Player Matchup

Danzaburou
Danzaburou
Boize
Danzaburou
Level 40
God Stats
10W - 14L
1,520 SR
Queue Stats
31W - 51L
1,428 Elo+
Party 1
Hou Yi
Hou Yi
MaidInKorea
Hou Yi
Level 129
God Stats
6W - 6L
1,582 SR
Queue Stats
48W - 71L
1,467 Elo+
Party 1
Ravana
Ravana
PatronOfLostShtt
Ravana
Level 108
God Stats
11W - 11L
1,643 SR
Queue Stats
145W - 127L
1,595 Elo+
Party 1
Bellona
Bellona
ThiccboiSweat
Bellona
Level 102
God Stats
10W - 8L
1,441 SR
Queue Stats
49W - 64L
1,464 Elo+
Party 1
Geb
Geb
TubrculosisJones
Geb
Level 128
God Stats
1W - 3L
1,579 SR
Queue Stats
51W - 75L
1,444 Elo+
Party 1
Team Averages
Level 101
1,553 SR
1,480 Elo+

VS

Team Averages
Level 46
1,588 SR
1,577 Elo+
Chronos
Chronos
JDMurphy06
Chronos
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 93L
1,517 Elo+
Party 2
Achilles
Achilles
LeBuckets
Achilles
Level 65
God Stats
9W - 12L
1,391 SR
Queue Stats
129W - 137L
1,483 Elo+
Party 2
Nike
Nike
NationofTa
Nike
Level 42
God Stats
6W - 2L
1,579 SR
Queue Stats
67W - 83L
1,452 Elo+
Party 2
Chernobog
Chernobog
Tarkalark
Chernobog
Level 45
God Stats
5W - 1L
1,970 SR
Queue Stats
373W - 241L
1,714 Elo+
Party 3
Eset
Eset
TheFakeBobbyLee
Eset
Level 25
God Stats
3W - 3L
1,500 SR
Queue Stats
263W - 126L
1,719 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Boize
Danzaburou
11
0 / 4 / 1
7,003
500
3,182
10,320
2,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hou Yi
10
0 / 2 / 0
6,305
450
3,215
8,087
2,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
0 / 4 / 0
6,233
445
3,129
8,537
2,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
12
2 / 4 / 0
7,208
515
7,978
9,307
7,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

10
0 / 2 / 1
6,562
469
2,575
9,096
6,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
JDMurphy06
Chronos
12
1 / 0 / 6
7,607
543
3,009
7,663
2,424
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Achilles
LeBuckets
Achilles
14
3 / 1 / 2
8,571
612
4,512
11,171
4,395
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
3 / 0 / 5
8,046
575
5,227
6,134
4,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chernobog
Tarkalark
Chernobog
15
5 / 0 / 6
9,338
667
10,359
7,798
2,571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
4 / 1 / 5
9,294
664
8,625
7,851
2,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
40
2
Kills
16
16
Deaths
2
2
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Boize
Danzaburou
0
4
1
0.13
W
Chronos
JDMurphy06
Chronos
1
0
6
4
W
Achilles
LeBuckets
Achilles
3
1
2
4
L
Hou Yi
0
2
0
0
W
3
0
5
5.5
L
0
4
0
0
W
Chernobog
Tarkalark
Chernobog
5
0
6
8
W
4
1
5
6.5
L
Bellona
2
4
0
0.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,079
Damage
31,732
45,347
Taken
40,617
22,100
Mitigated
15,925
11,100
Healing
15,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Boize
Danzaburou
3,182
786
0
2,911
10,320
2,775
583
3,888
6,432
0
36,467
W
Chronos
JDMurphy06
Chronos
3,009
1,412
0
3,025
7,663
2,424
436
1,086
6,577
32,943
0
W
Achilles
LeBuckets
Achilles
4,512
1,493
0
3,581
11,171
4,395
784
810
10,361
0
45,317
L
Hou Yi
3,215
1,627
0
3,009
8,087
2,054
0
1,531
6,556
0
34,092
W
5,227
578
0
1,504
6,134
4,208
0
248
5,886
0
46,636
L
3,129
561
0
2,423
8,537
2,624
0
3,195
5,342
0
31,375
W
Chernobog
Tarkalark
Chernobog
10,359
7,302
0
4,436
7,798
2,571
2,347
1,269
6,529
0
69,974
W
8,625
1,381
0
2,567
7,851
2,327
396
352
7,499
67,163
0
L
Bellona
7,978
1,687
0
763
9,307
7,772
0
1,070
8,237
0
39,755
L
2,575
291
75
1,919
9,096
6,875
0
1,950
7,146
25,394
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,311
Gold Earned
42,856
365
Minions Killed
504
0
Camps Cleared
0
1,359,990
Distance Traveled
1,466,815
12
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,003
500
81
6
0
246,319
2
W
Chronos
7,607
543
49
4
0
274,658
5
W
Achilles
8,571
612
106
8
0
292,762
11
L
Hou Yi
6,305
450
74
5
0
243,652
1
W
Nike
8,046
575
90
6
0
304,707
2
L
Ravana
6,233
445
67
5
0
285,309
2
W
Chernobog
9,338
667
116
8
0
309,148
5
W
Eset
9,294
664
143
10
0
285,540
7
L
Bellona
7,208
515
90
6
0
296,527
4
L
Geb
6,562
469
53
4
0
288,183
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role