Player Matchup

Neith
Neith
INKY34576
Neith
Level 15
God Stats
0W - 3L
1,509 SR
Queue Stats
13W - 30L
1,095 Elo+
Solo
Yemoja
Yemoja
LETMEHEALU
Yemoja
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 14L
1,179 Elo+
Solo
Da Ji
Da Ji
MoodyA2004
Da Ji
Level 18
God Stats
1W - 4L
1,481 SR
Queue Stats
127W - 179L
1,228 Elo+
Party 3
Loki
Loki
OMG_ItsZer0YT
Loki
Level 9
God Stats
0W - 2L
1,259 SR
Queue Stats
0W - 3L
1,004 Elo+
Solo
Medusa
Medusa
Sarcasming-
Medusa
Level 16
God Stats
16W - 24L
1,200 SR
Queue Stats
78W - 120L
1,213 Elo+
Party 3
Team Averages
Level 12
1,390 SR
1,144 Elo+

VS

Team Averages
Level 16
1,435 SR
1,174 Elo+
Danzaburou
Danzaburou
GoldShokZ2828
Danzaburou
Level 13
God Stats
2W - 2L
1,360 SR
Queue Stats
8W - 18L
953 Elo+
Party 2
Thanatos
Thanatos
Julienichole17
Thanatos
Level 26
God Stats
3W - 2L
1,550 SR
Queue Stats
34W - 29L
1,501 Elo+
Solo
Hel
Hel
Twitch_Tayanc
Hel
Level 10
God Stats
2W - 2L
1,500 SR
Queue Stats
8W - 15L
993 Elo+
Party 2
Artemis
Artemis
darktiger34_GSF
Artemis
Level 15
God Stats
6W - 7L
1,377 SR
Queue Stats
32W - 43L
1,234 Elo+
Party 1
Hachiman
Hachiman
x-iPatrick_-
Hachiman
Level 15
God Stats
2W - 2L
1,388 SR
Queue Stats
23W - 35L
1,188 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
INKY34576
Neith
10
0 / 11 / 2
7,533
328
2,141
12,868
1,843
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Yemoja
LETMEHEALU
Yemoja
17
1 / 11 / 0
11,051
480
6,242
18,620
25,120
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Da Ji
16
10 / 9 / 3
10,668
464
7,706
18,828
6,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 5 / 3
7,477
325
1,590
6,888
1,219
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
18
5 / 6 / 3
11,860
516
9,427
14,789
4,430
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GoldShokZ2828
Danzaburou
15
4 / 8 / 6
10,801
470
11,261
15,641
8,481
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mace

Mace

+10
Physical Power

Thanatos
20
25 / 1 / 1
14,299
622
27,208
21,803
9,891
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
1 / 4 / 6
10,827
471
5,619
10,660
5,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
8 / 3 / 2
11,468
499
7,691
9,932
3,938
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hachiman
x-iPatrick_-
Hachiman
17
2 / 3 / 10
11,766
512
6,250
10,708
3,824
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
65
17
Kills
40
42
Deaths
19
11
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
GoldShokZ2828
Danzaburou
4
8
6
0.88
L
Neith
INKY34576
Neith
0
11
2
0.09
W
Thanatos
25
1
1
25.5
L
Yemoja
LETMEHEALU
Yemoja
1
11
0
0.09
L
Da Ji
10
9
3
1.28
L
1
5
3
0.5
L
Medusa
5
6
3
1.08
W
1
4
6
1
W
8
3
2
3
W
Hachiman
x-iPatrick_-
Hachiman
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,106
Damage
58,029
71,993
Taken
68,744
38,976
Mitigated
31,428
3,811
Healing
28,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
GoldShokZ2828
Danzaburou
11,261
6,955
0
1,010
15,641
8,481
4,200
496
15,145
0
57,094
L
Neith
INKY34576
Neith
2,141
269
0
780
12,868
1,843
165
381
12,487
0
9,867
W
Thanatos
27,208
8,700
0
25,068
21,803
9,891
0
2,202
19,057
0
105,892
L
Yemoja
LETMEHEALU
Yemoja
6,242
1,759
161
34
18,620
25,120
632
1,288
17,332
56,894
0
L
Da Ji
7,706
2,068
0
832
18,828
6,364
536
2,018
16,810
0
31,770
L
1,590
594
0
1,032
6,888
1,219
312
406
6,482
0
7,861
L
Medusa
9,427
3,510
0
972
14,789
4,430
1,917
1,526
13,263
0
65,214
W
5,619
500
1,392
1,276
10,660
5,294
3,196
1,132
9,528
47,298
0
W
7,691
5,740
0
172
9,932
3,938
1,647
1,878
8,054
0
47,539
W
Hachiman
x-iPatrick_-
Hachiman
6,250
2,994
0
0
10,708
3,824
2,328
534
10,174
0
71,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,589
Gold Earned
59,161
334
Minions Killed
472
0
Camps Cleared
0
1,560,381
Distance Traveled
1,844,226
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,801
470
85
4
0
338,447
0
L
Neith
7,533
328
17
1
0
339,789
0
W
Thanatos
14,299
622
132
6
0
486,387
4
L
Yemoja
11,051
480
100
4
0
307,120
0
L
Da Ji
10,668
464
52
2
0
333,336
0
L
Loki
7,477
325
16
1
0
187,096
0
L
Medusa
11,860
516
149
6
0
393,040
0
W
Hel
10,827
471
85
4
0
330,615
0
W
Artemis
11,468
499
66
3
0
327,700
0
W
Hachiman
11,766
512
104
5
0
361,077
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role