Player Matchup

Cthulhu
Cthulhu
DADDY_Dong302
Cthulhu
Level 21
God Stats
2W - 2L
1,617 SR
Queue Stats
21W - 17L
1,588 Elo+
Party 3
Neith
Neith
Gargantous
Neith
Level 42
God Stats
10W - 8L
1,700 SR
Queue Stats
310W - 305L
1,536 Elo+
Party 2
Gilgamesh
Gilgamesh
KiraBitesZaDusto
Gilgamesh
Level 85
God Stats
9W - 14L
1,566 SR
Queue Stats
125W - 144L
1,522 Elo+
Party 3
Erlang Shen
Erlang Shen
LilNobara
Erlang Shen
Level 109
God Stats
1W - 3L
1,254 SR
Queue Stats
329W - 289L
1,547 Elo+
Party 2
Vulcan
Vulcan
Lycenus
Vulcan
Level 56
God Stats
1W - 3L
1,334 SR
Queue Stats
69W - 72L
1,429 Elo+
Party 3
Team Averages
Level 63
1,494 SR
1,524 Elo+

VS

Team Averages
Level 83
1,600 SR
1,557 Elo+
Bellona
Bellona
Chugmar
Bellona
Level 146
God Stats
27W - 20L
1,632 SR
Queue Stats
270W - 248L
1,608 Elo+
Party 1
Cu Chulainn
Cu Chulainn
DWSRanger
Cu Chulainn
Level 46
God Stats
9W - 6L
1,631 SR
Queue Stats
149W - 142L
1,574 Elo+
Solo
Hera
Hera
Fi11thy
Hera
Level 118
God Stats
5W - 4L
1,485 SR
Queue Stats
140W - 125L
1,555 Elo+
Party 1
Izanami
Izanami
kanadinbacon
Izanami
Level 79
God Stats
3W - 1L
1,500 SR
Queue Stats
118W - 100L
1,487 Elo+
Party 1
Cthulhu
Cthulhu
vanbjame
Cthulhu
Level 26
God Stats
8W - 9L
1,754 SR
Queue Stats
8W - 11L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
3 / 7 / 5
7,941
441
9,943
15,525
5,458
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
16
6 / 5 / 5
9,634
535
12,515
11,733
3,691
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
17
8 / 4 / 1
11,011
612
15,332
16,348
14,990
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Erlang Shen
LilNobara
Erlang Shen
17
3 / 7 / 8
10,836
602
11,695
18,942
11,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vulcan
Lycenus
Vulcan
12
0 / 7 / 2
7,604
422
7,617
12,093
3,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Chugmar
Bellona
18
10 / 2 / 9
11,392
633
11,276
15,905
11,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
DWSRanger
Cu Chulainn
15
2 / 6 / 5
10,141
563
13,137
18,672
13,822
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hera
Fi11thy
Hera
19
14 / 3 / 2
11,947
664
19,566
11,417
5,257
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
kanadinbacon
Izanami
15
1 / 5 / 4
9,543
530
4,468
12,411
4,367
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
vanbjame
Cthulhu
15
2 / 5 / 13
9,785
544
7,100
20,496
14,938
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
62
20
Kills
29
30
Deaths
21
21
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Bellona
Chugmar
Bellona
10
2
9
7.25
L
Cthulhu
3
7
5
0.79
W
Cu Chulainn
DWSRanger
Cu Chulainn
2
6
5
0.75
W
Hera
Fi11thy
Hera
14
3
2
5
L
Neith
6
5
5
1.7
L
Gilgamesh
8
4
1
2.13
L
Erlang Shen
LilNobara
Erlang Shen
3
7
8
1
L
Vulcan
Lycenus
Vulcan
0
7
2
0.14
W
Izanami
kanadinbacon
Izanami
1
5
4
0.6
W
Cthulhu
vanbjame
Cthulhu
2
5
13
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,102
Damage
55,547
74,641
Taken
78,901
39,243
Mitigated
50,133
12,612
Healing
21,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Chugmar
Bellona
11,276
6,405
0
6,470
15,905
11,749
0
1,953
13,928
0
82,671
L
Cthulhu
9,943
1,157
289
1,073
15,525
5,458
300
8,578
6,947
28,706
0
W
Cu Chulainn
DWSRanger
Cu Chulainn
13,137
2,218
0
3,641
18,672
13,822
64
3,490
15,158
4,153
56,770
W
Hera
Fi11thy
Hera
19,566
5,811
0
3,635
11,417
5,257
63
2,863
8,372
92,648
0
L
Neith
12,515
5,404
0
3,048
11,733
3,691
749
2,765
8,968
0
65,011
L
Gilgamesh
15,332
4,965
0
1,551
16,348
14,990
0
3,530
12,818
210
59,016
L
Erlang Shen
LilNobara
Erlang Shen
11,695
6,357
0
6,225
18,942
11,158
0
6,719
12,223
0
70,148
L
Vulcan
Lycenus
Vulcan
7,617
2,220
0
426
12,093
3,946
420
6,904
5,189
45,313
0
W
Izanami
kanadinbacon
Izanami
4,468
2,373
0
1,966
12,411
4,367
3,983
1,235
11,176
0
78,781
W
Cthulhu
vanbjame
Cthulhu
7,100
537
525
5,421
20,496
14,938
124
8,235
12,014
27,533
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,026
Gold Earned
52,808
451
Minions Killed
596
0
Camps Cleared
0
1,658,355
Distance Traveled
1,747,941
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
11,392
633
130
7
0
417,406
0
L
Cthulhu
7,941
441
40
2
0
333,596
0
W
Cu Chulainn
10,141
563
121
7
0
339,439
2
W
Hera
11,947
664
155
9
0
350,582
3
L
Neith
9,634
535
102
6
0
298,217
4
L
Gilgamesh
11,011
612
118
7
0
354,918
0
L
Erlang Shen
10,836
602
111
6
0
354,177
3
L
Vulcan
7,604
422
80
4
0
317,447
2
W
Izanami
9,543
530
152
8
0
313,431
1
W
Cthulhu
9,785
544
38
2
0
327,083
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role