Player Matchup

Mulan
Mulan
Eli Wes7
Mulan
Level 29
God Stats
0W - 1L
1,620 SR
Queue Stats
32W - 21L
1,585 Elo+
Solo
Odin
Odin
JayWill57
Odin
Level 94
God Stats
6W - 2L
1,594 SR
Queue Stats
433W - 462L
1,419 Elo+
Solo
Ymir
Ymir
MuskyHoIes
Ymir
Level 39
God Stats
1W - 1L
1,570 SR
Queue Stats
73W - 85L
1,513 Elo+
Solo
Ah Puch
Ah Puch
Sniping Templar
Ah Puch
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,257 Elo+
Solo
Da Ji
Da Ji
allshotout
Da Ji
Level 109
God Stats
1W - 2L
1,429 SR
Queue Stats
381W - 383L
1,343 Elo+
Solo
Team Averages
Level 58
1,542 SR
1,423 Elo+

VS

Team Averages
Level 103
1,450 SR
1,436 Elo+
Bakasura
Bakasura
Daehiun
Bakasura
Level 156
God Stats
2W - 1L
1,398 SR
Queue Stats
210W - 193L
1,553 Elo+
Solo
Cernunnos
Cernunnos
HeyyImReaper
Cernunnos
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 19L
1,395 Elo+
Party 1
Ravana
Ravana
MrPhatGnome
Ravana
Level 129
God Stats
8W - 6L
1,494 SR
Queue Stats
225W - 190L
1,512 Elo+
Party 1
Bacchus
Bacchus
RFobister
Bacchus
Level 84
God Stats
3W - 5L
1,358 SR
Queue Stats
197W - 181L
1,509 Elo+
Solo
Raijin
Raijin
artur-1one97
Raijin
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 43L
1,213 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Eli Wes7
Mulan
20
8 / 6 / 8
12,740
849
23,076
22,741
30,679
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Odin
16
4 / 7 / 6
10,328
689
5,734
22,155
23,217
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
4 / 7 / 10
10,669
711
13,550
32,738
31,755
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
3 / 10 / 8
10,548
703
14,339
15,580
7,341
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
16
2 / 9 / 8
9,701
647
9,742
13,587
10,955
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Daehiun
Bakasura
20
10 / 4 / 18
12,123
808
20,079
14,356
8,097
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cernunnos
HeyyImReaper
Cernunnos
20
12 / 3 / 19
12,266
818
36,871
16,634
8,940
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ravana
18
10 / 5 / 20
11,686
779
17,134
14,862
10,197
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
RFobister
Bacchus
20
6 / 1 / 28
11,423
762
13,046
19,919
31,935
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Raijin
14
1 / 8 / 13
9,471
631
9,741
12,487
5,290
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
137
21
Kills
39
39
Deaths
21
40
Assists
98
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Daehiun
Bakasura
10
4
18
4.75
L
Mulan
Eli Wes7
Mulan
8
6
8
2
W
Cernunnos
HeyyImReaper
Cernunnos
12
3
19
7.17
L
Odin
4
7
6
1
W
Ravana
10
5
20
4
L
4
7
10
1.29
W
Bacchus
RFobister
Bacchus
6
1
28
20
L
3
10
8
0.7
L
Da Ji
2
9
8
0.67
W
Raijin
1
8
13
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,441
Damage
96,871
106,801
Taken
78,258
103,947
Mitigated
64,459
20,350
Healing
31,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Daehiun
Bakasura
20,079
11,574
598
5,558
14,356
8,097
1,384
5,957
8,399
0
22,923
L
Mulan
Eli Wes7
Mulan
23,076
2,720
1,339
3,106
22,741
30,679
0
3,774
17,454
8,699
33,371
W
Cernunnos
HeyyImReaper
Cernunnos
36,871
14,730
655
5,470
16,634
8,940
936
7,547
9,087
0
55,433
L
Odin
5,734
2,151
244
4,797
22,155
23,217
0
4,608
16,528
0
12,492
W
Ravana
17,134
6,572
616
4,446
14,862
10,197
585
5,319
9,543
0
30,147
L
13,550
2,316
472
8,129
32,738
31,755
0
6,865
24,450
26,334
0
W
Bacchus
RFobister
Bacchus
13,046
1,985
2,817
7,317
19,919
31,935
407
7,327
12,592
22,047
0
L
14,339
707
53
146
15,580
7,341
0
2,560
12,516
31,566
0
L
Da Ji
9,742
1,694
984
1,080
13,587
10,955
0
4,980
8,348
0
13,695
W
Raijin
9,741
1,727
1,829
2,536
12,487
5,290
475
5,154
7,333
17,674
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,986
Gold Earned
56,969
133
Minions Killed
169
0
Camps Cleared
0
1,090,279
Distance Traveled
1,294,207
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
12,123
808
47
3
0
290,920
1
L
Mulan
12,740
849
38
3
0
242,519
0
W
Cernunnos
12,266
818
62
4
0
240,376
0
L
Odin
10,328
689
11
1
0
209,054
0
W
Ravana
11,686
779
21
1
0
249,106
0
L
Ymir
10,669
711
28
2
0
218,788
3
W
Bacchus
11,423
762
16
1
0
273,240
2
L
Ah Puch
10,548
703
46
3
0
192,613
0
L
Da Ji
9,701
647
10
1
0
227,305
0
W
Raijin
9,471
631
23
2
0
240,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role