Player Matchup

King Arthur
King Arthur
LuisCruzSx
King Arthur
Level 28
God Stats
2W - 2L
1,735 SR
Queue Stats
3W - 4L
1,389 Elo+
Party 2
Medusa
Medusa
Shadowburn928
Medusa
Level 146
God Stats
1W - 0L
1,631 SR
Queue Stats
22W - 34L
1,378 Elo+
Party 1
Sol
Sol
TrippyDippyDan
Sol
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 35L
1,375 Elo+
Party 1
Janus
Janus
XxElian777xX
Janus
Level 160
God Stats
3W - 4L
1,673 SR
Queue Stats
92W - 91L
1,666 Elo+
Party 2
Team Averages
Level 95
1,635 SR
1,452 Elo+

VS

Team Averages
Level 109
1,468 SR
1,250 Elo+
Arachne
Arachne
 
Arachne
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
Dre4dxdoctor
Merlin
Level 126
God Stats
0W - 1L
1,275 SR
Queue Stats
2W - 11L
1,348 Elo+
Party 3
Cthulhu
Cthulhu
MementoMori 829
Cthulhu
Level 24
God Stats
2W - 17L
1,424 SR
Queue Stats
4W - 19L
1,113 Elo+
Party 3
Danzaburou
Danzaburou
T3RR3 8844
Danzaburou
Level 129
God Stats
0W - 1L
1,675 SR
Queue Stats
3W - 29L
1,038 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
LuisCruzSx
King Arthur
15
0 / 0 / 5
10,549
659
4,344
8,183
6,686
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

18
1 / 1 / 9
12,081
755
11,611
7,975
3,574
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
5 / 4 / 5
12,064
754
13,384
10,546
4,410
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
19 / 1 / 5
15,465
967
28,757
14,754
6,293
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
17
3 / 7 / 1
10,721
670
9,139
19,411
9,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Merlin
17
2 / 8 / 0
11,064
692
8,063
12,701
4,812
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
1 / 4 / 3
10,719
670
3,323
22,208
22,694
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
T3RR3 8844
Danzaburou
17
0 / 6 / 2
10,814
676
1,744
13,039
5,301
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
12
25
Kills
6
6
Deaths
25
24
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
3
7
1
0.5
L
Merlin
2
8
0
0.25
W
King Arthur
LuisCruzSx
King Arthur
0
0
5
2.5
L
1
4
3
0.63
W
1
1
9
5.5
L
Danzaburou
T3RR3 8844
Danzaburou
0
6
2
0.17
W
5
4
5
1.88
W
19
1
5
21.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,096
Damage
22,269
41,458
Taken
67,359
20,963
Mitigated
42,741
8,469
Healing
13,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
9,139
5,651
165
4,741
19,411
9,934
496
10,047
9,364
0
35,272
L
Merlin
8,063
280
0
1,533
12,701
4,812
317
9,639
3,062
35,721
0
W
King Arthur
LuisCruzSx
King Arthur
4,344
217
0
498
8,183
6,686
115
1,282
6,901
0
19,264
L
3,323
145
154
4,303
22,208
22,694
0
13,801
8,407
30,276
0
W
11,611
4,913
571
2,202
7,975
3,574
3,420
2,041
5,934
0
67,145
L
Danzaburou
T3RR3 8844
Danzaburou
1,744
431
0
2,619
13,039
5,301
0
9,146
3,893
0
28,895
W
13,384
4,781
0
885
10,546
4,410
3,406
3,036
7,510
37,713
0
W
28,757
3,658
0
4,313
14,754
6,293
447
5,511
9,243
83,212
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,159
Gold Earned
43,318
309
Minions Killed
224
18
Camps Cleared
8
1,212,262
Distance Traveled
953,343
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
10,721
670
51
3
4
241,542
2
L
Merlin
11,064
692
68
4
1
227,829
2
W
King Arthur
10,549
659
23
1
3
228,255
0
L
Cthulhu
10,719
670
55
3
2
278,143
0
W
Medusa
12,081
755
91
6
3
296,920
3
L
Danzaburou
10,814
676
50
3
1
205,829
0
W
Sol
12,064
754
57
4
3
298,713
0
W
Janus
15,465
967
138
9
9
388,374
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role