Player Matchup

Xing Tian
Xing Tian
JU4AN-C424
Xing Tian
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 25L
1,661 Elo+
Party 2
Tyr
Tyr
JXernxCB
Tyr
Level 10
God Stats
25W - 27L
1,500 SR
Queue Stats
105W - 94L
1,601 Elo+
Solo
Hades
Hades
SmiteBot0000000
Hades
Level 25
God Stats
7W - 4L
1,887 SR
Queue Stats
88W - 87L
1,625 Elo+
Solo
Danzaburou
Danzaburou
alezReed
Danzaburou
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
42W - 38L
1,528 Elo+
Party 2
Kali
Kali
gettouchedmate
Kali
Level 28
God Stats
1W - 3L
1,654 SR
Queue Stats
221W - 218L
1,553 Elo+
Solo
Team Averages
Level 21
1,608 SR
1,594 Elo+

VS

Team Averages
Level 26
1,604 SR
1,540 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
AchillesIMissyou
Achilles
Level 18
God Stats
60W - 48L
1,673 SR
Queue Stats
198W - 186L
1,628 Elo+
Solo
Vulcan
Vulcan
BoSquared71
Vulcan
Level 22
God Stats
2W - 2L
1,289 SR
Queue Stats
76W - 78L
1,466 Elo+
Solo
Gilgamesh
Gilgamesh
Kinesics
Gilgamesh
Level 5
God Stats
4W - 1L
1,802 SR
Queue Stats
11W - 10L
1,557 Elo+
Party 1
Sobek
Sobek
nano8437
Sobek
Level 37
God Stats
17W - 10L
1,755 SR
Queue Stats
237W - 230L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
JU4AN-C424
Xing Tian
10
0 / 3 / 0
6,723
395
2,836
7,769
6,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
3 / 3 / 3
9,720
572
8,981
13,106
10,338
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 5 / 0
8,954
527
9,629
13,694
5,264
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
alezReed
Danzaburou
12
0 / 2 / 0
7,433
437
1,321
4,775
1,238
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 4 / 2
9,157
539
7,167
12,727
6,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
16
5 / 0 / 4
9,816
577
9,914
8,365
2,868
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
5 / 2 / 5
9,799
576
6,304
11,303
5,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Vulcan
14
3 / 4 / 3
8,451
497
7,665
9,622
3,969
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Gilgamesh
Kinesics
Gilgamesh
15
3 / 3 / 4
8,851
521
6,165
9,979
6,997
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sobek
nano8437
Sobek
13
1 / 0 / 10
7,803
459
4,782
11,063
9,626
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
43
9
Kills
17
17
Deaths
9
5
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
5
0
4
7
W
5
2
5
3.75
W
Vulcan
3
4
3
1.13
L
Xing Tian
JU4AN-C424
Xing Tian
0
3
0
0
L
3
3
3
1.5
W
Gilgamesh
Kinesics
Gilgamesh
3
3
4
1.67
L
3
5
0
0.6
L
Danzaburou
alezReed
Danzaburou
0
2
0
0
L
3
4
2
1
W
Sobek
nano8437
Sobek
1
0
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,934
Damage
34,830
52,071
Taken
50,332
30,029
Mitigated
29,311
17,578
Healing
13,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
9,914
5,497
0
2,810
8,365
2,868
2,304
2,107
6,258
0
82,666
W
6,304
1,660
0
4,722
11,303
5,851
0
1,210
10,093
0
59,083
W
Vulcan
7,665
3,783
0
1,231
9,622
3,969
0
6,443
3,179
45,253
0
L
Xing Tian
JU4AN-C424
Xing Tian
2,836
161
0
1,077
7,769
6,525
442
1,108
6,647
17,703
0
L
8,981
755
0
5,723
13,106
10,338
385
2,293
10,700
0
49,409
W
Gilgamesh
Kinesics
Gilgamesh
6,165
1,677
0
1,768
9,979
6,997
0
0
9,979
8,677
27,914
L
9,629
842
309
4,711
13,694
5,264
245
6,708
6,986
64,565
0
L
Danzaburou
alezReed
Danzaburou
1,321
637
0
1,349
4,775
1,238
2,892
794
3,929
0
34,821
L
7,167
3,417
0
4,409
12,727
6,664
0
3,273
9,401
0
64,817
W
Sobek
nano8437
Sobek
4,782
794
119
3,322
11,063
9,626
23
2,835
8,228
20,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,987
Gold Earned
44,720
427
Minions Killed
441
0
Camps Cleared
0
1,550,258
Distance Traveled
1,671,776
20
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
9,816
577
162
10
0
351,650
8
W
Achilles
9,799
576
99
6
0
349,639
3
W
Vulcan
8,451
497
77
5
0
299,213
5
L
Xing Tian
6,723
395
25
1
0
309,853
5
L
Tyr
9,720
572
98
6
0
343,480
3
W
Gilgamesh
8,851
521
72
4
0
319,115
4
L
Hades
8,954
527
127
7
0
266,323
2
L
Danzaburou
7,433
437
71
4
0
284,498
5
L
Kali
9,157
539
106
6
0
346,104
5
W
Sobek
7,803
459
31
2
0
352,159
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role