Player Matchup

Scylla
Scylla
Ace In My Veins
Scylla
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,503 Elo+
Party 2
Zhong Kui
Zhong Kui
BleeVme_321
Zhong Kui
Level 106
God Stats
0W - 1L
1,457 SR
Queue Stats
8W - 14L
1,503 Elo+
Party 2
Skadi
Skadi
CGI Josh
Skadi
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,443 Elo+
Party 2
Team Averages
Level 123
1,486 SR
1,483 Elo+

VS

Team Averages
Level 70
1,410 SR
1,475 Elo+
Merlin
Merlin
 
Merlin
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Xx ROBIN HUD xX
Chaac
Level 82
God Stats
19W - 17L
1,461 SR
Queue Stats
368W - 443L
1,432 Elo+
Party 1
Skadi
Skadi
nogreatergoood
Skadi
Level 68
God Stats
1W - 0L
1,269 SR
Queue Stats
38W - 39L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 5 / 1
9,573
684
8,775
10,296
3,084
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
BleeVme_321
Zhong Kui
12
0 / 3 / 5
8,495
607
8,992
16,191
13,139
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Skadi
CGI Josh
Skadi
10
1 / 7 / 1
8,052
575
6,280
12,135
4,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
4 / 2 / 10
9,971
712
6,749
7,985
2,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
5 / 0 / 9
10,182
727
10,921
15,182
11,362
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
6 / 4 / 6
10,251
732
13,824
10,253
3,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
40
6
Kills
15
15
Deaths
6
7
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
2
10
4.5
L
5
5
1
1.1
L
Zhong Kui
BleeVme_321
Zhong Kui
0
3
5
0.83
L
Skadi
CGI Josh
Skadi
1
7
1
0.21
W
5
0
9
9.5
W
6
4
6
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,047
Damage
31,494
38,622
Taken
33,420
20,615
Mitigated
17,992
6,259
Healing
13,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
6,749
968
0
3,274
7,985
2,735
1,025
4,974
3,011
29,312
0
L
8,775
576
0
1,963
10,296
3,084
200
1,813
8,483
40,769
0
L
Zhong Kui
BleeVme_321
Zhong Kui
8,992
1,027
324
3,664
16,191
13,139
144
3,013
13,178
26,126
0
L
Skadi
CGI Josh
Skadi
6,280
1,554
0
308
12,135
4,392
255
1,923
10,212
0
25,827
W
10,921
1,216
0
9,764
15,182
11,362
487
5,589
9,593
0
48,080
W
13,824
5,347
0
376
10,253
3,895
870
7,204
3,049
0
38,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,120
Gold Earned
30,404
125
Minions Killed
170
0
Camps Cleared
0
691,793
Distance Traveled
764,077
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,971
712
53
4
0
231,695
2
L
Scylla
9,573
684
53
4
0
245,626
1
L
Zhong Kui
8,495
607
34
2
0
239,404
3
L
Skadi
8,052
575
38
3
0
206,763
0
W
Chaac
10,182
727
63
5
0
285,873
0
W
Skadi
10,251
732
54
4
0
246,509
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role