Player Matchup

Achilles
Achilles
Healerjf
Achilles
Level 10
God Stats
10W - 13L
1,588 SR
Queue Stats
27W - 30L
1,412 Elo+
Party 1
Fenrir
Fenrir
LonelyGuy696969
Fenrir
Level 28
God Stats
2W - 1L
1,722 SR
Queue Stats
17W - 16L
1,478 Elo+
Party 1
Yemoja
Yemoja
Slechthierin574
Yemoja
Level 8
God Stats
2W - 5L
1,381 SR
Queue Stats
5W - 11L
1,268 Elo+
Party 1
Merlin
Merlin
budward42069
Merlin
Level 36
God Stats
10W - 12L
1,544 SR
Queue Stats
59W - 84L
1,359 Elo+
Party 1
The Morrigan
The Morrigan
tlOvOlt
The Morrigan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,285 Elo+
Party 1
Team Averages
Level 17
1,547 SR
1,360 Elo+

VS

Team Averages
Level 36
1,392 SR
1,308 Elo+
He Bo
He Bo
 
He Bo
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
DirtyZubby
Hou Yi
Level 65
God Stats
7W - 11L
1,488 SR
Queue Stats
29W - 36L
1,411 Elo+
Party 2
Bellona
Bellona
SimplyLiam
Bellona
Level 12
God Stats
1W - 3L
1,500 SR
Queue Stats
8W - 21L
1,299 Elo+
Party 2
Ymir
Ymir
TheBatman305
Ymir
Level 5
God Stats
9W - 8L
1,160 SR
Queue Stats
14W - 18L
1,126 Elo+
Party 2
Loki
Loki
ThrashWorld
Loki
Level 28
God Stats
8W - 20L
1,313 SR
Queue Stats
20W - 43L
1,206 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Healerjf
Achilles
12
0 / 7 / 2
7,240
483
3,965
12,574
5,109
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
4 / 3 / 0
7,810
521
6,789
11,088
4,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
0 / 6 / 1
6,080
405
1,842
8,537
7,385
Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Merlin
13
0 / 2 / 0
7,498
500
5,995
5,728
2,351
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

The Morrigan
tlOvOlt
The Morrigan
10
0 / 9 / 1
6,028
402
2,599
8,721
3,379
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
4 / 0 / 2
8,242
549
4,308
7,417
2,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hou Yi
DirtyZubby
Hou Yi
14
8 / 1 / 6
9,022
601
10,344
9,468
3,292
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
SimplyLiam
Bellona
14
4 / 2 / 4
8,285
552
6,191
9,499
8,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
4 / 0 / 8
8,180
545
2,542
7,852
5,995
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
7 / 1 / 7
8,935
596
8,317
11,163
3,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
54
4
Kills
27
27
Deaths
4
4
Assists
27
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
4
0
2
5
W
Hou Yi
DirtyZubby
Hou Yi
8
1
6
11
L
Achilles
Healerjf
Achilles
0
7
2
0.14
L
4
3
0
1.33
W
Bellona
SimplyLiam
Bellona
4
2
4
3
L
0
6
1
0.08
W
4
0
8
8
W
7
1
7
10.5
L
Merlin
0
2
0
0
L
The Morrigan
tlOvOlt
The Morrigan
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,190
Damage
31,702
46,648
Taken
45,399
22,560
Mitigated
23,572
9,420
Healing
14,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
4,308
141
0
500
7,417
2,393
0
3,321
4,096
45,503
0
W
Hou Yi
DirtyZubby
Hou Yi
10,344
5,173
0
3,595
9,468
3,292
1,548
1,889
7,371
0
57,659
L
Achilles
Healerjf
Achilles
3,965
2,052
151
3,380
12,574
5,109
978
1,690
10,884
0
34,467
L
6,789
2,643
22
3,112
11,088
4,336
180
263
10,825
0
48,080
W
Bellona
SimplyLiam
Bellona
6,191
2,675
0
2,687
9,499
8,217
808
0
9,499
0
30,223
L
1,842
724
769
253
8,537
7,385
156
955
7,582
18,812
0
W
2,542
340
0
930
7,852
5,995
0
4,018
3,503
25,926
0
W
8,317
3,369
0
7,120
11,163
3,675
533
530
10,633
0
49,710
L
Merlin
5,995
930
0
1,733
5,728
2,351
826
2,443
3,285
44,819
0
L
The Morrigan
tlOvOlt
The Morrigan
2,599
1,293
0
0
8,721
3,379
0
1,203
7,213
24,130
139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,656
Gold Earned
42,664
306
Minions Killed
372
0
Camps Cleared
0
1,274,941
Distance Traveled
1,446,316
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,242
549
86
6
0
279,817
0
W
Hou Yi
9,022
601
88
6
0
265,982
0
L
Achilles
7,240
483
75
5
0
283,480
0
L
Fenrir
7,810
521
88
6
0
304,352
0
W
Bellona
8,285
552
62
4
0
316,770
1
L
Yemoja
6,080
405
25
2
0
230,114
0
W
Ymir
8,180
545
47
3
0
282,429
0
W
Loki
8,935
596
89
6
0
301,318
2
L
Merlin
7,498
500
82
5
0
260,990
3
L
The Morrigan
6,028
402
36
2
0
196,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role