Player Matchup

Achilles
Achilles
AchillesIMissyou
Achilles
Level 18
God Stats
60W - 48L
1,653 SR
Queue Stats
198W - 186L
1,614 Elo+
Party 2
Hachiman
Hachiman
Lebronsturtle
Hachiman
Level 18
God Stats
23W - 19L
1,508 SR
Queue Stats
28W - 25L
1,465 Elo+
Party 1
Scylla
Scylla
NsBlaze
Scylla
Level 18
God Stats
1W - 2L
1,212 SR
Queue Stats
135W - 113L
1,557 Elo+
Solo
Nemesis
Nemesis
SugarMyNuggets
Nemesis
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,271 Elo+
Party 2
Terra
Terra
ss4manny
Terra
Level 27
God Stats
13W - 7L
1,573 SR
Queue Stats
85W - 72L
1,568 Elo+
Party 1
Team Averages
Level 17
1,489 SR
1,495 Elo+

VS

Team Averages
Level 18
1,510 SR
1,539 Elo+
Rama
Rama
DukeD
Rama
Level 9
God Stats
8W - 5L
1,560 SR
Queue Stats
17W - 11L
1,555 Elo+
Party 3
Cthulhu
Cthulhu
Rause1
Cthulhu
Level 28
God Stats
1W - 7L
1,489 SR
Queue Stats
186W - 189L
1,604 Elo+
Solo
Vulcan
Vulcan
SmackingMid
Vulcan
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 81L
1,459 Elo+
Solo
Bastet
Bastet
TranceisSoul
Bastet
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 49L
1,604 Elo+
Solo
Kuzenbo
Kuzenbo
Woldking
Kuzenbo
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 41L
1,476 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 3
8,958
498
9,985
13,975
14,684
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
Lebronsturtle
Hachiman
14
5 / 1 / 6
9,264
515
8,299
6,600
2,010
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
NsBlaze
Scylla
17
4 / 1 / 2
10,227
568
10,667
11,978
4,663
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 2 / 6
8,049
447
2,933
10,456
3,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Terra
ss4manny
Terra
14
4 / 2 / 8
9,330
518
8,049
14,681
13,086
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
DukeD
Rama
12
2 / 5 / 0
7,447
414
4,839
8,824
2,604
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Rause1
Cthulhu
15
2 / 1 / 3
9,099
506
7,742
15,536
16,266
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Vulcan
16
0 / 4 / 0
9,313
517
8,686
10,588
3,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
13
3 / 3 / 2
8,127
452
8,031
14,618
4,407
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
Woldking
Kuzenbo
10
0 / 3 / 3
6,772
376
3,021
9,523
8,499
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
15
16
Kills
7
7
Deaths
16
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
2
1
3
3.5
L
Rama
DukeD
Rama
2
5
0
0.4
W
Hachiman
Lebronsturtle
Hachiman
5
1
6
8
W
Scylla
NsBlaze
Scylla
4
1
2
5
L
Cthulhu
Rause1
Cthulhu
2
1
3
3.5
L
Vulcan
0
4
0
0
W
1
2
6
2
L
Bastet
3
3
2
1.33
L
Kuzenbo
Woldking
Kuzenbo
0
3
3
0.5
W
Terra
ss4manny
Terra
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,933
Damage
32,319
57,690
Taken
59,089
37,938
Mitigated
35,434
21,900
Healing
12,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,985
1,458
0
4,983
13,975
14,684
210
6,141
7,834
0
49,952
L
Rama
DukeD
Rama
4,839
3,118
0
903
8,824
2,604
0
3,243
5,532
0
26,712
W
Hachiman
Lebronsturtle
Hachiman
8,299
5,080
0
3,683
6,600
2,010
1,916
1,737
4,817
0
41,072
W
Scylla
NsBlaze
Scylla
10,667
1,525
53
4,141
11,978
4,663
1,026
6,384
5,233
88,731
0
L
Cthulhu
Rause1
Cthulhu
7,742
344
78
5,820
15,536
16,266
172
2,387
12,144
52,033
0
L
Vulcan
8,686
1,635
0
2,465
10,588
3,658
0
7,707
2,881
68,353
0
W
2,933
1,162
0
1,251
10,456
3,495
63
1,842
8,614
0
36,002
L
Bastet
8,031
2,529
0
3,040
14,618
4,407
57
2,021
12,414
0
55,202
L
Kuzenbo
Woldking
Kuzenbo
3,021
1,578
0
500
9,523
8,499
0
3,358
6,079
10,005
0
W
Terra
ss4manny
Terra
8,049
1,563
1,842
5,947
14,681
13,086
435
2,904
11,743
36,461
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,828
Gold Earned
40,758
426
Minions Killed
426
0
Camps Cleared
0
1,675,447
Distance Traveled
1,450,679
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,958
498
102
6
0
389,988
3
L
Rama
7,447
414
61
3
0
287,565
0
W
Hachiman
9,264
515
64
4
0
315,641
4
W
Scylla
10,227
568
151
8
0
321,423
3
L
Cthulhu
9,099
506
115
6
0
297,367
0
L
Vulcan
9,313
517
155
9
0
323,100
1
W
Nemesis
8,049
447
58
3
0
313,647
3
L
Bastet
8,127
452
82
5
0
295,447
1
L
Kuzenbo
6,772
376
13
1
0
247,200
0
W
Terra
9,330
518
51
3
0
334,748
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role