Player Matchup

Thor
Thor
AXLHETFIELD13
Thor
Level 119
God Stats
8W - 18L
1,227 SR
Queue Stats
1,110W - 1,205L
1,418 Elo+
Solo
Odin
Odin
ShadeBlade_a
Odin
Level 108
God Stats
0W - 1L
1,440 SR
Queue Stats
30W - 33L
1,426 Elo+
Party 1
Ah Puch
Ah Puch
allanwalker1917
Ah Puch
Level 117
God Stats
4W - 4L
1,656 SR
Queue Stats
419W - 435L
1,438 Elo+
Solo
Hou Yi
Hou Yi
daddypompano
Hou Yi
Level 68
God Stats
0W - 2L
1,265 SR
Queue Stats
183W - 183L
1,383 Elo+
Solo
Hercules
Hercules
kyky6762
Hercules
Level 109
God Stats
0W - 2L
1,519 SR
Queue Stats
27W - 32L
1,403 Elo+
Party 1
Team Averages
Level 104
1,421 SR
1,414 Elo+

VS

Team Averages
Level 126
1,661 SR
1,451 Elo+
Ratatoskr
Ratatoskr
Andersoonn27
Ratatoskr
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
202W - 240L
1,447 Elo+
Solo
Sol
Sol
Gram it all
Sol
Level 153
God Stats
7W - 5L
1,577 SR
Queue Stats
222W - 246L
1,482 Elo+
Party 2
Chang'e
Chang'e
Shamrock
Chang'e
Level 146
God Stats
6W - 2L
1,678 SR
Queue Stats
472W - 504L
1,468 Elo+
Party 2
Eset
Eset
SoulessFlesh
Eset
Level 127
God Stats
9W - 7L
1,824 SR
Queue Stats
517W - 529L
1,430 Elo+
Solo
Geb
Geb
Sullivan_Jacob
Geb
Level 109
God Stats
2W - 0L
1,727 SR
Queue Stats
12W - 24L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 10 / 11
10,338
689
13,542
16,269
7,731
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
3 / 1 / 20
10,325
688
11,871
23,977
15,517
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
10 / 5 / 18
11,797
786
35,658
15,748
8,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hou Yi
18
10 / 6 / 9
11,242
749
20,732
15,014
7,114
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
kyky6762
Hercules
18
2 / 4 / 23
10,324
688
11,020
36,352
37,158
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
Andersoonn27
Ratatoskr
16
3 / 8 / 9
10,249
683
8,264
24,369
18,782
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
6 / 3 / 16
12,640
843
27,994
23,191
9,701
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chang'e
Shamrock
Chang'e
19
7 / 4 / 9
11,998
800
12,177
17,619
9,475
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
3 / 7 / 10
11,100
740
11,232
13,121
6,948
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
4 / 8 / 9
11,469
765
14,993
34,365
36,255
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
76
30
Kills
23
26
Deaths
30
81
Assists
53
Player
Kills
Deaths
Assists
KDA
L
5
10
11
1.05
W
Ratatoskr
Andersoonn27
Ratatoskr
3
8
9
0.94
W
6
3
16
4.67
L
3
1
20
13
W
Chang'e
Shamrock
Chang'e
7
4
9
2.88
W
3
7
10
1.14
W
4
8
9
1.06
L
10
5
18
3.8
L
Hou Yi
10
6
9
2.42
L
Hercules
kyky6762
Hercules
2
4
23
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,823
Damage
74,660
107,360
Taken
112,665
75,525
Mitigated
81,161
48,675
Healing
49,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,542
1,362
1,327
1,480
16,269
7,731
0
10,497
5,772
0
19,048
W
Ratatoskr
Andersoonn27
Ratatoskr
8,264
1,251
230
5,739
24,369
18,782
461
7,387
16,519
0
14,406
W
27,994
7,462
2,741
8,886
23,191
9,701
1,403
7,181
15,565
58,968
0
L
11,871
1,570
2,234
11,310
23,977
15,517
230
16,244
7,733
0
19,141
W
Chang'e
Shamrock
Chang'e
12,177
206
11,830
7,525
17,619
9,475
465
4,551
12,557
23,108
0
W
11,232
617
2,318
2,139
13,121
6,948
1,864
4,494
8,305
26,448
0
W
14,993
1,530
557
7,753
34,365
36,255
296
10,191
23,547
29,910
0
L
35,658
1,879
1,067
5,107
15,748
8,005
1,083
11,306
4,442
57,256
0
L
Hou Yi
20,732
11,512
2,513
3,109
15,014
7,114
1,169
9,891
5,123
0
41,957
L
Hercules
kyky6762
Hercules
11,020
1,513
646
19,882
36,352
37,158
386
18,458
17,894
0
20,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,026
Gold Earned
57,456
142
Minions Killed
172
0
Camps Cleared
0
1,316,574
Distance Traveled
1,366,566
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
10,338
689
12
1
0
230,236
2
W
Ratatoskr
10,249
683
7
0
0
266,783
0
W
Sol
12,640
843
78
5
0
256,694
1
L
Odin
10,325
688
20
1
0
330,481
0
W
Chang'e
11,998
800
21
1
0
315,054
0
W
Eset
11,100
740
40
3
0
250,381
0
W
Geb
11,469
765
26
2
0
277,654
0
L
Ah Puch
11,797
786
55
4
0
223,625
0
L
Hou Yi
11,242
749
45
3
0
232,331
1
L
Hercules
10,324
688
10
1
0
299,901
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role