Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Vulcan
Vulcan
Duffman925
Vulcan
Level 160
God Stats
6W - 3L
1,747 SR
Queue Stats
621W - 572L
1,502 Elo+
Party 3
Zhong Kui
Zhong Kui
Qwiiky
Zhong Kui
Level 113
God Stats
2W - 1L
1,294 SR
Queue Stats
116W - 82L
1,560 Elo+
Party 2
Chang'e
Chang'e
SONNY TATER
Chang'e
Level 86
God Stats
1W - 0L
1,443 SR
Queue Stats
47W - 62L
1,434 Elo+
Party 3
Tyr
Tyr
Zënitsu
Tyr
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,481 Elo+
Party 2
Team Averages
Level 120
1,497 SR
1,495 Elo+

VS

Team Averages
Level 114
1,594 SR
1,493 Elo+
Tiamat
Tiamat
AweInDeath13
Tiamat
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
101W - 143L
1,504 Elo+
Solo
Discordia
Discordia
CIMARRONK
Discordia
Level 124
God Stats
3W - 1L
1,845 SR
Queue Stats
361W - 357L
1,500 Elo+
Party 1
Cerberus
Cerberus
HeadSwab
Cerberus
Level 106
God Stats
0W - 1L
1,783 SR
Queue Stats
5W - 19L
1,511 Elo+
Party 4
Olorun
Olorun
MrWalkensWhang
Olorun
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 117L
1,468 Elo+
Party 1
Chiron
Chiron
Venomminoga
Chiron
Level 124
God Stats
0W - 1L
1,341 SR
Queue Stats
2W - 9L
1,482 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
4 / 7 / 11
9,813
818
9,853
12,089
3,905
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
Duffman925
Vulcan
17
4 / 1 / 12
10,185
849
14,952
5,278
1,915
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zhong Kui
Qwiiky
Zhong Kui
17
9 / 2 / 5
10,621
885
14,878
11,033
8,696
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chang'e
SONNY TATER
Chang'e
17
5 / 1 / 10
10,161
847
6,425
6,378
1,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
2 / 2 / 13
9,053
754
7,098
9,409
9,269
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
2 / 5 / 9
8,208
684
6,004
11,362
6,060
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
CIMARRONK
Discordia
14
4 / 5 / 7
8,945
745
8,923
7,937
2,693
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
HeadSwab
Cerberus
15
2 / 6 / 8
8,667
722
5,211
23,469
17,416
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
3 / 4 / 9
8,873
739
6,183
11,549
4,621
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chiron
15
2 / 4 / 4
8,387
699
8,052
8,360
2,996
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
50
24
Kills
13
13
Deaths
24
51
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
7
11
1.36
L
Tiamat
2
5
9
1.3
L
Discordia
CIMARRONK
Discordia
4
5
7
1.5
W
Vulcan
Duffman925
Vulcan
4
1
12
10
L
Cerberus
HeadSwab
Cerberus
2
6
8
1
L
3
4
9
1.88
W
Zhong Kui
Qwiiky
Zhong Kui
9
2
5
5.75
W
Chang'e
SONNY TATER
Chang'e
5
1
10
10
L
Chiron
2
4
4
1
W
2
2
13
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,206
Damage
34,373
44,187
Taken
62,677
25,776
Mitigated
33,786
20,268
Healing
21,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
9,853
2,072
538
1,299
12,089
3,905
1,258
7,846
4,243
0
15,254
L
Tiamat
6,004
341
797
1,904
11,362
6,060
0
6,370
4,992
14,854
0
L
Discordia
CIMARRONK
Discordia
8,923
968
612
728
7,937
2,693
0
4,438
3,499
19,732
0
W
Vulcan
Duffman925
Vulcan
14,952
9,625
800
1,286
5,278
1,915
676
3,522
1,756
34,676
0
L
Cerberus
HeadSwab
Cerberus
5,211
253
269
8,134
23,469
17,416
0
13,745
9,724
15,041
0
L
6,183
2,730
2,438
4,753
11,549
4,621
0
6,542
5,007
20,474
0
W
Zhong Kui
Qwiiky
Zhong Kui
14,878
2,257
1,745
4,642
11,033
8,696
1,459
6,272
4,761
28,924
0
W
Chang'e
SONNY TATER
Chang'e
6,425
480
4,819
3,431
6,378
1,991
966
4,431
1,947
17,775
0
L
Chiron
8,052
2,028
464
1,262
8,360
2,996
0
5,160
3,200
0
22,702
W
7,098
506
451
1,257
9,409
9,269
716
4,250
5,159
0
12,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,833
Gold Earned
43,080
110
Minions Killed
116
0
Camps Cleared
0
1,217,375
Distance Traveled
948,786
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,813
818
12
1
0
202,059
2
L
Tiamat
8,208
684
7
1
0
171,955
0
L
Discordia
8,945
745
19
2
0
191,377
1
W
Vulcan
10,185
849
30
3
0
267,741
0
L
Cerberus
8,667
722
36
3
0
209,684
0
L
Olorun
8,873
739
26
2
0
194,429
1
W
Zhong Kui
10,621
885
32
3
0
229,597
1
W
Chang'e
10,161
847
28
2
0
259,888
0
L
Chiron
8,387
699
28
2
0
181,341
0
W
Tyr
9,053
754
8
1
0
258,090
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role