Player Matchup

Horus
Horus
 
Horus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xbalanque
Xbalanque
LockonStratos-GM
Xbalanque
Level 127
God Stats
21W - 14L
1,636 SR
Queue Stats
500W - 454L
1,534 Elo+
Solo
Osiris
Osiris
RockMars3990210
Osiris
Level 41
God Stats
7W - 5L
1,795 SR
Queue Stats
457W - 411L
1,614 Elo+
Solo
Gilgamesh
Gilgamesh
munkaie
Gilgamesh
Level 23
God Stats
2W - 2L
1,665 SR
Queue Stats
36W - 18L
1,684 Elo+
Party 2
Team Averages
Level 99
1,619 SR
1,566 Elo+

VS

Team Averages
Level 102
1,504 SR
1,560 Elo+
Rama
Rama
 
Rama
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Vamana
Vamana
CrazylilBanjo
Vamana
Level 104
God Stats
3W - 3L
1,632 SR
Queue Stats
421W - 291L
1,642 Elo+
Party 1
Bakasura
Bakasura
Dr-Dap
Bakasura
Level 128
God Stats
5W - 5L
1,477 SR
Queue Stats
214W - 224L
1,459 Elo+
Party 3
Zeus
Zeus
Gastrous
Zeus
Level 35
God Stats
0W - 2L
1,310 SR
Queue Stats
154W - 73L
1,720 Elo+
Party 1
Ymir
Ymir
The_Big_Dew-Key
Ymir
Level 103
God Stats
76W - 53L
1,601 SR
Queue Stats
356W - 368L
1,481 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
9 / 1 / 5
8,410
647
10,999
9,033
4,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zhong Kui
 
Zhong Kui
11
1 / 2 / 6
7,291
561
4,107
6,609
4,716
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Xbalanque
15
7 / 4 / 5
9,322
717
12,767
9,402
3,143
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
5 / 0 / 5
8,228
633
5,282
8,095
5,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
munkaie
Gilgamesh
13
2 / 0 / 3
7,909
608
5,805
9,923
4,024
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
10
1 / 8 / 1
5,963
459
3,745
10,741
2,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 2 / 0
7,112
547
2,765
7,978
3,775
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bakasura
Dr-Dap
Bakasura
10
2 / 4 / 2
6,500
500
3,741
11,182
4,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Zeus
12
3 / 6 / 0
7,219
555
6,299
8,662
3,014
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 4 / 2
6,823
525
3,850
13,027
5,495
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
12
24
Kills
7
7
Deaths
24
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
9
1
5
11.5
W
Zhong Kui
 
Zhong Kui
1
2
6
2
L
Rama
 
Rama
1
8
1
0.19
L
0
2
0
0
L
Bakasura
Dr-Dap
Bakasura
2
4
2
0.75
L
Zeus
3
6
0
0.5
W
Xbalanque
7
4
5
2.38
W
5
0
5
7.5
L
1
4
2
0.5
W
Gilgamesh
munkaie
Gilgamesh
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,960
Damage
20,400
43,062
Taken
51,590
21,452
Mitigated
19,056
16,136
Healing
10,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
10,999
5,363
572
3,562
9,033
4,337
692
3,778
5,175
0
39,193
W
Zhong Kui
 
Zhong Kui
4,107
236
0
3,109
6,609
4,716
0
2,565
3,824
30,264
0
L
Rama
 
Rama
3,745
3,270
0
1,860
10,741
2,619
420
150
10,591
0
30,724
L
2,765
927
0
2,691
7,978
3,775
0
953
7,025
0
40,084
L
Bakasura
Dr-Dap
Bakasura
3,741
2,122
0
2,727
11,182
4,153
0
1,351
9,831
0
25,594
L
Zeus
6,299
571
0
1,622
8,662
3,014
0
1,856
6,806
47,327
0
W
Xbalanque
12,767
5,854
0
2,951
9,402
3,143
1,112
1,841
7,321
0
66,098
W
5,282
2,183
0
2,357
8,095
5,232
0
299
7,656
0
63,574
L
3,850
450
0
1,682
13,027
5,495
81
152
12,875
29,021
0
W
Gilgamesh
munkaie
Gilgamesh
5,805
1,239
0
3,585
9,923
4,024
337
1,666
8,202
0
46,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,160
Gold Earned
33,617
428
Minions Killed
343
0
Camps Cleared
0
1,357,264
Distance Traveled
1,148,240
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,410
647
50
4
0
277,395
3
W
Zhong Kui
7,291
561
62
5
0
261,399
3
L
Rama
5,963
459
49
4
0
165,550
1
L
Vamana
7,112
547
93
7
0
256,567
4
L
Bakasura
6,500
500
64
5
0
261,317
0
L
Zeus
7,219
555
87
7
0
233,810
3
W
Xbalanque
9,322
717
111
9
0
230,552
2
W
Osiris
8,228
633
90
7
0
321,048
0
L
Ymir
6,823
525
50
4
0
230,996
1
W
Gilgamesh
7,909
608
115
9
0
266,870
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role