Player Matchup

Sun Wukong
Sun Wukong
Gold I
 
Sun Wukong
Gold I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Silver II
IrViNPrOo
Anhur
Silver II
Level 118
God Stats
1W - 1L
1,213 SR
Queue Stats
8W - 8L
1,507 MMR
Solo
Ravana
Ravana
Silver II
R0SHIX
Ravana
Silver II
Level 157
God Stats
4W - 3L
1,560 SR
Queue Stats
110W - 81L
1,526 MMR
Solo
Zeus
Zeus
Gold V
Susanoothebig
Zeus
Gold V
Level 150
God Stats
72W - 42L
1,430 SR
Queue Stats
130W - 107L
1,552 MMR
Party 1
Jormungandr
Jormungandr
Silver II
theValyrianViper
Jormungandr
Silver II
Level 124
God Stats
32W - 31L
1,500 SR
Queue Stats
127W - 115L
1,505 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 142
1,441 SR
1,518 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 127
1,623 SR
1,525 MMR
Janus
Janus
Gold IV
 
Janus
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Silver II
JadedLilly
Tyr
Silver II
Level 133
God Stats
0W - 2L
1,462 SR
Queue Stats
14W - 15L
1,529 MMR
Party 2
Hachiman
Hachiman
Gold II
TxNeron
Hachiman
Gold II
Level 153
God Stats
14W - 10L
1,613 SR
Queue Stats
948W - 936L
1,546 MMR
Solo
Kuzenbo
Kuzenbo
Gold II
Vera174
Kuzenbo
Gold II
Level 45
God Stats
5W - 4L
1,716 SR
Queue Stats
39W - 42L
1,536 MMR
Party 2
Sol
Sol
Gold II
mrdaoc3
Sol
Gold II
Level 145
God Stats
2W - 1L
1,822 SR
Queue Stats
136W - 135L
1,512 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
6
0 / 0 / 1
3,327
665
946
2,331
931
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anhur
IrViNPrOo
Anhur
4
0 / 0 / 0
3,085
617
419
1,665
310
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ravana
R0SHIX
Ravana
6
1 / 0 / 1
3,813
763
468
750
266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

6
2 / 2 / 0
3,998
800
1,817
2,584
934
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr
theValyrianViper
Jormungandr
4
0 / 1 / 0
2,956
591
16
2,998
976
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
Morgan Le FayAthenaGilgameshTiamatTsukuyomi

VS

Bans
ArtemisScyllaHeraNu WaArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
1
0 / 0 / 0
906
181
0
0
0
6
1 / 1 / 0
3,494
699
1,116
2,787
947
Breastplate

Breastplate

+20
Physical Protection

Hachiman
TxNeron
Hachiman
6
1 / 1 / 1
3,756
751
1,632
2,314
736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Kuzenbo
Vera174
Kuzenbo
5
0 / 0 / 1
3,087
617
238
1,687
519
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sol
6
1 / 1 / 1
3,556
711
947
2,704
890
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
6
3
Kills
3
3
Deaths
3
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
0
0
1
0.5
L
Janus
 
Janus
0
0
0
0
W
Anhur
IrViNPrOo
Anhur
0
0
0
0
L
1
1
0
1
W
Ravana
R0SHIX
Ravana
1
0
1
1.5
W
2
2
0
1
L
Hachiman
TxNeron
Hachiman
1
1
1
1.5
L
Kuzenbo
Vera174
Kuzenbo
0
0
1
0.5
L
Sol
1
1
1
1.5
W
Jormungandr
theValyrianViper
Jormungandr
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,666
Damage
3,933
10,328
Taken
9,492
3,417
Mitigated
3,092
3,597
Healing
3,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
946
257
0
1,418
2,331
931
0
0
2,331
0
11,896
L
Janus
 
Janus
0
0
0
0
0
0
0
0
0
0
0
W
Anhur
IrViNPrOo
Anhur
419
348
0
458
1,665
310
0
15
1,644
0
10,388
L
1,116
200
0
1,337
2,787
947
0
0
2,600
0
14,163
W
Ravana
R0SHIX
Ravana
468
140
0
480
750
266
0
0
750
0
15,970
W
1,817
284
0
741
2,584
934
456
947
1,637
19,449
0
L
Hachiman
TxNeron
Hachiman
1,632
646
0
646
2,314
736
0
231
2,083
0
15,417
L
Kuzenbo
Vera174
Kuzenbo
238
217
0
500
1,687
519
0
16
1,671
4,795
0
L
Sol
947
610
0
936
2,704
890
0
1,586
1,118
12,342
0
W
Jormungandr
theValyrianViper
Jormungandr
16
0
0
500
2,998
976
0
217
2,781
1,642
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,179
Gold Earned
14,799
142
Minions Killed
101
0
Camps Cleared
0
414,503
Distance Traveled
353,397
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
3,327
665
27
5
0
103,407
2
L
Janus
906
181
0
0
0
0
0
W
Anhur
3,085
617
26
5
0
74,634
1
L
Tyr
3,494
699
29
6
0
114,921
1
W
Ravana
3,813
763
43
9
0
102,574
0
W
Zeus
3,998
800
40
8
0
79,726
2
L
Hachiman
3,756
751
40
8
0
86,443
0
L
Kuzenbo
3,087
617
8
2
0
58,036
0
L
Sol
3,556
711
24
5
0
93,997
1
W
Jormungandr
2,956
591
6
1
0
54,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role