Player Matchup

Yemoja
Yemoja
Ambienceless
Yemoja
Level 17
God Stats
2W - 3L
1,582 SR
Queue Stats
20W - 30L
1,320 Elo+
Party 2
Achilles
Achilles
DarkestFury5370
Achilles
Level 46
God Stats
4W - 9L
1,267 SR
Queue Stats
155W - 217L
1,271 Elo+
Party 2
Nemesis
Nemesis
KyriTC
Nemesis
Level 22
God Stats
1W - 1L
1,679 SR
Queue Stats
35W - 55L
1,300 Elo+
Party 2
Anubis
Anubis
daeisgae
Anubis
Level 26
God Stats
7W - 23L
1,241 SR
Queue Stats
78W - 149L
1,147 Elo+
Party 2
Izanami
Izanami
iamplant
Izanami
Level 29
God Stats
28W - 37L
1,477 SR
Queue Stats
109W - 190L
1,271 Elo+
Party 2
Team Averages
Level 28
1,449 SR
1,262 Elo+

VS

Team Averages
Level 16
1,437 SR
1,330 Elo+
Bellona
Bellona
AlpacaMyBowL
Bellona
Level 27
God Stats
2W - 0L
1,732 SR
Queue Stats
50W - 46L
1,406 Elo+
Solo
Thoth
Thoth
LyokoWarrior
Thoth
Level 17
God Stats
2W - 2L
1,328 SR
Queue Stats
20W - 23L
1,310 Elo+
Party 1
Thanatos
Thanatos
MarcusG04
Thanatos
Level 27
God Stats
6W - 5L
1,613 SR
Queue Stats
438W - 398L
1,458 Elo+
Solo
Sylvanus
Sylvanus
RollSfaceONkeys
Sylvanus
Level 7
God Stats
2W - 1L
1,257 SR
Queue Stats
6W - 9L
1,210 Elo+
Party 1
Hachiman
Hachiman
goldenreptar92
Hachiman
Level 4
God Stats
4W - 1L
1,255 SR
Queue Stats
74W - 59L
1,265 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
13
0 / 3 / 1
8,452
402
7,515
15,282
14,128
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Achilles
17
3 / 5 / 0
10,434
497
7,352
21,262
24,431
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
KyriTC
Nemesis
14
0 / 6 / 1
8,981
428
4,634
14,100
5,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anubis
daeisgae
Anubis
16
0 / 5 / 0
9,617
458
3,041
10,261
3,979
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
iamplant
Izanami
13
1 / 6 / 0
8,350
398
7,036
12,776
2,879
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AlpacaMyBowL
Bellona
19
6 / 1 / 3
11,685
556
14,721
15,913
17,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
5 / 1 / 5
11,143
531
11,648
8,532
3,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thanatos
MarcusG04
Thanatos
19
9 / 2 / 5
12,357
588
11,661
15,092
7,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sylvanus
13
2 / 0 / 3
8,943
426
2,344
8,867
3,496
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hachiman
18
3 / 1 / 7
10,968
522
13,800
15,524
5,392
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
48
4
Kills
25
25
Deaths
5
2
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Bellona
AlpacaMyBowL
Bellona
6
1
3
7.5
L
Yemoja
0
3
1
0.17
L
Achilles
3
5
0
0.6
L
Nemesis
KyriTC
Nemesis
0
6
1
0.08
W
5
1
5
7.5
W
Thanatos
MarcusG04
Thanatos
9
2
5
5.75
W
Sylvanus
2
0
3
3.5
L
Anubis
daeisgae
Anubis
0
5
0
0
W
Hachiman
3
1
7
6.5
L
Izanami
iamplant
Izanami
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,578
Damage
54,174
73,681
Taken
63,928
50,536
Mitigated
36,491
17,709
Healing
35,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
AlpacaMyBowL
Bellona
14,721
5,082
0
4,597
15,913
17,135
56
2,107
12,640
0
82,249
L
Yemoja
7,515
1,547
1,312
3,499
15,282
14,128
0
3,466
11,634
30,883
0
L
Achilles
7,352
1,545
0
4,609
21,262
24,431
1,245
308
20,914
0
49,311
L
Nemesis
KyriTC
Nemesis
4,634
1,378
0
1,085
14,100
5,119
627
1,229
12,733
0
62,139
W
11,648
347
0
1,545
8,532
3,443
1,428
1,870
6,662
72,347
0
W
Thanatos
MarcusG04
Thanatos
11,661
5,241
0
14,220
15,092
7,025
0
3,062
11,934
0
105,416
W
Sylvanus
2,344
839
3,258
4,309
8,867
3,496
244
2,344
6,523
11,240
0
L
Anubis
daeisgae
Anubis
3,041
114
0
5,133
10,261
3,979
108
4,708
5,105
67,567
0
W
Hachiman
13,800
8,859
0
7,528
15,524
5,392
2,508
4,839
10,685
0
75,990
L
Izanami
iamplant
Izanami
7,036
5,633
0
2,071
12,776
2,879
606
3,719
8,883
0
52,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,834
Gold Earned
55,096
468
Minions Killed
541
0
Camps Cleared
0
1,923,986
Distance Traveled
1,870,518
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
11,685
556
126
6
0
443,274
5
L
Yemoja
8,452
402
50
2
0
360,260
1
L
Achilles
10,434
497
91
4
0
369,996
0
L
Nemesis
8,981
428
96
5
0
438,265
3
W
Thoth
11,143
531
124
6
0
348,440
4
W
Thanatos
12,357
588
140
7
0
475,396
0
W
Sylvanus
8,943
426
17
1
0
253,025
0
L
Anubis
9,617
458
124
6
0
379,010
9
W
Hachiman
10,968
522
134
6
0
350,383
1
L
Izanami
8,350
398
107
5
0
376,455
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role