Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
SOSAMEYEN
Da Ji
Level 55
God Stats
4W - 6L
1,493 SR
Queue Stats
67W - 50L
1,522 Elo+
Party 1
Osiris
Osiris
matiasweaver
Osiris
Level 66
God Stats
1W - 2L
1,301 SR
Queue Stats
5W - 7L
1,366 Elo+
Party 1
Ullr
Ullr
timony
Ullr
Level 66
God Stats
2W - 2L
1,339 SR
Queue Stats
150W - 150L
1,538 Elo+
Party 1
Team Averages
Level 77
1,427 SR
1,485 Elo+

VS

Team Averages
Level 107
1,623 SR
1,493 Elo+
Sylvanus
Sylvanus
HeavensAngels
Sylvanus
Level 156
God Stats
18W - 28L
1,421 SR
Queue Stats
297W - 336L
1,429 Elo+
Solo
Chronos
Chronos
Natsuig
Chronos
Level 69
God Stats
3W - 2L
1,838 SR
Queue Stats
22W - 19L
1,447 Elo+
Solo
Thanatos
Thanatos
Turrin-01
Thanatos
Level 64
God Stats
12W - 10L
1,527 SR
Queue Stats
183W - 227L
1,432 Elo+
Solo
Neith
Neith
jordpwkd
Neith
Level 122
God Stats
6W - 4L
1,678 SR
Queue Stats
132W - 87L
1,662 Elo+
Party 2
Sobek
Sobek
warkdax
Sobek
Level 125
God Stats
1W - 0L
1,651 SR
Queue Stats
17W - 11L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
0 / 4 / 2
6,996
500
4,913
8,039
3,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Geb
 
Geb
10
2 / 3 / 2
6,588
471
5,633
11,968
5,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Da Ji
SOSAMEYEN
Da Ji
11
3 / 2 / 1
6,813
487
4,981
8,222
2,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Osiris
12
1 / 3 / 2
6,968
498
5,475
12,747
6,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ullr
timony
Ullr
10
1 / 6 / 1
6,563
469
2,506
10,580
2,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
HeavensAngels
Sylvanus
14
0 / 2 / 8
8,327
595
5,837
7,619
5,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos
Natsuig
Chronos
13
4 / 2 / 4
8,208
586
4,568
6,503
2,253
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
Turrin-01
Thanatos
14
11 / 1 / 3
8,988
642
8,365
9,914
3,823
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Neith
jordpwkd
Neith
14
3 / 1 / 5
8,479
606
12,319
7,601
2,330
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sobek
warkdax
Sobek
11
0 / 1 / 11
7,156
511
3,971
11,538
7,292
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
49
7
Kills
18
18
Deaths
7
8
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
4
2
0.25
L
Geb
 
Geb
2
3
2
1
W
Sylvanus
HeavensAngels
Sylvanus
0
2
8
2
W
Chronos
Natsuig
Chronos
4
2
4
3
L
Da Ji
SOSAMEYEN
Da Ji
3
2
1
1.75
W
Thanatos
Turrin-01
Thanatos
11
1
3
12.5
W
Neith
jordpwkd
Neith
3
1
5
5.5
L
Osiris
1
3
2
0.67
L
Ullr
timony
Ullr
1
6
1
0.25
W
Sobek
warkdax
Sobek
0
1
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,508
Damage
35,060
51,556
Taken
43,175
20,962
Mitigated
21,210
14,671
Healing
19,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
4,913
256
154
2,008
8,039
3,989
0
3,249
4,790
44,580
0
L
Geb
 
Geb
5,633
981
0
1,330
11,968
5,636
0
2,249
9,719
15,179
0
W
Sylvanus
HeavensAngels
Sylvanus
5,837
970
2,116
3,286
7,619
5,512
896
164
7,423
40,430
8,259
W
Chronos
Natsuig
Chronos
4,568
2,351
0
1,825
6,503
2,253
2,466
3,314
3,143
46,205
0
L
Da Ji
SOSAMEYEN
Da Ji
4,981
914
0
4,033
8,222
2,335
0
1,796
6,387
0
37,749
W
Thanatos
Turrin-01
Thanatos
8,365
2,285
0
8,198
9,914
3,823
150
1,082
8,718
0
47,686
W
Neith
jordpwkd
Neith
12,319
5,130
0
1,687
7,601
2,330
0
2,675
4,634
0
59,991
L
Osiris
5,475
1,553
0
4,950
12,747
6,927
483
5,701
7,046
0
38,787
L
Ullr
timony
Ullr
2,506
1,290
0
2,196
10,580
2,075
294
859
9,547
0
33,886
W
Sobek
warkdax
Sobek
3,971
612
0
2,808
11,538
7,292
162
2,599
8,561
19,106
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,928
Gold Earned
41,158
336
Minions Killed
367
0
Camps Cleared
0
1,306,881
Distance Traveled
1,358,910
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,996
500
100
7
0
249,312
3
L
Geb
6,588
471
22
2
0
255,321
2
W
Sylvanus
8,327
595
95
7
0
252,788
2
W
Chronos
8,208
586
75
5
0
271,201
2
L
Da Ji
6,813
487
67
5
0
271,674
0
W
Thanatos
8,988
642
71
5
0
302,451
1
W
Neith
8,479
606
97
7
0
241,608
4
L
Osiris
6,968
498
80
6
0
295,226
4
L
Ullr
6,563
469
67
5
0
235,348
3
W
Sobek
7,156
511
29
2
0
290,862
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role