Player Matchup

Cthulhu
Cthulhu
DiablilloGaming
Cthulhu
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Sol
Sol
FearIsDeath
Sol
Level 29
God Stats
1W - 1L
1,267 SR
Queue Stats
132W - 86L
1,631 Elo+
Party 2
Bellona
Bellona
keepSmyelin
Bellona
Level 155
God Stats
17W - 8L
1,646 SR
Queue Stats
543W - 465L
1,552 Elo+
Party 2
Chang'e
Chang'e
tacticalbacon13
Chang'e
Level 125
God Stats
2W - 3L
1,500 SR
Queue Stats
346W - 335L
1,475 Elo+
Party 2
Skadi
Skadi
xdspanglerx
Skadi
Level 126
God Stats
7W - 4L
1,593 SR
Queue Stats
251W - 248L
1,441 Elo+
Party 2
Team Averages
Level 90
1,501 SR
1,520 Elo+

VS

Team Averages
Level 40
1,434 SR
1,404 Elo+
Scylla
Scylla
KleptoKobold
Scylla
Level 27
God Stats
0W - 2L
1,267 SR
Queue Stats
0W - 3L
1,247 Elo+
Party 1
Nox
Nox
Molimo728
Nox
Level 27
God Stats
0W - 1L
1,265 SR
Queue Stats
0W - 3L
1,247 Elo+
Party 1
Cabrakan
Cabrakan
ONIGIRI4961
Cabrakan
Level 83
God Stats
3W - 3L
1,639 SR
Queue Stats
231W - 219L
1,493 Elo+
Party 3
Hel
Hel
Wo1fieJr
Hel
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 19L
1,484 Elo+
Party 3
Zeus
Zeus
triaxelthree3
Zeus
Level 44
God Stats
2W - 2L
1,500 SR
Queue Stats
44W - 47L
1,549 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 5
8,154
582
2,690
12,487
6,539
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
8 / 2 / 10
11,765
840
16,119
8,981
3,778
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
keepSmyelin
Bellona
19
12 / 6 / 10
12,109
865
12,549
21,422
25,002
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
2 / 4 / 19
10,770
769
7,429
13,148
4,949
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
5 / 4 / 20
11,899
850
22,223
13,268
5,210
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
18
1 / 5 / 18
10,256
733
8,672
13,599
14,227
Magic Focus

Magic Focus

+20
Magical Power

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
1 / 6 / 10
8,955
640
6,893
12,843
6,114
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cabrakan
ONIGIRI4961
Cabrakan
16
4 / 6 / 6
10,000
714
11,119
12,186
9,359
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
4 / 5 / 13
9,970
712
5,984
10,123
7,394
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
12 / 5 / 9
12,430
888
20,501
15,543
7,578
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
78
27
Kills
22
22
Deaths
27
64
Assists
56
Player
Kills
Deaths
Assists
KDA
W
0
6
5
0.42
W
8
2
10
6.5
L
Scylla
1
5
18
2
L
1
6
10
1
L
Cabrakan
ONIGIRI4961
Cabrakan
4
6
6
1.17
L
4
5
13
2.1
W
Bellona
keepSmyelin
Bellona
12
6
10
2.83
W
2
4
19
2.88
L
12
5
9
3.3
W
5
4
20
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,010
Damage
53,169
69,306
Taken
64,294
45,478
Mitigated
44,672
25,577
Healing
17,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,690
185
0
88
12,487
6,539
238
10,560
1,927
3,905
0
W
16,119
4,166
1,164
3,522
8,981
3,778
1,886
6,914
2,067
37,771
0
L
Scylla
8,672
1,716
646
1,515
13,599
14,227
183
6,533
7,066
23,592
0
L
6,893
893
339
1,652
12,843
6,114
0
4,592
8,251
14,834
0
L
Cabrakan
ONIGIRI4961
Cabrakan
11,119
615
18
366
12,186
9,359
534
5,356
6,830
16,422
0
L
5,984
1,506
6,144
2,078
10,123
7,394
387
4,570
5,553
12,796
0
W
Bellona
keepSmyelin
Bellona
12,549
4,278
474
4,068
21,422
25,002
185
14,726
6,696
0
19,632
W
7,429
1,336
7,577
4,919
13,148
4,949
597
12,272
876
21,823
0
L
20,501
2,724
2,375
2,260
15,543
7,578
971
5,187
10,356
42,854
0
W
22,223
8,058
902
2,863
13,268
5,210
2,921
8,697
4,571
0
51,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,697
Gold Earned
51,611
138
Minions Killed
132
0
Camps Cleared
0
1,120,693
Distance Traveled
1,154,848
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,154
582
7
1
0
167,142
0
W
Sol
11,765
840
36
3
0
210,793
0
L
Scylla
10,256
733
29
2
0
223,414
1
L
Nox
8,955
640
25
2
0
221,702
0
L
Cabrakan
10,000
714
12
1
0
244,115
1
L
Hel
9,970
712
22
2
0
231,577
1
W
Bellona
12,109
865
8
1
0
260,232
0
W
Chang'e
10,770
769
39
3
0
247,519
2
L
Zeus
12,430
888
44
3
0
234,040
0
W
Skadi
11,899
850
48
3
0
235,007
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role