Player Matchup

Neith
Neith
DuragJoshh
Neith
Level 5
God Stats
1W - 2L
1,268 SR
Queue Stats
5W - 5L
1,416 Elo+
Party 2
Khepri
Khepri
JankyLemon
Khepri
Level 7
God Stats
2W - 1L
1,699 SR
Queue Stats
5W - 6L
1,379 Elo+
Party 1
Chang'e
Chang'e
NinjasTabi
Chang'e
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 6L
1,555 Elo+
Party 2
Nemesis
Nemesis
WackYakob
Nemesis
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 6L
1,379 Elo+
Party 1
Ymir
Ymir
Yung_Mans_Drop
Ymir
Level 18
God Stats
52W - 37L
1,574 SR
Queue Stats
149W - 156L
1,429 Elo+
Party 2
Team Averages
Level 9
1,508 SR
1,431 Elo+

VS

Team Averages
Level 10
1,409 SR
1,483 Elo+
Hachiman
Hachiman
BlackDeathwing4
Hachiman
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,502 Elo+
Party 3
Neith
Neith
CharlieChapaline
Neith
Level 5
God Stats
3W - 2L
1,503 SR
Queue Stats
3W - 5L
1,359 Elo+
Solo
Danzaburou
Danzaburou
DanDaIeTony
Danzaburou
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,627 Elo+
Party 3
Cu Chulainn
Cu Chulainn
El_Huncho_Jay
Cu Chulainn
Level 22
God Stats
17W - 16L
1,393 SR
Queue Stats
134W - 160L
1,426 Elo+
Solo
Gilgamesh
Gilgamesh
it939
Gilgamesh
Level 14
God Stats
0W - 1L
1,150 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
14
14 / 0 / 9
9,473
632
13,575
8,312
3,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Khepri
JankyLemon
Khepri
11
3 / 3 / 3
7,566
504
2,421
5,970
5,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chang'e
NinjasTabi
Chang'e
14
6 / 2 / 11
8,751
583
10,528
12,579
4,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Nemesis
WackYakob
Nemesis
11
6 / 6 / 7
7,866
524
5,511
10,769
4,378
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

12
6 / 0 / 13
8,832
589
3,158
10,333
10,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
6
0 / 8 / 4
5,455
364
2,786
8,806
2,187
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
1 / 7 / 5
6,861
457
4,468
10,200
2,984
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
DanDaIeTony
Danzaburou
9
2 / 6 / 1
6,240
416
3,076
7,664
2,252
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
El_Huncho_Jay
Cu Chulainn
12
8 / 5 / 0
8,002
533
9,386
13,456
5,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
it939
Gilgamesh
8
0 / 10 / 5
5,446
363
6,023
11,788
3,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
26
35
Kills
11
11
Deaths
36
43
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hachiman
0
8
4
0.25
L
1
7
5
0.5
L
Danzaburou
DanDaIeTony
Danzaburou
2
6
1
0.42
W
Neith
14
0
9
18.5
L
Cu Chulainn
El_Huncho_Jay
Cu Chulainn
8
5
0
1.6
W
Khepri
JankyLemon
Khepri
3
3
3
1.5
W
Chang'e
NinjasTabi
Chang'e
6
2
11
5.75
W
Nemesis
WackYakob
Nemesis
6
6
7
1.58
W
6
0
13
12.5
L
Gilgamesh
it939
Gilgamesh
0
10
5
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,193
Damage
25,739
47,963
Taken
51,914
28,218
Mitigated
16,264
18,271
Healing
7,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
2,786
2,346
0
1,658
8,806
2,187
45
3,059
5,747
0
12,165
L
4,468
1,971
0
761
10,200
2,984
0
2,434
7,766
0
25,216
L
Danzaburou
DanDaIeTony
Danzaburou
3,076
1,084
0
1,299
7,664
2,252
526
2,296
5,368
0
20,417
W
Neith
13,575
7,788
655
4,853
8,312
3,765
2,013
0
8,312
0
62,390
L
Cu Chulainn
El_Huncho_Jay
Cu Chulainn
9,386
2,768
0
3,591
13,456
5,210
0
3,149
10,307
0
40,099
W
Khepri
JankyLemon
Khepri
2,421
789
0
168
5,970
5,519
144
0
5,970
20,037
0
W
Chang'e
NinjasTabi
Chang'e
10,528
2,160
1,515
6,928
12,579
4,237
332
0
12,579
58,949
0
W
Nemesis
WackYakob
Nemesis
5,511
1,952
0
1,722
10,769
4,378
546
0
10,769
0
23,497
W
3,158
422
128
2,302
10,333
10,319
464
0
10,333
22,613
0
L
Gilgamesh
it939
Gilgamesh
6,023
2,193
0
194
11,788
3,631
0
5,169
6,619
0
15,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,488
Gold Earned
32,004
261
Minions Killed
188
0
Camps Cleared
0
1,349,709
Distance Traveled
1,214,959
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,455
364
18
1
0
211,581
2
L
Neith
6,861
457
65
4
0
243,379
0
L
Danzaburou
6,240
416
37
2
0
216,120
1
W
Neith
9,473
632
72
5
0
266,206
5
L
Cu Chulainn
8,002
533
52
3
0
282,464
3
W
Khepri
7,566
504
23
2
0
228,126
0
W
Chang'e
8,751
583
85
6
0
278,500
1
W
Nemesis
7,866
524
46
3
0
304,033
0
W
Ymir
8,832
589
35
2
0
272,844
1
L
Gilgamesh
5,446
363
16
1
0
261,415
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role