Player Matchup

Izanami
Izanami
ImErvii
Izanami
Level 67
God Stats
8W - 3L
1,500 SR
Queue Stats
20W - 22L
1,321 Elo+
Party 2
Hercules
Hercules
MoofeeMan
Hercules
Level 108
God Stats
5W - 1L
1,425 SR
Queue Stats
111W - 95L
1,492 Elo+
Party 2
Ganesha
Ganesha
Orvadillo
Ganesha
Level 37
God Stats
36W - 23L
1,550 SR
Queue Stats
118W - 115L
1,416 Elo+
Party 2
Da Ji
Da Ji
XShadowsinLuchoX
Da Ji
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,539 Elo+
Solo
Baron Samedi
Baron Samedi
jinxje
Baron Samedi
Level 39
God Stats
10W - 4L
1,715 SR
Queue Stats
88W - 81L
1,453 Elo+
Party 2
Team Averages
Level 56
1,538 SR
1,444 Elo+

VS

Team Averages
Level 71
1,564 SR
1,448 Elo+
Jormungandr
Jormungandr
Ameratsol
Jormungandr
Level 159
God Stats
42W - 46L
1,466 SR
Queue Stats
144W - 169L
1,453 Elo+
Solo
Chiron
Chiron
Lowkeysavage388
Chiron
Level 24
God Stats
1W - 2L
1,516 SR
Queue Stats
5W - 12L
1,463 Elo+
Party 3
Hera
Hera
MerakiKV
Hera
Level 84
God Stats
5W - 3L
1,788 SR
Queue Stats
291W - 302L
1,503 Elo+
Party 1
Skadi
Skadi
Scorpiot30
Skadi
Level 63
God Stats
7W - 17L
1,595 SR
Queue Stats
211W - 215L
1,490 Elo+
Party 1
Sol
Sol
ZEN02311
Sol
Level 25
God Stats
3W - 3L
1,454 SR
Queue Stats
8W - 13L
1,330 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ImErvii
Izanami
20
14 / 2 / 6
14,001
1,077
17,114
16,205
7,515
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
MoofeeMan
Hercules
17
6 / 0 / 17
11,475
883
12,168
18,267
22,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ganesha
Orvadillo
Ganesha
15
0 / 0 / 21
9,428
725
4,194
12,477
10,878
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
13 / 3 / 6
12,874
990
19,098
14,224
7,459
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
jinxje
Baron Samedi
16
3 / 2 / 18
10,502
808
13,459
11,224
6,169
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Ameratsol
Jormungandr
15
1 / 4 / 4
8,672
667
12,518
15,167
17,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
2 / 7 / 1
9,271
713
5,076
12,957
5,067
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hera
14
2 / 8 / 2
8,780
675
15,602
15,054
6,305
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Skadi
13
2 / 11 / 0
8,259
635
7,427
16,071
5,511
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 6 / 1
8,135
626
9,422
12,748
4,132
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
15
36
Kills
7
7
Deaths
36
68
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Ameratsol
Jormungandr
1
4
4
0.75
W
Izanami
ImErvii
Izanami
14
2
6
8.5
L
2
7
1
0.36
L
Hera
2
8
2
0.38
W
Hercules
MoofeeMan
Hercules
6
0
17
14.5
W
Ganesha
Orvadillo
Ganesha
0
0
21
10.5
L
Skadi
2
11
0
0.18
W
13
3
6
5.33
L
0
6
1
0.08
W
Baron Samedi
jinxje
Baron Samedi
3
2
18
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,033
Damage
50,045
72,397
Taken
71,997
54,715
Mitigated
38,491
24,049
Healing
6,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Ameratsol
Jormungandr
12,518
3,391
0
984
15,167
17,476
0
3,750
11,417
29,742
0
W
Izanami
ImErvii
Izanami
17,114
12,167
0
5,513
16,205
7,515
6,313
9,981
5,992
0
59,939
L
5,076
1,436
275
1,755
12,957
5,067
1,024
3,658
9,299
0
27,059
L
Hera
15,602
2,613
0
1,622
15,054
6,305
60
4,021
11,033
31,979
0
W
Hercules
MoofeeMan
Hercules
12,168
3,681
0
7,828
18,267
22,694
703
7,414
10,631
206
30,716
W
Ganesha
Orvadillo
Ganesha
4,194
275
0
1,878
12,477
10,878
432
6,746
5,427
16,860
0
L
Skadi
7,427
3,794
0
100
16,071
5,511
0
4,527
11,544
105
19,201
W
19,098
6,269
0
1,362
14,224
7,459
0
5,470
8,491
0
41,041
L
9,422
2,024
0
1,523
12,748
4,132
0
2,093
10,655
33,652
0
W
Baron Samedi
jinxje
Baron Samedi
13,459
1,255
3,497
3,971
11,224
6,169
200
6,958
3,957
28,922
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,280
Gold Earned
43,117
276
Minions Killed
257
7
Camps Cleared
8
1,279,420
Distance Traveled
1,008,135
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,672
667
46
4
0
189,891
3
W
Izanami
14,001
1,077
122
9
1
227,996
0
L
Chiron
9,271
713
66
5
1
213,590
0
L
Hera
8,780
675
55
4
3
204,333
5
W
Hercules
11,475
883
60
5
1
279,533
1
W
Ganesha
9,428
725
6
0
1
276,589
1
L
Skadi
8,259
635
36
3
1
172,794
4
W
Da Ji
12,874
990
55
4
4
261,109
3
L
Sol
8,135
626
54
4
3
227,527
0
W
Baron Samedi
10,502
808
33
3
0
234,193
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role