Player Matchup

Scylla
Scylla
Flobortion
Scylla
Level 7
God Stats
0W - 7L
1,304 SR
Queue Stats
79W - 135L
1,306 Elo+
Party 1
Ao Kuang
Ao Kuang
HvSxRoyal_
Ao Kuang
Level 61
God Stats
8W - 5L
1,342 SR
Queue Stats
434W - 565L
1,300 Elo+
Party 1
Gilgamesh
Gilgamesh
Scorpio542
Gilgamesh
Level 28
God Stats
8W - 11L
1,668 SR
Queue Stats
314W - 386L
1,295 Elo+
Party 1
Geb
Geb
death112405
Geb
Level 61
God Stats
10W - 9L
1,571 SR
Queue Stats
355W - 437L
1,368 Elo+
Party 1
Anhur
Anhur
godzilla762
Anhur
Level 51
God Stats
14W - 21L
1,370 SR
Queue Stats
347W - 450L
1,259 Elo+
Party 1
Team Averages
Level 42
1,451 SR
1,306 Elo+

VS

Team Averages
Level 36
1,622 SR
1,401 Elo+
Sol
Sol
 
Sol
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
NuagePizza99600
Anhur
Level 36
God Stats
3W - 3L
1,722 SR
Queue Stats
60W - 82L
1,306 Elo+
Solo
Anubis
Anubis
Seriousliii
Anubis
Level 48
God Stats
156W - 155L
1,504 SR
Queue Stats
217W - 230L
1,395 Elo+
Party 2
Ymir
Ymir
TastyNips123
Ymir
Level 29
God Stats
6W - 3L
1,898 SR
Queue Stats
33W - 33L
1,421 Elo+
Party 2
Pele
Pele
econfalcon
Pele
Level 38
God Stats
26W - 24L
1,487 SR
Queue Stats
62W - 69L
1,383 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Flobortion
Scylla
9
0 / 7 / 1
5,218
522
2,689
5,918
1,575
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
HvSxRoyal_
Ao Kuang
9
3 / 3 / 0
6,060
606
3,504
6,872
1,928
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
Scorpio542
Gilgamesh
8
0 / 4 / 1
5,113
511
3,114
7,821
3,309
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
0 / 2 / 3
4,963
496
3,118
9,433
2,509
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
3 / 4 / 0
5,234
523
3,092
5,510
940
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
6 / 0 / 1
7,171
717
5,756
5,687
1,864
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
2 / 3 / 3
5,502
550
4,247
6,580
1,415
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
10
2 / 1 / 6
6,111
611
3,558
4,515
1,649
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
3 / 1 / 2
5,713
571
2,927
6,187
2,775
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

12
7 / 1 / 1
6,798
680
6,384
8,574
2,846
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
33
6
Kills
20
20
Deaths
6
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
0
1
6.5
L
Scylla
Flobortion
Scylla
0
7
1
0.07
L
Ao Kuang
HvSxRoyal_
Ao Kuang
3
3
0
1
W
2
3
3
1.17
L
Gilgamesh
Scorpio542
Gilgamesh
0
4
1
0.13
W
Anubis
2
1
6
5
W
3
1
2
4
L
0
2
3
0.75
W
7
1
1
7.5
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,517
Damage
22,872
35,554
Taken
31,543
10,261
Mitigated
10,549
5,375
Healing
10,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,756
1,560
0
3,194
5,687
1,864
1,996
2,776
2,911
40,627
0
L
Scylla
Flobortion
Scylla
2,689
700
0
0
5,918
1,575
0
2,540
3,378
23,920
0
L
Ao Kuang
HvSxRoyal_
Ao Kuang
3,504
1,334
0
784
6,872
1,928
0
3,318
3,554
21,588
0
W
4,247
2,462
0
1,472
6,580
1,415
44
1,950
4,630
0
21,112
L
Gilgamesh
Scorpio542
Gilgamesh
3,114
171
0
1,404
7,821
3,309
289
1,378
6,443
2,415
18,819
W
Anubis
3,558
318
0
2,341
4,515
1,649
635
1,134
3,381
34,063
0
W
2,927
407
0
2,186
6,187
2,775
0
1,140
5,047
13,439
0
L
3,118
432
132
2,662
9,433
2,509
0
3,299
6,134
11,338
0
W
6,384
2,094
0
1,495
8,574
2,846
234
2,959
5,615
0
41,126
L
3,092
1,323
178
215
5,510
940
0
1,706
3,804
0
16,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,588
Gold Earned
31,295
180
Minions Killed
280
0
Camps Cleared
0
960,991
Distance Traveled
1,010,714
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,171
717
78
8
0
188,536
0
L
Scylla
5,218
522
43
4
0
194,543
0
L
Ao Kuang
6,060
606
39
4
0
213,941
0
W
Anhur
5,502
550
30
3
0
184,558
0
L
Gilgamesh
5,113
511
49
5
0
195,760
0
W
Anubis
6,111
611
74
7
0
195,695
0
W
Ymir
5,713
571
22
2
0
205,897
0
L
Geb
4,963
496
20
2
0
197,734
0
W
Pele
6,798
680
76
8
0
236,028
0
L
Anhur
5,234
523
29
3
0
159,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role