Player Matchup

Sol
Sol
Brosobii
Sol
Level 69
God Stats
5W - 7L
1,399 SR
Queue Stats
50W - 56L
1,441 Elo+
Party 2
Neith
Neith
Hermsmreh
Neith
Level 107
God Stats
0W - 2L
1,763 SR
Queue Stats
31W - 48L
1,465 Elo+
Solo
Chaac
Chaac
Soulreaper739
Chaac
Level 102
God Stats
20W - 14L
1,515 SR
Queue Stats
69W - 83L
1,489 Elo+
Party 2
Team Averages
Level 93
1,559 SR
1,465 Elo+

VS

Team Averages
Level 120
1,562 SR
1,722 Elo+
Yemoja
Yemoja
FrootPunch009
Yemoja
Level 125
God Stats
7W - 3L
1,856 SR
Queue Stats
84W - 59L
1,741 Elo+
Party 1
Chaac
Chaac
MoistSnuggle
Chaac
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 56L
1,712 Elo+
Party 1
Ra
Ra
MoistSpartin
Ra
Level 103
God Stats
1W - 1L
1,329 SR
Queue Stats
39W - 23L
1,712 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 0
7,366
567
6,444
11,145
3,462
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Hermsmreh
Neith
13
1 / 5 / 0
8,989
691
6,497
10,214
3,603
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 3 / 0
7,159
551
8,501
11,727
12,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 13
9,715
747
1,448
5,026
4,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
9 / 1 / 4
10,345
796
15,053
14,274
7,138
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

14
6 / 0 / 8
9,985
768
10,297
9,997
4,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
40
1
Kills
15
15
Deaths
1
0
Assists
25
Player
Kills
Deaths
Assists
KDA
L
0
7
0
0
W
0
0
13
6.5
L
Neith
Hermsmreh
Neith
1
5
0
0.2
W
9
1
4
11
W
6
0
8
10
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,442
Damage
26,798
33,086
Taken
29,297
19,882
Mitigated
16,151
10,448
Healing
18,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,444
865
129
3,202
11,145
3,462
0
3,441
7,704
24,167
0
W
1,448
229
6,175
1,812
5,026
4,862
464
1,049
3,892
6,435
0
L
Neith
Hermsmreh
Neith
6,497
2,550
0
2,825
10,214
3,603
0
4,166
6,048
0
45,475
W
15,053
3,644
0
6,485
14,274
7,138
1,342
2,372
11,414
0
48,033
W
10,297
1,216
1,430
3,087
9,997
4,151
1,045
3,023
6,323
50,653
0
L
8,501
432
246
4,046
11,727
12,817
0
4,138
7,589
0
20,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,514
Gold Earned
30,045
147
Minions Killed
166
0
Camps Cleared
0
713,489
Distance Traveled
749,029
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,366
567
29
2
0
241,185
0
W
Yemoja
9,715
747
6
0
0
225,730
3
L
Neith
8,989
691
100
8
0
211,963
0
W
Chaac
10,345
796
69
5
0
271,970
4
W
Ra
9,985
768
91
7
0
251,329
2
L
Chaac
7,159
551
18
1
0
260,341
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role