Player Matchup

Chang'e
Chang'e
JXEVita
Chang'e
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 23L
1,181 Elo+
Party 1
Sun Wukong
Sun Wukong
NeoJerembo
Sun Wukong
Level 25
God Stats
0W - 3L
1,569 SR
Queue Stats
4W - 20L
1,240 Elo+
Party 1
Khepri
Khepri
TheJourn3yman
Khepri
Level 20
God Stats
0W - 2L
1,336 SR
Queue Stats
6W - 19L
1,280 Elo+
Party 1
Team Averages
Level 20
1,468 SR
1,233 Elo+

VS

Team Averages
Level 47
1,372 SR
1,443 Elo+
Jormungandr
Jormungandr
LTWizard54
Jormungandr
Level 74
God Stats
4W - 5L
1,361 SR
Queue Stats
222W - 231L
1,482 Elo+
Party 2
Ah Puch
Ah Puch
Mr Deacci
Ah Puch
Level 23
God Stats
5W - 3L
1,603 SR
Queue Stats
27W - 30L
1,410 Elo+
Party 2
Hun Batz
Hun Batz
TheShmeppling
Hun Batz
Level 44
God Stats
1W - 2L
1,152 SR
Queue Stats
90W - 100L
1,437 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
JXEVita
Chang'e
13
2 / 8 / 3
9,004
643
5,044
12,604
6,475
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sun Wukong
NeoJerembo
Sun Wukong
13
5 / 6 / 4
10,485
749
7,858
16,962
15,415
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

13
1 / 4 / 7
9,579
684
5,342
14,901
16,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
LTWizard54
Jormungandr
14
3 / 2 / 14
10,137
724
11,404
11,882
12,631
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Puch
Mr Deacci
Ah Puch
13
4 / 1 / 12
10,013
715
14,817
5,988
2,936
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
TheShmeppling
Hun Batz
16
11 / 6 / 5
11,513
822
12,110
11,911
5,553
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
49
8
Kills
18
18
Deaths
9
14
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Chang'e
JXEVita
Chang'e
2
8
3
0.44
W
Jormungandr
LTWizard54
Jormungandr
3
2
14
5
W
Ah Puch
Mr Deacci
Ah Puch
4
1
12
10
L
Sun Wukong
NeoJerembo
Sun Wukong
5
6
4
1.17
L
1
4
7
1.13
W
Hun Batz
TheShmeppling
Hun Batz
11
6
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,244
Damage
38,331
44,467
Taken
29,781
38,682
Mitigated
21,120
6,460
Healing
7,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
JXEVita
Chang'e
5,044
951
1,638
2,525
12,604
6,475
0
7,686
4,604
22,714
0
W
Jormungandr
LTWizard54
Jormungandr
11,404
1,655
224
3,493
11,882
12,631
521
3,940
7,942
43,940
0
W
Ah Puch
Mr Deacci
Ah Puch
14,817
816
0
2,857
5,988
2,936
776
2,254
3,734
35,575
0
L
Sun Wukong
NeoJerembo
Sun Wukong
7,858
1,936
238
1,011
16,962
15,415
0
8,692
7,979
0
28,809
L
5,342
716
0
1,048
14,901
16,792
0
8,739
5,663
16,690
0
W
Hun Batz
TheShmeppling
Hun Batz
12,110
3,898
0
1,275
11,911
5,553
1,204
4,192
7,719
0
47,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,068
Gold Earned
31,663
108
Minions Killed
164
0
Camps Cleared
0
668,027
Distance Traveled
756,323
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,004
643
56
4
0
173,667
1
W
Jormungandr
10,137
724
67
5
0
249,311
4
W
Ah Puch
10,013
715
37
3
0
249,431
0
L
Sun Wukong
10,485
749
30
2
0
255,374
3
L
Khepri
9,579
684
22
2
0
238,986
2
W
Hun Batz
11,513
822
60
4
0
257,581
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role