Player Matchup

Ymir
Ymir
CAPGustavo
Ymir
Level 68
God Stats
53W - 61L
1,590 SR
Queue Stats
368W - 400L
1,511 Elo+
Party 1
Thanatos
Thanatos
Curtarelli_71
Thanatos
Level 49
God Stats
103W - 114L
1,587 SR
Queue Stats
111W - 129L
1,536 Elo+
Party 1
Cerberus
Cerberus
FelicsRibeiro
Cerberus
Level 29
God Stats
37W - 38L
1,660 SR
Queue Stats
321W - 376L
1,509 Elo+
Party 1
Zeus
Zeus
Rafa_252001
Zeus
Level 44
God Stats
1W - 2L
1,500 SR
Queue Stats
43W - 62L
1,372 Elo+
Party 1
Sol
Sol
tonieto01
Sol
Level 64
God Stats
12W - 12L
1,752 SR
Queue Stats
343W - 387L
1,529 Elo+
Party 1
Team Averages
Level 51
1,618 SR
1,491 Elo+

VS

Team Averages
Level 46
1,361 SR
1,526 Elo+
Cerberus
Cerberus
BorisAgallot
Cerberus
Level 33
God Stats
4W - 1L
1,621 SR
Queue Stats
56W - 44L
1,504 Elo+
Solo
Hun Batz
Hun Batz
FacaEremita
Hun Batz
Level 64
God Stats
6W - 13L
1,206 SR
Queue Stats
526W - 458L
1,563 Elo+
Party 3
Cthulhu
Cthulhu
Garfovegano
Cthulhu
Level 45
God Stats
20W - 15L
1,580 SR
Queue Stats
346W - 276L
1,557 Elo+
Party 3
Neith
Neith
Rionothxz
Neith
Level 23
God Stats
2W - 2L
1,206 SR
Queue Stats
41W - 42L
1,498 Elo+
Party 2
Ra
Ra
kross2412
Ra
Level 63
God Stats
4W - 4L
1,190 SR
Queue Stats
138W - 128L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 7 / 6
9,961
453
8,756
19,975
18,502
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
Curtarelli_71
Thanatos
17
1 / 8 / 3
10,462
476
7,115
20,991
6,955
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
FelicsRibeiro
Cerberus
16
1 / 5 / 6
9,963
453
10,390
23,171
20,562
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
4 / 12 / 2
10,484
477
16,126
17,578
4,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

19
5 / 3 / 2
12,380
563
13,919
13,440
3,638
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BorisAgallot
Cerberus
17
2 / 5 / 14
10,987
499
8,649
24,128
20,419
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hun Batz
FacaEremita
Hun Batz
20
8 / 4 / 8
13,268
603
9,791
16,008
5,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Garfovegano
Cthulhu
19
9 / 3 / 10
12,432
565
21,172
31,583
21,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Neith
Rionothxz
Neith
19
2 / 2 / 8
12,397
564
9,076
14,220
4,775
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

20
13 / 1 / 9
14,809
673
25,287
16,122
6,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
83
15
Kills
34
35
Deaths
15
19
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Cerberus
BorisAgallot
Cerberus
2
5
14
1.8
L
4
7
6
1
L
Thanatos
Curtarelli_71
Thanatos
1
8
3
0.31
W
Hun Batz
FacaEremita
Hun Batz
8
4
8
3
L
Cerberus
FelicsRibeiro
Cerberus
1
5
6
0.8
W
Cthulhu
Garfovegano
Cthulhu
9
3
10
4.67
L
4
12
2
0.42
W
Neith
Rionothxz
Neith
2
2
8
3
W
13
1
9
17.5
L
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,306
Damage
73,975
95,155
Taken
102,061
54,377
Mitigated
59,274
28,021
Healing
49,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
BorisAgallot
Cerberus
8,649
340
0
6,777
24,128
20,419
502
12,281
11,394
23,590
0
L
8,756
1,227
0
1,480
19,975
18,502
82
11,787
7,964
36,529
0
L
Thanatos
Curtarelli_71
Thanatos
7,115
2,415
0
11,744
20,991
6,955
327
9,248
11,527
0
86,469
W
Hun Batz
FacaEremita
Hun Batz
9,791
3,305
0
6,239
16,008
5,715
892
6,738
9,039
0
95,434
L
Cerberus
FelicsRibeiro
Cerberus
10,390
523
0
9,564
23,171
20,562
47
12,381
9,227
46,634
0
W
Cthulhu
Garfovegano
Cthulhu
21,172
3,075
284
15,209
31,583
21,634
614
16,974
14,256
57,527
0
L
16,126
2,221
0
1,406
17,578
4,720
0
12,254
5,119
43,862
0
W
Neith
Rionothxz
Neith
9,076
3,924
0
7,238
14,220
4,775
5,114
5,968
8,112
0
102,294
W
25,287
2,412
3,963
9,391
16,122
6,731
2,495
8,084
7,414
129,050
0
L
13,919
4,985
0
3,827
13,440
3,638
3,090
7,341
5,994
85,139
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,250
Gold Earned
63,893
521
Minions Killed
642
0
Camps Cleared
0
1,843,531
Distance Traveled
2,053,085
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,987
499
37
2
0
447,499
6
L
Ymir
9,961
453
33
2
0
356,193
5
L
Thanatos
10,462
476
141
6
0
408,519
0
W
Hun Batz
13,268
603
152
7
0
432,810
1
L
Cerberus
9,963
453
102
5
0
395,722
0
W
Cthulhu
12,432
565
73
3
0
393,933
0
L
Zeus
10,484
477
82
4
0
306,456
0
W
Neith
12,397
564
171
8
0
340,044
1
W
Ra
14,809
673
209
10
0
438,799
7
L
Sol
12,380
563
163
7
0
376,641
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role