Player Matchup

King Arthur
King Arthur
Aztronaut
King Arthur
Level 45
God Stats
0W - 3L
1,211 SR
Queue Stats
107W - 101L
1,427 Elo+
Party 1
Neith
Neith
DaltyWooda
Neith
Level 11
God Stats
7W - 8L
1,323 SR
Queue Stats
8W - 10L
1,276 Elo+
Party 1
Ra
Ra
Loudmein
Ra
Level 28
God Stats
2W - 5L
1,450 SR
Queue Stats
53W - 63L
1,401 Elo+
Party 1
Team Averages
Level 28
1,328 SR
1,368 Elo+

VS

Team Averages
Level 30
1,562 SR
1,437 Elo+
Ymir
Ymir
Cousin Beaux
Ymir
Level 22
God Stats
8W - 4L
1,634 SR
Queue Stats
68W - 59L
1,480 Elo+
Solo
Zeus
Zeus
lil_minion131
Zeus
Level 21
God Stats
17W - 16L
1,500 SR
Queue Stats
143W - 160L
1,387 Elo+
Party 2
Hou Yi
Hou Yi
olmountainman
Hou Yi
Level 46
God Stats
37W - 31L
1,553 SR
Queue Stats
114W - 106L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Aztronaut
King Arthur
10
1 / 10 / 2
7,620
693
6,313
15,961
12,028
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
11
2 / 7 / 1
8,271
752
5,992
13,083
3,601
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

11
1 / 8 / 3
7,641
695
8,060
9,810
2,995
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 15
8,871
806
2,697
11,313
11,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
15 / 2 / 6
10,801
982
16,348
8,223
3,163
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
8 / 2 / 7
9,795
890
13,589
9,853
4,607
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
53
4
Kills
25
25
Deaths
4
6
Assists
28
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Aztronaut
King Arthur
1
10
2
0.2
W
2
0
15
9.5
L
Neith
2
7
1
0.36
L
1
8
3
0.31
W
15
2
6
9
W
8
2
7
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,365
Damage
32,634
38,854
Taken
29,389
18,624
Mitigated
19,507
3,434
Healing
6,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Aztronaut
King Arthur
6,313
1,043
0
0
15,961
12,028
0
6,475
9,148
0
13,577
W
2,697
691
0
1,027
11,313
11,737
609
3,065
8,248
9,598
0
L
Neith
5,992
2,623
0
778
13,083
3,601
0
7,585
5,367
0
18,968
L
8,060
1,025
905
1,751
9,810
2,995
0
4,434
5,294
30,899
0
W
16,348
3,288
242
1,669
8,223
3,163
736
2,145
6,078
37,540
0
W
13,589
8,188
612
2,950
9,853
4,607
669
2,850
7,003
0
44,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,532
Gold Earned
29,467
96
Minions Killed
116
0
Camps Cleared
0
514,916
Distance Traveled
582,557
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,620
693
17
2
0
170,141
1
W
Ymir
8,871
806
15
1
0
207,208
1
L
Neith
8,271
752
27
2
0
171,984
0
L
Ra
7,641
695
52
5
0
172,791
0
W
Zeus
10,801
982
44
4
0
191,335
1
W
Hou Yi
9,795
890
57
5
0
184,014
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role