Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Heward18
Sol
Level 41
God Stats
10W - 7L
1,693 SR
Queue Stats
186W - 116L
1,764 Elo+
Party 1
Hun Batz
Hun Batz
Orange
Hun Batz
Level 157
God Stats
5W - 4L
1,756 SR
Queue Stats
213W - 144L
1,749 Elo+
Party 1
Mulan
Mulan
Sebster600
Mulan
Level 29
God Stats
13W - 6L
1,712 SR
Queue Stats
198W - 84L
1,735 Elo+
Party 3
Chronos
Chronos
SirBriticus
Chronos
Level 122
God Stats
2W - 1L
1,873 SR
Queue Stats
393W - 261L
1,619 Elo+
Party 3
Team Averages
Level 77
1,707 SR
1,673 Elo+

VS

Team Averages
Level 63
1,733 SR
1,741 Elo+
Nemesis
Nemesis
 
Nemesis
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Malkath
Cthulhu
Level 82
God Stats
21W - 10L
1,772 SR
Queue Stats
274W - 152L
1,749 Elo+
Party 2
Discordia
Discordia
MediumBot294
Discordia
Level 55
God Stats
1W - 0L
1,836 SR
Queue Stats
14W - 2L
1,874 Elo+
Party 2
Cernunnos
Cernunnos
PDOG9
Cernunnos
Level 96
God Stats
2W - 0L
1,741 SR
Queue Stats
105W - 44L
1,733 Elo+
Party 2
Bakasura
Bakasura
Th3RealSlimShаdy
Bakasura
Level 49
God Stats
4W - 0L
1,816 SR
Queue Stats
70W - 14L
1,851 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
7
0 / 5 / 3
4,699
427
3,142
7,321
2,352
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 3 / 1
5,683
517
5,485
6,693
2,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
Orange
Hun Batz
11
3 / 3 / 1
6,264
569
4,436
7,351
2,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mulan
8
0 / 3 / 0
5,171
470
1,361
6,142
2,905
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Chronos
SirBriticus
Chronos
10
2 / 4 / 1
5,982
544
4,881
7,642
1,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
0 / 2 / 8
5,661
515
3,411
6,253
1,994
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
Malkath
Cthulhu
10
4 / 0 / 9
6,860
624
6,672
7,173
6,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Discordia
MediumBot294
Discordia
12
4 / 1 / 3
6,867
624
3,393
4,803
1,764
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
PDOG9
Cernunnos
11
3 / 3 / 2
6,746
613
5,286
5,931
1,684
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
7 / 0 / 2
8,311
756
6,955
5,902
3,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
42
6
Kills
18
18
Deaths
6
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
5
3
0.3
W
Nemesis
 
Nemesis
0
2
8
2
L
1
3
1
0.5
W
Cthulhu
Malkath
Cthulhu
4
0
9
8.5
W
Discordia
MediumBot294
Discordia
4
1
3
5.5
L
Hun Batz
Orange
Hun Batz
3
3
1
1.17
W
Cernunnos
PDOG9
Cernunnos
3
3
2
1.33
L
Mulan
0
3
0
0
L
Chronos
SirBriticus
Chronos
2
4
1
0.63
W
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,305
Damage
25,717
35,149
Taken
30,062
11,690
Mitigated
14,645
7,428
Healing
9,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
3,142
827
75
959
7,321
2,352
0
2,947
4,354
0
13,319
W
Nemesis
 
Nemesis
3,411
1,077
0
975
6,253
1,994
0
1,012
5,241
0
26,732
L
5,485
1,945
0
2,824
6,693
2,346
0
3,678
2,985
32,538
3,157
W
Cthulhu
Malkath
Cthulhu
6,672
454
279
1,856
7,173
6,199
0
1,948
5,225
17,747
0
W
Discordia
MediumBot294
Discordia
3,393
156
0
828
4,803
1,764
0
1,923
2,880
40,493
0
L
Hun Batz
Orange
Hun Batz
4,436
1,115
0
473
7,351
2,341
0
2,501
4,807
0
37,847
W
Cernunnos
PDOG9
Cernunnos
5,286
2,402
0
1,991
5,931
1,684
0
4,142
1,789
0
35,570
L
Mulan
1,361
224
0
1,431
6,142
2,905
0
0
5,941
0
20,886
L
Chronos
SirBriticus
Chronos
4,881
2,104
0
1,666
7,642
1,746
0
939
6,703
31,714
0
W
6,955
4,812
0
3,734
5,902
3,004
559
817
5,085
0
48,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,799
Gold Earned
34,445
305
Minions Killed
359
0
Camps Cleared
0
1,063,411
Distance Traveled
1,189,007
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
4,699
427
22
2
0
228,256
4
W
Nemesis
5,661
515
51
5
0
259,718
3
L
Sol
5,683
517
81
7
0
193,561
2
W
Cthulhu
6,860
624
19
2
0
236,131
5
W
Discordia
6,867
624
88
8
0
227,237
3
L
Hun Batz
6,264
569
79
7
0
220,806
2
W
Cernunnos
6,746
613
71
6
0
197,854
4
L
Mulan
5,171
470
58
5
0
227,728
2
L
Chronos
5,982
544
65
6
0
193,060
3
W
Bakasura
8,311
756
130
12
0
268,067
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role