Player Matchup

Ah Puch
Ah Puch
CaroTheThird
Ah Puch
Level 102
God Stats
3W - 1L
1,644 SR
Queue Stats
119W - 110L
1,409 Elo+
Party 2
Nox
Nox
IH II IN ID IU
Nox
Level 100
God Stats
3W - 5L
1,322 SR
Queue Stats
156W - 177L
1,518 Elo+
Solo
Skadi
Skadi
Theory Tuick
Skadi
Level 136
God Stats
16W - 11L
1,624 SR
Queue Stats
596W - 634L
1,485 Elo+
Solo
Hel
Hel
dragonwarrior
Hel
Level 91
God Stats
4W - 2L
1,608 SR
Queue Stats
186W - 189L
1,472 Elo+
Party 2
Xing Tian
Xing Tian
lI Gally Il
Xing Tian
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 90L
1,434 Elo+
Solo
Team Averages
Level 102
1,540 SR
1,464 Elo+

VS

Team Averages
Level 106
1,529 SR
1,362 Elo+
Ganesha
Ganesha
COD_SHELLSHOCK
Ganesha
Level 120
God Stats
0W - 3L
1,500 SR
Queue Stats
357W - 325L
1,403 Elo+
Party 1
Camazotz
Camazotz
FellasInParis303
Camazotz
Level 103
God Stats
8W - 7L
1,488 SR
Queue Stats
214W - 170L
1,471 Elo+
Party 1
Thoth
Thoth
PoPaPalpatine
Thoth
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 35L
1,124 Elo+
Solo
Odin
Odin
bigjrk1
Odin
Level 119
God Stats
3W - 2L
1,661 SR
Queue Stats
96W - 112L
1,373 Elo+
Solo
Hel
Hel
gravitylane
Hel
Level 85
God Stats
7W - 6L
1,495 SR
Queue Stats
347W - 322L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
CaroTheThird
Ah Puch
20
5 / 2 / 20
12,481
780
29,837
13,493
6,575
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

19
10 / 6 / 6
12,436
777
13,936
13,737
5,431
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
5 / 8 / 14
12,012
751
20,489
17,064
9,196
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Short Bow

Short Bow

+15%
Attack Speed

16
5 / 6 / 14
11,148
697
12,801
17,843
8,287
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
lI Gally Il
Xing Tian
18
2 / 2 / 21
10,996
687
11,866
33,271
29,800
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 6 / 17
9,614
601
12,494
16,757
7,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
10 / 6 / 11
12,282
768
16,274
32,113
17,827
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
6 / 4 / 7
10,836
677
16,145
12,544
4,924
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Odin
bigjrk1
Odin
16
4 / 7 / 13
10,614
663
13,244
19,705
31,473
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

19
4 / 5 / 14
11,461
716
19,253
21,342
11,180
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
86
27
Kills
24
24
Deaths
28
75
Assists
62
Player
Kills
Deaths
Assists
KDA
L
0
6
17
1.42
W
Ah Puch
CaroTheThird
Ah Puch
5
2
20
7.5
L
10
6
11
2.58
W
10
6
6
2.17
L
6
4
7
2.38
W
5
8
14
1.5
L
Odin
bigjrk1
Odin
4
7
13
1.5
W
5
6
14
2
L
4
5
14
2.2
W
Xing Tian
lI Gally Il
Xing Tian
2
2
21
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,929
Damage
77,410
95,408
Taken
102,461
59,289
Mitigated
73,076
45,475
Healing
44,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,494
479
758
2,034
16,757
7,672
250
12,276
4,481
23,509
0
W
Ah Puch
CaroTheThird
Ah Puch
29,837
600
960
3,145
13,493
6,575
1,135
4,779
8,654
59,884
0
L
16,274
3,576
1,415
13,511
32,113
17,827
111
20,645
11,468
0
30,380
W
13,936
1,398
2,087
907
13,737
5,431
564
8,185
5,447
29,534
0
L
16,145
1,338
2,765
2,821
12,544
4,924
1,244
10,371
2,173
26,727
0
W
20,489
11,960
1,004
1,447
17,064
9,196
2,861
7,985
8,931
0
34,700
L
Odin
bigjrk1
Odin
13,244
2,366
15
2,803
19,705
31,473
36
10,696
9,009
0
19,862
W
12,801
540
15,491
8,565
17,843
8,287
655
8,765
8,816
19,398
0
L
19,253
217
7,411
10,975
21,342
11,180
421
14,452
6,890
46,114
0
W
Xing Tian
lI Gally Il
Xing Tian
11,866
1,297
639
11,230
33,271
29,800
709
17,201
15,668
19,417
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,073
Gold Earned
54,807
136
Minions Killed
158
0
Camps Cleared
0
1,461,551
Distance Traveled
1,299,206
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
9,614
601
2
0
0
250,859
0
W
Ah Puch
12,481
780
53
3
0
329,936
1
L
Camazotz
12,282
768
43
3
0
274,523
0
W
Nox
12,436
777
33
2
0
271,442
0
L
Thoth
10,836
677
40
3
0
255,150
0
W
Skadi
12,012
751
22
1
0
256,447
1
L
Odin
10,614
663
28
2
0
238,209
2
W
Hel
11,148
697
19
1
0
294,122
0
L
Hel
11,461
716
45
3
0
280,465
0
W
Xing Tian
10,996
687
9
1
0
309,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role