Player Matchup

Arachne
Arachne
ForeverDox
Arachne
Level 125
God Stats
2W - 1L
1,813 SR
Queue Stats
67W - 61L
1,478 Elo+
Party 1
Olorun
Olorun
SRKiewning
Olorun
Level 123
God Stats
3W - 4L
1,592 SR
Queue Stats
37W - 33L
1,482 Elo+
Party 1
Bacchus
Bacchus
snicker_doodled
Bacchus
Level 24
God Stats
2W - 2L
1,337 SR
Queue Stats
22W - 27L
1,393 Elo+
Party 1
Team Averages
Level 91
1,581 SR
1,451 Elo+

VS

Team Averages
Level 38
1,387 SR
1,316 Elo+
Fafnir
Fafnir
Entity of Truth
Fafnir
Level 14
God Stats
0W - 6L
1,500 SR
Queue Stats
8W - 17L
1,180 Elo+
Party 2
Fenrir
Fenrir
Rainstrom99
Fenrir
Level 61
God Stats
2W - 3L
1,240 SR
Queue Stats
159W - 152L
1,397 Elo+
Party 2
Merlin
Merlin
ZwolfieYT
Merlin
Level 40
God Stats
3W - 6L
1,421 SR
Queue Stats
157W - 150L
1,371 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ForeverDox
Arachne
13
3 / 3 / 7
9,470
676
7,063
9,421
4,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Olorun
SRKiewning
Olorun
15
7 / 1 / 3
10,401
743
8,818
8,238
3,336
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
0 / 0 / 8
9,245
660
4,422
13,388
11,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 3
7,967
569
2,324
12,642
12,735
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
12
3 / 4 / 1
9,110
651
7,957
9,898
4,137
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
ZwolfieYT
Merlin
13
1 / 2 / 1
8,740
624
13,054
6,996
2,611
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
10
Kills
4
4
Deaths
10
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
4
3
0.38
W
Arachne
ForeverDox
Arachne
3
3
7
2.17
L
Fenrir
3
4
1
0.88
W
Olorun
SRKiewning
Olorun
7
1
3
8.5
L
Merlin
ZwolfieYT
Merlin
1
2
1
0.75
W
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,303
Damage
23,335
31,047
Taken
29,536
19,588
Mitigated
19,483
11,676
Healing
3,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,324
943
0
527
12,642
12,735
0
4,928
7,714
11,301
0
W
Arachne
ForeverDox
Arachne
7,063
4,443
0
1,819
9,421
4,741
1,084
3,860
5,561
0
22,339
L
Fenrir
7,957
1,771
195
2,230
9,898
4,137
0
2,580
7,318
0
31,987
W
Olorun
SRKiewning
Olorun
8,818
4,344
704
3,229
8,238
3,336
1,169
4,231
4,007
41,552
4,994
L
Merlin
ZwolfieYT
Merlin
13,054
1,217
539
468
6,996
2,611
440
4,656
2,340
54,050
0
W
4,422
266
0
5,924
13,388
11,511
286
7,287
6,101
13,429
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,116
Gold Earned
25,817
131
Minions Killed
155
0
Camps Cleared
0
713,360
Distance Traveled
726,138
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,967
569
24
2
0
207,613
0
W
Arachne
9,470
676
35
3
0
248,393
0
L
Fenrir
9,110
651
48
3
0
258,103
2
W
Olorun
10,401
743
85
6
0
246,171
3
L
Merlin
8,740
624
83
6
0
260,422
3
W
Bacchus
9,245
660
11
1
0
218,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role