Player Matchup

Artemis
Artemis
Blindstroke
Artemis
Level 140
God Stats
3W - 1L
1,627 SR
Queue Stats
304W - 259L
1,575 Elo+
Party 1
Camazotz
Camazotz
FrackYouThatsWhy
Camazotz
Level 125
God Stats
3W - 2L
1,650 SR
Queue Stats
201W - 204L
1,575 Elo+
Party 1
Horus
Horus
blarg64
Horus
Level 146
God Stats
3W - 2L
1,609 SR
Queue Stats
186W - 161L
1,549 Elo+
Party 1
Zeus
Zeus
eqkimbel1890
Zeus
Level 156
God Stats
1W - 1L
1,777 SR
Queue Stats
235W - 189L
1,578 Elo+
Party 1
Ares
Ares
gone9dead
Ares
Level 55
God Stats
3W - 0L
1,869 SR
Queue Stats
19W - 22L
1,473 Elo+
Party 1
Team Averages
Level 124
1,706 SR
1,550 Elo+

VS

Team Averages
Level 111
1,570 SR
1,582 Elo+
Thoth
Thoth
BobDidlyBob
Thoth
Level 107
God Stats
1W - 1L
1,736 SR
Queue Stats
102W - 74L
1,633 Elo+
Party 2
Ra
Ra
HighkeyGod
Ra
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 48L
1,609 Elo+
Party 2
Sol
Sol
SeedTick95
Sol
Level 107
God Stats
2W - 7L
1,432 SR
Queue Stats
475W - 471L
1,524 Elo+
Solo
Vamana
Vamana
Soggybacon2234
Vamana
Level 141
God Stats
2W - 3L
1,485 SR
Queue Stats
166W - 139L
1,600 Elo+
Solo
Tiamat
Tiamat
skyguy23
Tiamat
Level 109
God Stats
1W - 2L
1,695 SR
Queue Stats
240W - 255L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Blindstroke
Artemis
19
3 / 4 / 14
13,306
783
18,098
16,881
7,433
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
7 / 5 / 12
13,151
774
13,877
31,220
14,657
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Horus
blarg64
Horus
20
2 / 4 / 16
11,684
687
13,222
25,634
33,082
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
10 / 4 / 11
13,873
816
38,050
11,704
4,704
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ares
18
2 / 6 / 15
11,654
686
9,392
23,940
35,064
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 4 / 9
12,572
740
28,371
18,102
7,448
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
1 / 3 / 19
11,292
664
12,051
18,697
13,398
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

19
4 / 6 / 10
11,801
694
16,395
18,367
6,560
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

18
9 / 6 / 7
11,999
706
18,905
31,149
38,001
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
skyguy23
Tiamat
20
2 / 5 / 12
11,531
678
15,187
17,970
13,008
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
80
24
Kills
23
23
Deaths
24
68
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Artemis
Blindstroke
Artemis
3
4
14
2.5
L
7
4
9
2.88
W
7
5
12
2.6
L
1
3
19
3.5
L
4
6
10
1.5
L
9
6
7
2.08
W
Horus
blarg64
Horus
2
4
16
2.5
W
10
4
11
3.88
W
Ares
2
6
15
1.58
L
Tiamat
skyguy23
Tiamat
2
5
12
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,639
Damage
90,909
109,379
Taken
104,285
94,940
Mitigated
78,415
50,407
Healing
56,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Blindstroke
Artemis
18,098
6,382
2,717
2,376
16,881
7,433
2,686
12,427
4,454
0
48,957
L
28,371
1,897
4,201
5,301
18,102
7,448
767
8,113
9,749
51,622
0
W
13,877
3,260
1,755
11,329
31,220
14,657
1,039
23,408
7,812
504
25,592
L
12,051
2,227
12,750
7,374
18,697
13,398
1,088
8,342
10,021
25,345
0
L
16,395
4,333
2,548
4,847
18,367
6,560
941
10,544
7,549
36,233
0
L
18,905
10,303
2,577
9,685
31,149
38,001
804
9,285
21,488
0
33,719
W
Horus
blarg64
Horus
13,222
5,484
9,761
11,413
25,634
33,082
335
15,845
9,789
0
23,962
W
38,050
1,396
3,809
3,011
11,704
4,704
1,312
6,804
4,900
71,594
0
W
Ares
9,392
595
1,637
2,599
23,940
35,064
443
13,520
10,420
12,512
0
L
Tiamat
skyguy23
Tiamat
15,187
343
2,568
4,662
17,970
13,008
628
9,745
7,956
27,135
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,668
Gold Earned
59,195
192
Minions Killed
178
0
Camps Cleared
0
1,552,748
Distance Traveled
1,543,989
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
13,306
783
73
4
0
283,346
0
L
Thoth
12,572
740
57
3
0
307,950
3
W
Camazotz
13,151
774
31
2
0
313,819
0
L
Ra
11,292
664
28
2
0
314,850
0
L
Sol
11,801
694
43
3
0
290,658
0
L
Vamana
11,999
706
27
2
0
303,474
0
W
Horus
11,684
687
13
1
0
331,892
1
W
Zeus
13,873
816
68
4
0
318,041
1
W
Ares
11,654
686
7
0
0
305,650
0
L
Tiamat
11,531
678
23
1
0
327,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role