Player Matchup

Morgan Le Fay
Morgan Le Fay
ALExxxISkaYe
Morgan Le Fay
Level 81
God Stats
2W - 3L
1,533 SR
Queue Stats
191W - 210L
1,486 Elo+
Party 3
Baba Yaga
Baba Yaga
Arimasen
Baba Yaga
Level 101
God Stats
13W - 7L
1,787 SR
Queue Stats
260W - 279L
1,470 Elo+
Solo
Chronos
Chronos
Theleakycoil
Chronos
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
155W - 158L
1,488 Elo+
Party 3
King Arthur
King Arthur
greent0ker42o
King Arthur
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 36L
1,406 Elo+
Party 2
Ymir
Ymir
xia22
Ymir
Level 121
God Stats
0W - 2L
1,274 SR
Queue Stats
37W - 51L
1,352 Elo+
Party 2
Team Averages
Level 99
1,519 SR
1,440 Elo+

VS

Team Averages
Level 100
1,519 SR
1,445 Elo+
Anhur
Anhur
ABSOLUTxSHOT
Anhur
Level 83
God Stats
2W - 0L
1,716 SR
Queue Stats
21W - 27L
1,359 Elo+
Party 1
Bacchus
Bacchus
Matthusula
Bacchus
Level 128
God Stats
6W - 3L
1,663 SR
Queue Stats
180W - 180L
1,472 Elo+
Party 1
Athena
Athena
PmpDaddyScot
Athena
Level 86
God Stats
5W - 3L
1,406 SR
Queue Stats
116W - 115L
1,467 Elo+
Party 1
Neith
Neith
Verisar
Neith
Level 83
God Stats
3W - 8L
1,238 SR
Queue Stats
333W - 359L
1,451 Elo+
Solo
Nu Wa
Nu Wa
drew24
Nu Wa
Level 121
God Stats
5W - 3L
1,573 SR
Queue Stats
232W - 217L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ALExxxISkaYe
Morgan Le Fay
16
1 / 4 / 8
9,608
641
14,191
13,045
5,584
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Baba Yaga
Arimasen
Baba Yaga
19
7 / 6 / 5
11,851
790
16,292
15,612
5,899
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chronos
Theleakycoil
Chronos
14
0 / 9 / 2
8,720
581
8,381
14,625
5,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

King Arthur
greent0ker42o
King Arthur
17
6 / 8 / 4
11,152
743
16,786
22,642
23,851
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
xia22
Ymir
19
5 / 6 / 6
12,117
808
10,997
31,395
19,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 6 / 11
11,087
739
11,234
14,547
6,973
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
Matthusula
Bacchus
17
6 / 3 / 18
11,525
768
18,338
27,595
29,155
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Athena
19
3 / 3 / 19
12,025
802
8,585
21,382
23,977
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Neith
Verisar
Neith
20
10 / 3 / 13
12,624
842
19,116
12,178
5,546
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
drew24
Nu Wa
20
9 / 4 / 18
12,118
808
24,812
10,228
4,605
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
112
19
Kills
33
33
Deaths
19
25
Assists
79
Player
Kills
Deaths
Assists
KDA
W
5
6
11
1.75
L
Morgan Le Fay
ALExxxISkaYe
Morgan Le Fay
1
4
8
1.25
L
Baba Yaga
Arimasen
Baba Yaga
7
6
5
1.58
W
Bacchus
Matthusula
Bacchus
6
3
18
5
W
Athena
3
3
19
4.17
L
Chronos
Theleakycoil
Chronos
0
9
2
0.11
W
Neith
Verisar
Neith
10
3
13
5.5
W
Nu Wa
drew24
Nu Wa
9
4
18
4.5
L
King Arthur
greent0ker42o
King Arthur
6
8
4
1
L
Ymir
xia22
Ymir
5
6
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,647
Damage
82,085
97,319
Taken
85,930
60,839
Mitigated
70,256
29,307
Healing
40,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,234
3,992
1,764
2,984
14,547
6,973
1,094
8,279
6,268
0
20,456
L
Morgan Le Fay
ALExxxISkaYe
Morgan Le Fay
14,191
1,099
1,149
3,084
13,045
5,584
280
9,739
3,306
33,395
0
L
Baba Yaga
Arimasen
Baba Yaga
16,292
1,833
2,694
6,073
15,612
5,899
220
8,181
7,431
38,756
0
W
Bacchus
Matthusula
Bacchus
18,338
1,374
2,563
13,253
27,595
29,155
667
15,592
11,913
30,682
0
W
Athena
8,585
1,695
1,991
7,147
21,382
23,977
576
10,298
11,084
14,997
0
L
Chronos
Theleakycoil
Chronos
8,381
1,786
1,836
1,428
14,625
5,563
1,231
11,339
3,286
18,531
1,628
W
Neith
Verisar
Neith
19,116
7,620
1,615
3,266
12,178
5,546
2,276
8,021
3,950
0
43,532
W
Nu Wa
drew24
Nu Wa
24,812
7,446
3,578
2,504
10,228
4,605
877
6,742
3,486
42,647
0
L
King Arthur
greent0ker42o
King Arthur
16,786
2,659
647
2,466
22,642
23,851
0
8,710
13,932
0
30,305
L
Ymir
xia22
Ymir
10,997
1,566
644
9,286
31,395
19,942
157
13,766
17,629
28,383
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,448
Gold Earned
59,379
157
Minions Killed
143
0
Camps Cleared
0
1,224,890
Distance Traveled
1,376,144
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,087
739
34
2
0
241,386
1
L
Morgan Le Fay
9,608
641
47
3
0
269,817
0
L
Baba Yaga
11,851
790
36
2
0
231,177
1
W
Bacchus
11,525
768
13
1
0
290,398
0
W
Athena
12,025
802
14
1
0
311,793
0
L
Chronos
8,720
581
23
2
0
224,833
0
W
Neith
12,624
842
53
4
0
275,711
1
W
Nu Wa
12,118
808
29
2
0
256,856
0
L
King Arthur
11,152
743
19
1
0
280,198
0
L
Ymir
12,117
808
32
2
0
218,865
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role