Player Matchup

Hercules
Hercules
Dalda6
Hercules
Level 107
God Stats
1W - 6L
1,333 SR
Queue Stats
44W - 70L
1,378 Elo+
Solo
Izanami
Izanami
Daws23
Izanami
Level 67
God Stats
13W - 9L
1,424 SR
Queue Stats
77W - 65L
1,524 Elo+
Party 1
Bacchus
Bacchus
Gerasthesandman
Bacchus
Level 28
God Stats
4W - 3L
1,622 SR
Queue Stats
66W - 45L
1,588 Elo+
Party 1
Merlin
Merlin
Staxon12
Merlin
Level 29
God Stats
9W - 7L
1,544 SR
Queue Stats
57W - 36L
1,597 Elo+
Party 1
Thor
Thor
malivolkan
Thor
Level 123
God Stats
40W - 53L
1,496 SR
Queue Stats
691W - 700L
1,525 Elo+
Solo
Team Averages
Level 71
1,484 SR
1,523 Elo+

VS

Team Averages
Level 116
1,649 SR
1,580 Elo+
Sylvanus
Sylvanus
ESV Vanquish
Sylvanus
Level 129
God Stats
37W - 20L
1,660 SR
Queue Stats
265W - 133L
1,699 Elo+
Party 2
Ullr
Ullr
Forza Europa
Ullr
Level 127
God Stats
43W - 21L
1,690 SR
Queue Stats
893W - 610L
1,532 Elo+
Party 2
Baron Samedi
Baron Samedi
Scottsinz
Baron Samedi
Level 157
God Stats
119W - 60L
1,687 SR
Queue Stats
1,028W - 402L
1,615 Elo+
Party 2
Fenrir
Fenrir
Stirlinz
Fenrir
Level 62
God Stats
69W - 53L
1,605 SR
Queue Stats
1,300W - 755L
1,562 Elo+
Party 2
Zeus
Zeus
asieragui_7
Zeus
Level 105
God Stats
5W - 0L
1,604 SR
Queue Stats
66W - 62L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Dalda6
Hercules
15
1 / 4 / 0
9,242
924
5,433
22,150
15,485
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
Daws23
Izanami
14
0 / 2 / 0
8,540
854
6,185
9,856
2,717
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
0 / 4 / 2
8,479
848
6,837
15,117
19,100
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Merlin
Staxon12
Merlin
14
0 / 9 / 0
8,251
825
7,472
16,041
4,746
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
1 / 7 / 1
9,037
904
8,035
16,566
4,750
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Team 1 Tickets

153

VS

Team 2 Tickets

294

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ESV Vanquish
Sylvanus
17
1 / 0 / 23
10,762
1,076
10,595
6,646
7,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
6 / 0 / 11
10,522
1,052
15,057
8,872
4,331
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
Scottsinz
Baron Samedi
17
5 / 0 / 21
10,129
1,013
22,340
3,710
2,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
Stirlinz
Fenrir
16
0 / 0 / 15
8,720
872
6,638
6,725
6,093
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

17
14 / 2 / 8
11,794
1,179
18,217
10,472
5,162
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
104
2
Kills
26
26
Deaths
2
3
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Hercules
Dalda6
Hercules
1
4
0
0.25
L
Izanami
Daws23
Izanami
0
2
0
0
W
Sylvanus
ESV Vanquish
Sylvanus
1
0
23
12.5
W
6
0
11
11.5
L
0
4
2
0.25
W
Baron Samedi
Scottsinz
Baron Samedi
5
0
21
15.5
L
Merlin
Staxon12
Merlin
0
9
0
0
W
Fenrir
Stirlinz
Fenrir
0
0
15
7.5
W
14
2
8
9
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,962
Damage
72,847
79,730
Taken
36,425
46,798
Mitigated
24,961
5,196
Healing
14,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Dalda6
Hercules
5,433
375
0
3,944
22,150
15,485
0
13,264
8,509
579
19,925
L
Izanami
Daws23
Izanami
6,185
3,280
0
497
9,856
2,717
0
6,525
3,331
0
42,727
W
Sylvanus
ESV Vanquish
Sylvanus
10,595
1,828
3,217
3,657
6,646
7,058
0
1,992
4,654
23,628
0
W
15,057
8,104
0
1,046
8,872
4,331
0
4,378
4,494
0
33,848
L
6,837
276
0
142
15,117
19,100
0
9,256
5,659
17,222
0
W
Baron Samedi
Scottsinz
Baron Samedi
22,340
2,002
3,128
2,508
3,710
2,317
0
1,936
1,774
35,411
0
L
Merlin
Staxon12
Merlin
7,472
82
0
613
16,041
4,746
0
12,362
3,506
19,943
0
W
Fenrir
Stirlinz
Fenrir
6,638
681
0
658
6,725
6,093
0
2,794
3,931
0
9,044
W
18,217
2,921
0
415
10,472
5,162
0
3,776
6,696
44,828
0
L
8,035
1,398
0
0
16,566
4,750
0
9,745
6,687
0
20,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,549
Gold Earned
51,927
185
Minions Killed
190
6
Camps Cleared
4
892,455
Distance Traveled
944,882
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,242
924
42
4
1
198,522
1
L
Izanami
8,540
854
78
8
0
164,240
0
W
Sylvanus
10,762
1,076
32
3
1
166,131
0
W
Ullr
10,522
1,052
52
5
3
203,141
1
L
Bacchus
8,479
848
13
1
0
201,628
0
W
Baron Samedi
10,129
1,013
32
3
0
200,869
1
L
Merlin
8,251
825
25
3
2
158,367
0
W
Fenrir
8,720
872
10
1
0
206,665
0
W
Zeus
11,794
1,179
64
6
0
168,076
0
L
Thor
9,037
904
27
3
3
169,698
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role