Player Matchup

Susano
Susano
Hojo1802
Susano
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,515 Elo+
Party 2
Ymir
Ymir
One_Juicy_Devil
Ymir
Level 46
God Stats
2W - 3L
1,644 SR
Queue Stats
205W - 208L
1,491 Elo+
Party 2
Thanatos
Thanatos
Szityi
Thanatos
Level 129
God Stats
2W - 2L
1,284 SR
Queue Stats
292W - 271L
1,544 Elo+
Solo
Sol
Sol
TyPh00n777
Sol
Level 26
God Stats
2W - 3L
1,221 SR
Queue Stats
70W - 96L
1,330 Elo+
Party 2
Nox
Nox
cap-america2004
Nox
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,332 Elo+
Party 2
Team Averages
Level 75
1,430 SR
1,442 Elo+

VS

Team Averages
Level 122
1,657 SR
1,577 Elo+
Olorun
Olorun
Aradhrin
Olorun
Level 128
God Stats
8W - 4L
1,693 SR
Queue Stats
311W - 199L
1,610 Elo+
Party 1
Gilgamesh
Gilgamesh
Deleborod
Gilgamesh
Level 91
God Stats
4W - 1L
1,645 SR
Queue Stats
297W - 172L
1,599 Elo+
Party 1
Xbalanque
Xbalanque
Maerfair
Xbalanque
Level 135
God Stats
7W - 0L
2,008 SR
Queue Stats
173W - 100L
1,621 Elo+
Party 1
Fafnir
Fafnir
doogariii
Fafnir
Level 126
God Stats
1W - 1L
1,265 SR
Queue Stats
21W - 13L
1,467 Elo+
Solo
Neith
Neith
eneacz
Neith
Level 129
God Stats
3W - 0L
1,674 SR
Queue Stats
177W - 179L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Hojo1802
Susano
13
6 / 9 / 5
8,463
1,058
10,596
11,556
3,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
1 / 5 / 6
6,473
809
2,653
12,244
10,439
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Thanatos
Szityi
Thanatos
13
4 / 6 / 4
7,460
933
6,367
9,485
4,789
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 7 / 6
6,028
754
4,622
10,008
2,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 8 / 7
7,183
898
4,484
9,776
3,270
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Aradhrin
Olorun
15
9 / 3 / 18
8,920
1,115
9,237
6,146
2,901
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
Deleborod
Gilgamesh
15
7 / 3 / 15
9,178
1,147
7,107
10,823
8,883
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Xbalanque
Maerfair
Xbalanque
16
10 / 2 / 21
9,791
1,224
19,148
7,569
3,312
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Fafnir
doogariii
Fafnir
13
2 / 4 / 21
8,116
1,015
3,032
9,682
11,657
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
eneacz
Neith
15
7 / 1 / 18
9,132
1,142
11,627
7,648
3,184
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
128
12
Kills
35
35
Deaths
13
28
Assists
93
Player
Kills
Deaths
Assists
KDA
W
Olorun
Aradhrin
Olorun
9
3
18
6
W
Gilgamesh
Deleborod
Gilgamesh
7
3
15
4.83
L
Susano
Hojo1802
Susano
6
9
5
0.94
W
Xbalanque
Maerfair
Xbalanque
10
2
21
10.25
L
1
5
6
0.8
L
Thanatos
Szityi
Thanatos
4
6
4
1
L
0
7
6
0.43
L
1
8
7
0.56
W
Fafnir
doogariii
Fafnir
2
4
21
3.13
W
Neith
eneacz
Neith
7
1
18
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,722
Damage
50,151
53,069
Taken
41,868
25,338
Mitigated
29,937
8,602
Healing
15,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Aradhrin
Olorun
9,237
5,640
2,755
1,014
6,146
2,901
2,725
2,252
3,894
13,903
1,431
W
Gilgamesh
Deleborod
Gilgamesh
7,107
1,410
1,008
1,929
10,823
8,883
204
3,328
7,495
0
13,352
L
Susano
Hojo1802
Susano
10,596
1,290
0
494
11,556
3,849
0
1,027
10,529
55
15,495
W
Xbalanque
Maerfair
Xbalanque
19,148
6,547
887
1,256
7,569
3,312
1,926
2,033
5,536
0
35,361
L
2,653
560
107
457
12,244
10,439
0
2,597
9,647
6,834
0
L
Thanatos
Szityi
Thanatos
6,367
1,172
820
4,376
9,485
4,789
0
3,032
6,453
0
8,241
L
4,622
1,561
41
1,277
10,008
2,991
0
2,970
7,038
11,361
0
L
4,484
759
252
778
9,776
3,270
0
1,733
8,043
14,824
0
W
Fafnir
doogariii
Fafnir
3,032
977
460
1,570
9,682
11,657
77
2,378
7,304
5,511
0
W
Neith
eneacz
Neith
11,627
4,045
1,302
3,322
7,648
3,184
946
1,823
5,825
0
25,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,607
Gold Earned
45,137
61
Minions Killed
90
0
Camps Cleared
0
611,660
Distance Traveled
740,710
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,920
1,115
12
2
0
120,534
3
W
Gilgamesh
9,178
1,147
17
2
0
163,072
5
L
Susano
8,463
1,058
15
2
0
114,981
1
W
Xbalanque
9,791
1,224
26
3
0
137,123
3
L
Ymir
6,473
809
9
1
0
128,841
0
L
Thanatos
7,460
933
2
0
0
131,189
1
L
Sol
6,028
754
9
1
0
127,191
1
L
Nox
7,183
898
26
3
0
109,458
0
W
Fafnir
8,116
1,015
10
1
0
158,331
0
W
Neith
9,132
1,142
25
3
0
161,650
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role