Player Matchup

Eset
Eset
B4LL3R
Eset
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 47L
1,405 Elo+
Solo
Medusa
Medusa
Garmfell
Medusa
Level 26
God Stats
12W - 16L
1,582 SR
Queue Stats
188W - 282L
1,396 Elo+
Party 1
Bellona
Bellona
Gunslingerx011
Bellona
Level 28
God Stats
24W - 21L
1,539 SR
Queue Stats
213W - 301L
1,414 Elo+
Party 1
Artemis
Artemis
OitsCUDDLEs
Artemis
Level 28
God Stats
25W - 16L
1,702 SR
Queue Stats
195W - 188L
1,471 Elo+
Solo
Khepri
Khepri
steveoskch7
Khepri
Level 8
God Stats
0W - 1L
1,255 SR
Queue Stats
24W - 19L
1,684 Elo+
Solo
Team Averages
Level 23
1,516 SR
1,474 Elo+

VS

Team Averages
Level 26
1,621 SR
1,441 Elo+
Anubis
Anubis
AmusedCell96157
Anubis
Level 17
God Stats
6W - 9L
1,436 SR
Queue Stats
17W - 19L
1,481 Elo+
Solo
Nox
Nox
RngCrusader
Nox
Level 29
God Stats
2W - 1L
1,635 SR
Queue Stats
261W - 280L
1,413 Elo+
Solo
Cupid
Cupid
Sunflowers18
Cupid
Level 29
God Stats
13W - 10L
1,671 SR
Queue Stats
66W - 93L
1,398 Elo+
Solo
Tsukuyomi
Tsukuyomi
Victoja12
Tsukuyomi
Level 27
God Stats
49W - 35L
1,567 SR
Queue Stats
133W - 143L
1,469 Elo+
Solo
Cthulhu
Cthulhu
Zero BIG Z 7
Cthulhu
Level 28
God Stats
11W - 4L
1,793 SR
Queue Stats
268W - 252L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
B4LL3R
Eset
8
1 / 3 / 0
4,325
541
957
3,322
819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
Garmfell
Medusa
6
0 / 1 / 1
3,997
500
1,224
3,861
707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cudgel

Cudgel

+10
Physical Power
+50
Health

5
0 / 4 / 0
3,884
486
1,869
4,391
1,194
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
OitsCUDDLEs
Artemis
6
2 / 1 / 0
4,064
508
2,932
3,171
769
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Khepri
7
0 / 0 / 2
4,380
548
939
2,806
1,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 0 / 0
5,662
708
3,192
3,529
1,789
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

8
1 / 1 / 1
4,849
606
1,630
3,452
1,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
1 / 0 / 0
4,524
566
1,495
2,436
525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tsukuyomi
Victoja12
Tsukuyomi
10
2 / 0 / 0
5,747
718
1,323
3,141
836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cthulhu
Zero BIG Z 7
Cthulhu
8
0 / 2 / 1
4,329
541
2,596
4,727
1,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
11
3
Kills
9
9
Deaths
3
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
5
0
0
5
L
Eset
B4LL3R
Eset
1
3
0
0.33
L
Medusa
Garmfell
Medusa
0
1
1
0.5
L
0
4
0
0
L
Artemis
OitsCUDDLEs
Artemis
2
1
0
2
W
1
1
1
1.5
W
1
0
0
1
W
Tsukuyomi
Victoja12
Tsukuyomi
2
0
0
2
W
Cthulhu
Zero BIG Z 7
Cthulhu
0
2
1
0.25
L
Khepri
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,921
Damage
10,236
17,551
Taken
17,285
4,836
Mitigated
6,151
3,825
Healing
5,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,192
115
0
1,978
3,529
1,789
1,602
0
3,529
25,138
0
L
Eset
B4LL3R
Eset
957
159
0
0
3,322
819
0
1,439
1,729
15,098
0
L
Medusa
Garmfell
Medusa
1,224
648
0
882
3,861
707
0
701
3,160
0
13,770
L
1,869
843
0
520
4,391
1,194
0
2,528
1,863
0
11,659
L
Artemis
OitsCUDDLEs
Artemis
2,932
2,062
0
1,219
3,171
769
216
874
2,109
0
13,115
W
1,630
37
0
51
3,452
1,021
703
657
2,692
21,254
0
W
1,495
755
0
1,017
2,436
525
0
231
2,205
0
19,031
W
Tsukuyomi
Victoja12
Tsukuyomi
1,323
274
0
395
3,141
836
111
157
2,944
0
34,590
W
Cthulhu
Zero BIG Z 7
Cthulhu
2,596
560
0
1,566
4,727
1,980
0
708
4,019
14,238
0
L
Khepri
939
26
0
1,204
2,806
1,347
0
1,242
1,272
10,224
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,650
Gold Earned
25,111
129
Minions Killed
223
0
Camps Cleared
0
660,387
Distance Traveled
753,116
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
5,662
708
40
5
0
125,960
0
L
Eset
4,325
541
34
4
0
140,687
2
L
Medusa
3,997
500
37
5
0
151,334
0
L
Bellona
3,884
486
22
3
0
110,033
2
L
Artemis
4,064
508
24
3
0
102,879
1
W
Nox
4,849
606
40
5
0
159,243
2
W
Cupid
4,524
566
45
6
0
148,514
2
W
Tsukuyomi
5,747
718
79
10
0
160,057
1
W
Cthulhu
4,329
541
19
2
0
159,342
0
L
Khepri
4,380
548
12
2
0
155,454
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role