Player Matchup

Baron Samedi
Baron Samedi
AcceptVoid
Baron Samedi
Level 121
God Stats
3W - 2L
1,787 SR
Queue Stats
141W - 147L
1,499 Elo+
Party 2
Chaac
Chaac
CamdenHall
Chaac
Level 106
God Stats
0W - 1L
1,306 SR
Queue Stats
30W - 33L
1,500 Elo+
Party 3
Chernobog
Chernobog
Hintye__
Chernobog
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 54L
1,426 Elo+
Party 2
Vulcan
Vulcan
Your3rdStepdad
Vulcan
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 40L
1,389 Elo+
Party 3
Pele
Pele
lMwahl
Pele
Level 69
God Stats
1W - 3L
1,195 SR
Queue Stats
33W - 44L
1,406 Elo+
Party 3
Team Averages
Level 93
1,458 SR
1,444 Elo+

VS

Team Averages
Level 90
1,570 SR
1,532 Elo+
Eset
Eset
 
Eset
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Bronoc
Ganesha
Level 65
God Stats
24W - 30L
1,526 SR
Queue Stats
209W - 294L
1,476 Elo+
Party 4
Neith
Neith
Bryannpadron
Neith
Level 108
God Stats
30W - 31L
1,544 SR
Queue Stats
206W - 206L
1,562 Elo+
Party 1
Danzaburou
Danzaburou
Kevinduvan9988
Danzaburou
Level 125
God Stats
240W - 204L
1,618 SR
Queue Stats
321W - 317L
1,533 Elo+
Party 1
Loki
Loki
Tilfdir
Loki
Level 69
God Stats
272W - 229L
1,665 SR
Queue Stats
562W - 539L
1,590 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AcceptVoid
Baron Samedi
12
5 / 4 / 4
8,193
512
7,970
12,581
9,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chaac
12
0 / 4 / 1
7,199
450
7,970
17,440
12,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Chernobog
Hintye__
Chernobog
12
2 / 5 / 7
7,848
491
7,314
9,739
2,967
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 5 / 0
7,510
469
4,537
9,983
4,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Pele
lMwahl
Pele
14
2 / 6 / 0
8,049
503
5,243
13,156
4,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
14
4 / 0 / 2
9,286
580
8,136
8,853
2,662
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
Bronoc
Ganesha
11
0 / 3 / 7
7,382
461
2,357
10,594
8,068
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
0 / 1 / 7
9,275
580
10,965
11,663
4,236
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Kevinduvan9988
Danzaburou
16
7 / 4 / 4
10,244
640
10,559
12,880
4,534
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Loki
Tilfdir
Loki
16
13 / 2 / 2
10,235
640
14,321
11,096
4,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
46
10
Kills
24
24
Deaths
10
12
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
4
0
2
5
L
Baron Samedi
AcceptVoid
Baron Samedi
5
4
4
1.75
W
Ganesha
Bronoc
Ganesha
0
3
7
1.17
W
0
1
7
3.5
L
Chaac
0
4
1
0.13
L
Chernobog
Hintye__
Chernobog
2
5
7
1.1
W
Danzaburou
Kevinduvan9988
Danzaburou
7
4
4
2.25
W
Loki
Tilfdir
Loki
13
2
2
7
L
1
5
0
0.2
L
Pele
lMwahl
Pele
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,034
Damage
46,338
62,899
Taken
55,086
33,177
Mitigated
24,252
17,528
Healing
16,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
8,136
901
445
2,118
8,853
2,662
640
2,303
6,380
65,018
0
L
Baron Samedi
AcceptVoid
Baron Samedi
7,970
777
141
3,676
12,581
9,511
480
2,079
10,502
34,681
0
W
Ganesha
Bronoc
Ganesha
2,357
246
0
470
10,594
8,068
0
4,388
6,150
13,632
0
W
10,965
6,340
0
5,364
11,663
4,236
586
592
10,066
0
62,245
L
Chaac
7,970
1,698
0
6,408
17,440
12,517
0
1,613
15,827
2,567
31,144
L
Chernobog
Hintye__
Chernobog
7,314
4,236
0
0
9,739
2,967
978
923
8,816
0
40,989
W
Danzaburou
Kevinduvan9988
Danzaburou
10,559
5,207
0
6,158
12,880
4,534
2,010
3,470
9,316
0
67,870
W
Loki
Tilfdir
Loki
14,321
6,187
0
2,176
11,096
4,752
0
1,957
9,024
0
63,571
L
4,537
2,303
0
2,680
9,983
4,088
0
3,505
6,478
42,583
0
L
Pele
lMwahl
Pele
5,243
796
0
4,623
13,156
4,094
0
2,597
10,559
0
54,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,799
Gold Earned
46,422
402
Minions Killed
467
0
Camps Cleared
0
1,397,786
Distance Traveled
1,535,103
12
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
9,286
580
123
8
0
305,791
6
L
Baron Samedi
8,193
512
55
3
0
254,039
7
W
Ganesha
7,382
461
10
1
0
297,242
4
W
Neith
9,275
580
122
8
0
287,112
11
L
Chaac
7,199
450
70
4
0
283,640
2
L
Chernobog
7,848
491
82
5
0
273,055
0
W
Danzaburou
10,244
640
121
8
0
295,991
5
W
Loki
10,235
640
91
6
0
348,967
4
L
Vulcan
7,510
469
92
6
0
253,958
3
L
Pele
8,049
503
103
6
0
333,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role