Player Matchup

Bakasura
Bakasura
Mayito_MF
Bakasura
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
bombbadder
Danzaburou
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,415 Elo+
Solo
Bellona
Bellona
fudge132
Bellona
Level 117
God Stats
17W - 13L
1,878 SR
Queue Stats
192W - 176L
1,533 Elo+
Party 2
Team Averages
Level 46
1,626 SR
1,483 Elo+

VS

Team Averages
Level 94
1,560 SR
1,546 Elo+
Ah Puch
Ah Puch
Mr_Wreckshop_101
Ah Puch
Level 140
God Stats
55W - 49L
1,565 SR
Queue Stats
675W - 790L
1,543 Elo+
Solo
Horus
Horus
REDmeansGO
Horus
Level 112
God Stats
2W - 1L
1,616 SR
Queue Stats
229W - 153L
1,528 Elo+
Party 1
Mercury
Mercury
Way2Young
Mercury
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
168W - 112L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Mayito_MF
Bakasura
7
1 / 8 / 1
5,371
767
704
7,197
2,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Danzaburou
bombbadder
Danzaburou
6
1 / 6 / 1
5,228
747
536
6,581
983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bellona
fudge132
Bellona
6
0 / 4 / 2
4,607
658
1,486
4,169
1,914
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 0 / 9
6,479
926
5,359
1,502
519
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Horus
10
7 / 1 / 11
7,474
1,068
5,224
6,288
5,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mercury
Way2Young
Mercury
9
6 / 1 / 7
6,555
936
3,578
3,089
876
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
45
2
Kills
18
18
Deaths
2
4
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Mayito_MF
Bakasura
1
8
1
0.19
W
5
0
9
9.5
W
Horus
7
1
11
12.5
W
Mercury
Way2Young
Mercury
6
1
7
9.5
L
Danzaburou
bombbadder
Danzaburou
1
6
1
0.25
L
Bellona
fudge132
Bellona
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,726
Damage
14,161
17,947
Taken
10,879
5,609
Mitigated
7,088
492
Healing
3,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Mayito_MF
Bakasura
704
344
0
170
7,197
2,712
0
2,073
5,124
0
2,574
W
5,359
382
149
565
1,502
519
268
0
1,462
23,981
0
W
Horus
5,224
2,002
492
1,921
6,288
5,693
382
0
5,928
0
12,580
W
Mercury
Way2Young
Mercury
3,578
2,589
0
0
3,089
876
1,292
0
2,954
0
12,508
L
Danzaburou
bombbadder
Danzaburou
536
275
0
0
6,581
983
16
1,251
5,330
0
3,043
L
Bellona
fudge132
Bellona
1,486
450
57
265
4,169
1,914
0
2,035
2,134
0
5,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,206
Gold Earned
20,508
23
Minions Killed
75
0
Camps Cleared
0
231,002
Distance Traveled
405,595
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
5,371
767
7
1
0
69,943
1
W
Ah Puch
6,479
926
43
6
0
135,404
1
W
Horus
7,474
1,068
16
2
0
128,470
1
W
Mercury
6,555
936
16
2
0
141,721
1
L
Danzaburou
5,228
747
4
1
0
94,512
1
L
Bellona
4,607
658
12
2
0
66,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role