Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
ClowStargazer
Hel
Level 128
God Stats
10W - 7L
1,432 SR
Queue Stats
239W - 211L
1,523 Elo+
Party 3
Fenrir
Fenrir
IndraAkira
Fenrir
Level 156
God Stats
0W - 1L
1,299 SR
Queue Stats
1W - 2L
1,789 Elo+
Party 2
Nu Wa
Nu Wa
TwistingBard
Nu Wa
Level 45
God Stats
15W - 21L
1,622 SR
Queue Stats
139W - 144L
1,538 Elo+
Party 3
Izanami
Izanami
rjdmgd
Izanami
Level 123
God Stats
1W - 3L
1,647 SR
Queue Stats
127W - 122L
1,595 Elo+
Party 2
Team Averages
Level 98
1,500 SR
1,589 Elo+

VS

Team Averages
Level 86
1,616 SR
1,658 Elo+
Kukulkan
Kukulkan
DamagedAzrael
Kukulkan
Level 155
God Stats
6W - 4L
1,501 SR
Queue Stats
194W - 115L
1,821 Elo+
Party 1
Da Ji
Da Ji
Syntezise
Da Ji
Level 157
God Stats
5W - 2L
1,751 SR
Queue Stats
173W - 107L
1,803 Elo+
Party 1
Hou Yi
Hou Yi
Tractoro
Hou Yi
Level 43
God Stats
3W - 1L
1,560 SR
Queue Stats
25W - 29L
1,458 Elo+
Solo
Nu Wa
Nu Wa
bluebarker
Nu Wa
Level 64
God Stats
34W - 27L
1,564 SR
Queue Stats
453W - 483L
1,496 Elo+
Solo
Sun Wukong
Sun Wukong
diegosaulovalle
Sun Wukong
Level 13
God Stats
4W - 4L
1,705 SR
Queue Stats
6W - 5L
1,712 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
5 / 7 / 9
11,728
1,173
12,621
29,394
24,874
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
3 / 6 / 6
10,353
1,035
6,481
14,509
8,860
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
IndraAkira
Fenrir
17
2 / 9 / 9
10,331
1,033
13,545
23,369
9,494
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
2 / 6 / 10
10,789
1,079
13,634
16,056
6,223
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
rjdmgd
Izanami
17
6 / 12 / 8
11,680
1,168
17,497
19,384
6,445
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Team 1 Tickets

61

VS

Team 2 Tickets

167

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DamagedAzrael
Kukulkan
20
11 / 3 / 24
13,673
1,367
37,134
12,326
4,713
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Da Ji
Syntezise
Da Ji
19
19 / 5 / 12
14,231
1,423
25,722
16,799
10,050
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hou Yi
Tractoro
Hou Yi
18
5 / 5 / 19
11,398
1,140
10,238
13,456
4,800
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
19
3 / 2 / 27
11,803
1,180
19,252
9,326
3,551
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
diegosaulovalle
Sun Wukong
18
2 / 3 / 15
10,221
1,022
4,033
15,521
9,367
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
137
18
Kills
40
40
Deaths
18
42
Assists
97
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
5
7
9
1.36
L
3
6
6
1
W
Kukulkan
DamagedAzrael
Kukulkan
11
3
24
7.67
L
Fenrir
IndraAkira
Fenrir
2
9
9
0.72
W
Da Ji
Syntezise
Da Ji
19
5
12
5
W
Hou Yi
Tractoro
Hou Yi
5
5
19
2.9
L
2
6
10
1.17
W
Nu Wa
3
2
27
8.25
W
Sun Wukong
diegosaulovalle
Sun Wukong
2
3
15
3.17
L
Izanami
rjdmgd
Izanami
6
12
8
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,778
Damage
96,379
102,712
Taken
67,428
55,896
Mitigated
32,481
22,167
Healing
3,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
12,621
1,208
214
2,936
29,394
24,874
0
18,324
11,070
38,491
0
L
6,481
665
10,043
4,874
14,509
8,860
0
9,313
5,196
19,757
0
W
Kukulkan
DamagedAzrael
Kukulkan
37,134
4,729
0
1,376
12,326
4,713
0
5,824
6,502
77,247
0
L
Fenrir
IndraAkira
Fenrir
13,545
1,857
0
2,002
23,369
9,494
0
12,995
10,374
0
29,455
W
Da Ji
Syntezise
Da Ji
25,722
8,114
0
580
16,799
10,050
0
6,754
10,045
0
33,698
W
Hou Yi
Tractoro
Hou Yi
10,238
3,727
0
0
13,456
4,800
0
6,422
7,034
0
33,685
L
13,634
3,658
335
870
16,056
6,223
0
6,456
9,600
32,803
0
W
Nu Wa
19,252
4,110
144
1,728
9,326
3,551
0
4,093
5,233
58,624
0
W
Sun Wukong
diegosaulovalle
Sun Wukong
4,033
1,707
0
140
15,521
9,367
0
9,643
5,878
0
9,496
L
Izanami
rjdmgd
Izanami
17,497
9,272
0
893
19,384
6,445
0
9,298
10,086
0
56,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,881
Gold Earned
61,326
239
Minions Killed
247
7
Camps Cleared
5
1,024,967
Distance Traveled
976,628
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,728
1,173
51
5
0
213,093
0
L
Hel
10,353
1,035
36
4
0
209,244
0
W
Kukulkan
13,673
1,367
93
9
1
221,442
1
L
Fenrir
10,331
1,033
37
4
3
211,209
0
W
Da Ji
14,231
1,423
11
1
2
193,415
0
W
Hou Yi
11,398
1,140
57
6
0
187,201
0
L
Nu Wa
10,789
1,079
33
3
1
193,809
2
W
Nu Wa
11,803
1,180
76
8
2
194,081
5
W
Sun Wukong
10,221
1,022
10
1
0
180,489
0
L
Izanami
11,680
1,168
82
8
3
197,612
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role