Player Matchup

Osiris
Osiris
BoltS4
Osiris
Level 29
God Stats
4W - 8L
1,413 SR
Queue Stats
96W - 95L
1,423 Elo+
Solo
Nemesis
Nemesis
Lu7420
Nemesis
Level 5
God Stats
0W - 2L
1,272 SR
Queue Stats
4W - 4L
1,210 Elo+
Solo
Ravana
Ravana
emanuelalvarez93
Ravana
Level 29
God Stats
9W - 14L
1,282 SR
Queue Stats
105W - 142L
1,330 Elo+
Party 3
Cerberus
Cerberus
lacazino94
Cerberus
Level 29
God Stats
24W - 28L
1,469 SR
Queue Stats
140W - 195L
1,325 Elo+
Party 3
Freya
Freya
sincere_mudlark8
Freya
Level 13
God Stats
2W - 5L
1,574 SR
Queue Stats
6W - 10L
1,440 Elo+
Solo
Team Averages
Level 21
1,402 SR
1,345 Elo+

VS

Team Averages
Level 24
1,469 SR
1,364 Elo+
Cupid
Cupid
Angelo_W7
Cupid
Level 28
God Stats
5W - 7L
1,338 SR
Queue Stats
111W - 179L
1,368 Elo+
Party 1
Anhur
Anhur
Ch1nWenWenCh4_-1
Anhur
Level 27
God Stats
3W - 5L
1,241 SR
Queue Stats
133W - 210L
1,382 Elo+
Party 2
Nu Wa
Nu Wa
OliveiraCoronel
Nu Wa
Level 24
God Stats
3W - 3L
1,393 SR
Queue Stats
123W - 193L
1,373 Elo+
Party 1
Medusa
Medusa
XERECOSVALDA
Medusa
Level 24
God Stats
5W - 2L
1,936 SR
Queue Stats
136W - 141L
1,322 Elo+
Solo
Horus
Horus
dz77
Horus
Level 18
God Stats
5W - 3L
1,435 SR
Queue Stats
144W - 221L
1,376 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
BoltS4
Osiris
13
2 / 3 / 1
8,074
538
7,005
10,217
6,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
Lu7420
Nemesis
7
0 / 9 / 0
5,195
346
632
7,533
1,653
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 2 / 1
7,588
506
3,229
6,326
2,430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
lacazino94
Cerberus
11
1 / 2 / 1
6,784
452
6,193
11,075
6,477
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
0 / 8 / 0
5,335
356
3,343
9,541
2,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Angelo_W7
Cupid
13
2 / 2 / 3
7,976
532
5,339
8,108
2,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
5 / 1 / 3
7,948
530
7,195
6,272
1,811
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 0 / 6
7,717
514
5,179
3,297
1,105
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
15
9 / 2 / 2
9,468
631
8,260
11,806
3,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Horus
dz77
Horus
13
5 / 0 / 3
8,157
544
5,420
6,868
2,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
40
5
Kills
23
24
Deaths
5
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cupid
Angelo_W7
Cupid
2
2
3
1.75
L
Osiris
BoltS4
Osiris
2
3
1
0.83
W
5
1
3
6.5
L
Nemesis
Lu7420
Nemesis
0
9
0
0
W
2
0
6
5
W
Medusa
9
2
2
5
W
Horus
dz77
Horus
5
0
3
6.5
L
2
2
1
1.25
L
Cerberus
lacazino94
Cerberus
1
2
1
0.75
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,402
Damage
31,393
44,692
Taken
36,351
19,446
Mitigated
10,703
8,463
Healing
13,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
Angelo_W7
Cupid
5,339
3,298
13
3,099
8,108
2,100
2,727
3,315
4,793
0
37,075
L
Osiris
BoltS4
Osiris
7,005
2,428
0
2,455
10,217
6,651
123
0
10,217
0
29,874
W
7,195
4,258
0
0
6,272
1,811
568
365
5,907
0
35,569
L
Nemesis
Lu7420
Nemesis
632
302
0
0
7,533
1,653
0
456
7,077
0
8,026
W
5,179
2,369
490
1,528
3,297
1,105
1,761
2,192
1,105
29,160
0
W
Medusa
8,260
4,577
0
4,179
11,806
3,587
959
1,956
9,850
0
56,097
W
Horus
dz77
Horus
5,420
2,447
546
3,388
6,868
2,100
160
1,708
5,160
0
37,398
L
3,229
488
0
401
6,326
2,430
0
616
5,710
0
45,127
L
Cerberus
lacazino94
Cerberus
6,193
200
0
4,218
11,075
6,477
78
2,549
8,526
33,608
0
L
3,343
1,089
0
1,389
9,541
2,235
264
1,558
7,983
16,298
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,976
Gold Earned
41,266
231
Minions Killed
394
0
Camps Cleared
0
1,245,904
Distance Traveled
1,287,295
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
7,976
532
76
5
0
223,119
0
L
Osiris
8,074
538
65
4
0
279,009
4
W
Anhur
7,948
530
71
5
0
240,806
0
L
Nemesis
5,195
346
16
1
0
185,605
5
W
Nu Wa
7,717
514
62
4
0
221,100
2
W
Medusa
9,468
631
102
7
0
270,624
2
W
Horus
8,157
544
83
6
0
331,646
1
L
Ravana
7,588
506
75
5
0
255,111
1
L
Cerberus
6,784
452
58
4
0
280,156
0
L
Freya
5,335
356
17
1
0
246,023
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role