Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
DrawnPegasus3
Bellona
Level 106
God Stats
32W - 17L
1,451 SR
Queue Stats
1,303W - 1,203L
1,605 Elo+
Party 2
Cthulhu
Cthulhu
SlenderwinMA
Cthulhu
Level 27
God Stats
50W - 28L
1,702 SR
Queue Stats
570W - 523L
1,510 Elo+
Party 2
Artemis
Artemis
Zashl
Artemis
Level 106
God Stats
12W - 6L
1,655 SR
Queue Stats
1,339W - 1,200L
1,588 Elo+
Party 2
Arachne
Arachne
xEinarMA
Arachne
Level 36
God Stats
14W - 13L
1,788 SR
Queue Stats
399W - 371L
1,547 Elo+
Party 2
Team Averages
Level 76
1,619 SR
1,550 Elo+

VS

Team Averages
Level 59
1,580 SR
1,546 Elo+
Hachiman
Hachiman
 
Hachiman
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Da Ji
Da Ji
Big_boot_e_binch
Da Ji
Level 16
God Stats
1W - 1L
1,782 SR
Queue Stats
3W - 2L
1,649 Elo+
Party 1
Chaac
Chaac
Sagura_sousuke
Chaac
Level 87
God Stats
8W - 8L
1,629 SR
Queue Stats
21W - 19L
1,567 Elo+
Party 1
Hades
Hades
TCU MARCUS
Hades
Level 33
God Stats
15W - 18L
1,489 SR
Queue Stats
47W - 43L
1,396 Elo+
Solo
Sol
Sol
linogamer612
Sol
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,618 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
14
6 / 1 / 3
8,767
584
16,688
6,751
2,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
14
1 / 0 / 1
7,961
531
3,666
7,904
5,314
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cthulhu
SlenderwinMA
Cthulhu
11
2 / 0 / 4
7,076
472
3,737
9,837
6,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Artemis
Zashl
Artemis
16
5 / 0 / 2
8,849
590
7,469
8,282
2,887
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Arachne
xEinarMA
Arachne
12
3 / 2 / 3
7,851
523
5,952
7,835
3,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
0 / 5 / 0
6,812
454
6,813
9,877
2,107
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
2 / 2 / 0
7,319
488
4,958
12,532
4,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

10
0 / 3 / 1
5,995
400
3,625
10,126
5,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hades
12
1 / 2 / 0
6,856
457
4,238
13,255
6,034
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 5 / 1
5,734
382
2,803
9,675
2,746
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
17
Kills
3
3
Deaths
17
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
6
1
3
7.5
L
Hachiman
 
Hachiman
0
5
0
0
L
2
2
0
1
W
Bellona
1
0
1
1.5
L
0
3
1
0.17
W
Cthulhu
SlenderwinMA
Cthulhu
2
0
4
4
L
Hades
1
2
0
0.5
W
Artemis
Zashl
Artemis
5
0
2
6
L
0
5
1
0.1
W
Arachne
xEinarMA
Arachne
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,512
Damage
22,437
40,609
Taken
55,465
20,925
Mitigated
20,791
16,676
Healing
19,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
16,688
542
0
2,251
6,751
2,643
80
2,031
4,589
60,399
0
L
Hachiman
 
Hachiman
6,813
3,613
0
3,324
9,877
2,107
742
1,197
8,680
0
44,447
L
4,958
1,082
0
5,468
12,532
4,379
0
2,723
9,809
0
36,465
W
Bellona
3,666
1,033
0
3,684
7,904
5,314
573
2,211
5,609
0
45,254
L
3,625
564
0
2,620
10,126
5,525
0
6,167
3,959
0
33,141
W
Cthulhu
SlenderwinMA
Cthulhu
3,737
633
204
3,274
9,837
6,687
0
1,445
8,090
20,826
0
L
Hades
4,238
1,108
0
6,685
13,255
6,034
776
4,003
9,252
39,929
0
W
Artemis
Zashl
Artemis
7,469
3,991
0
4,878
8,282
2,887
924
0
8,206
0
60,812
L
2,803
381
0
1,692
9,675
2,746
0
6,335
3,340
20,474
0
W
Arachne
xEinarMA
Arachne
5,952
4,693
0
2,385
7,835
3,394
0
1,354
6,437
0
47,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,504
Gold Earned
32,716
423
Minions Killed
337
0
Camps Cleared
0
1,531,923
Distance Traveled
1,268,076
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,767
584
103
7
0
292,164
4
L
Hachiman
6,812
454
83
6
0
247,331
4
L
Da Ji
7,319
488
69
5
0
264,446
1
W
Bellona
7,961
531
87
6
0
304,205
3
L
Chaac
5,995
400
64
4
0
258,914
10
W
Cthulhu
7,076
472
36
2
0
324,081
1
L
Hades
6,856
457
75
5
0
238,425
0
W
Artemis
8,849
590
110
7
0
282,735
1
L
Sol
5,734
382
46
3
0
258,960
1
W
Arachne
7,851
523
87
6
0
328,738
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role