Player Matchup

Sol
Sol
Mr_JayHatter
Sol
Level 151
God Stats
13W - 9L
1,469 SR
Queue Stats
70W - 93L
1,512 Elo+
Solo
Cabrakan
Cabrakan
WhiteHammer330
Cabrakan
Level 119
God Stats
8W - 0L
1,621 SR
Queue Stats
287W - 222L
1,647 Elo+
Solo
Da Ji
Da Ji
vyrdrokk42
Da Ji
Level 108
God Stats
11W - 2L
1,687 SR
Queue Stats
175W - 119L
1,635 Elo+
Solo
Team Averages
Level 126
1,592 SR
1,598 Elo+

VS

Team Averages
Level 121
1,699 SR
1,578 Elo+
Ullr
Ullr
JAHVYZ
Ullr
Level 125
God Stats
2W - 4L
1,698 SR
Queue Stats
111W - 98L
1,508 Elo+
Solo
Gilgamesh
Gilgamesh
danmelcalnic
Gilgamesh
Level 103
God Stats
0W - 1L
1,627 SR
Queue Stats
4W - 9L
1,566 Elo+
Party 1
Zeus
Zeus
sixfold_vanilla
Zeus
Level 136
God Stats
8W - 4L
1,773 SR
Queue Stats
90W - 68L
1,660 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 9
11,660
777
16,399
13,185
4,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cabrakan
16
3 / 6 / 11
10,515
701
8,304
17,180
13,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Da Ji
15
7 / 7 / 6
11,167
744
9,005
11,035
5,073
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
JAHVYZ
Ullr
12
4 / 5 / 6
9,500
633
4,740
10,891
3,650
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Gilgamesh
danmelcalnic
Gilgamesh
13
2 / 5 / 10
9,796
653
6,231
15,609
11,666
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
10 / 5 / 5
11,175
745
18,969
11,850
3,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
37
15
Kills
16
17
Deaths
15
26
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ullr
JAHVYZ
Ullr
4
5
6
1.4
W
5
4
9
2.38
W
Cabrakan
3
6
11
1.42
L
Gilgamesh
danmelcalnic
Gilgamesh
2
5
10
1.4
L
10
5
5
2.5
W
Da Ji
7
7
6
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,708
Damage
29,940
41,400
Taken
38,350
23,037
Mitigated
18,961
9,121
Healing
3,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
JAHVYZ
Ullr
4,740
1,619
0
867
10,891
3,650
0
7,531
3,114
0
24,013
W
16,399
355
0
5,329
13,185
4,130
1,639
4,352
8,578
70,241
0
W
Cabrakan
8,304
1,265
0
3,792
17,180
13,834
354
8,752
7,899
37,708
0
L
Gilgamesh
danmelcalnic
Gilgamesh
6,231
743
0
2,441
15,609
11,666
0
10,408
4,796
0
15,414
L
18,969
968
0
611
11,850
3,645
193
5,781
5,737
49,518
0
W
Da Ji
9,005
2,318
0
0
11,035
5,073
912
4,825
5,954
0
21,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,342
Gold Earned
30,471
190
Minions Killed
143
0
Camps Cleared
0
799,430
Distance Traveled
740,199
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
9,500
633
47
3
0
250,886
6
W
Sol
11,660
777
118
8
0
300,485
4
W
Cabrakan
10,515
701
40
3
0
260,755
1
L
Gilgamesh
9,796
653
31
2
0
266,422
1
L
Zeus
11,175
745
65
4
0
222,891
1
W
Da Ji
11,167
744
32
2
0
238,190
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role