Player Matchup

Ravana
Ravana
 
Ravana
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Harneec
Guan Yu
Level 18
God Stats
1W - 1L
1,302 SR
Queue Stats
64W - 51L
1,580 Elo+
Solo
Ra
Ra
JaqueSigars
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,642 Elo+
Solo
Jormungandr
Jormungandr
lingmoureng
Jormungandr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,568 Elo+
Solo
Team Averages
Level 15
1,460 SR
1,558 Elo+

VS

Team Averages
Level 26
1,694 SR
1,621 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Ackestrom
Mercury
Level 29
God Stats
4W - 3L
1,651 SR
Queue Stats
58W - 36L
1,689 Elo+
Solo
Cerberus
Cerberus
Feralson
Cerberus
Level 28
God Stats
4W - 1L
1,906 SR
Queue Stats
78W - 62L
1,513 Elo+
Solo
Neith
Neith
Pingohedron
Neith
Level 17
God Stats
1W - 1L
1,772 SR
Queue Stats
21W - 11L
1,771 Elo+
Solo
Chronos
Chronos
ÒvvÓ
Chronos
Level 27
God Stats
36W - 24L
1,642 SR
Queue Stats
193W - 153L
1,631 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
5
3 / 1 / 0
3,862
772
2,268
2,278
897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Danzaburou
 
Danzaburou
6
0 / 0 / 1
3,599
720
961
2,428
528
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Guan Yu
Harneec
Guan Yu
7
0 / 0 / 1
3,727
745
228
2,374
1,185
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

1
0 / 0 / 0
2,475
495
0
0
0
Jormungandr
lingmoureng
Jormungandr
5
0 / 0 / 2
3,197
639
400
1,851
437
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
7
0 / 1 / 0
3,746
749
1,497
1,461
436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Ackestrom
Mercury
6
0 / 0 / 1
3,677
735
375
2,745
535
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
Feralson
Cerberus
4
0 / 2 / 0
3,156
631
424
2,518
1,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

7
1 / 1 / 0
3,969
794
1,202
1,967
433
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chronos
ÒvvÓ
Chronos
6
0 / 0 / 0
3,420
684
910
1,626
349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
2
3
Kills
1
1
Deaths
4
4
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
3
1
0
3
L
Danzaburou
 
Danzaburou
0
0
1
0.5
W
The Morrigan
 
The Morrigan
0
1
0
0
W
Mercury
Ackestrom
Mercury
0
0
1
0.5
W
Cerberus
Feralson
Cerberus
0
2
0
0
L
Guan Yu
Harneec
Guan Yu
0
0
1
0.5
L
0
0
0
0
W
1
1
0
1
L
Jormungandr
lingmoureng
Jormungandr
0
0
2
1
W
Chronos
ÒvvÓ
Chronos
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,857
Damage
4,408
8,931
Taken
10,317
3,047
Mitigated
2,987
3,350
Healing
3,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
2,268
771
0
334
2,278
897
0
351
1,927
0
11,741
L
Danzaburou
 
Danzaburou
961
490
0
1,630
2,428
528
0
0
2,428
0
15,187
W
The Morrigan
 
The Morrigan
1,497
527
0
463
1,461
436
0
0
1,461
13,454
3,884
W
Mercury
Ackestrom
Mercury
375
310
0
626
2,745
535
0
0
2,745
0
14,729
W
Cerberus
Feralson
Cerberus
424
0
0
350
2,518
1,234
255
281
2,237
3,754
0
L
Guan Yu
Harneec
Guan Yu
228
0
0
644
2,374
1,185
0
1,123
1,251
0
13,696
L
0
0
0
0
0
0
0
0
0
0
0
W
1,202
389
0
672
1,967
433
0
0
1,967
0
19,035
L
Jormungandr
lingmoureng
Jormungandr
400
179
0
742
1,851
437
0
1,225
626
4,786
0
W
Chronos
ÒvvÓ
Chronos
910
270
0
926
1,626
349
0
119
1,507
15,858
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,860
Gold Earned
17,968
110
Minions Killed
160
0
Camps Cleared
0
383,275
Distance Traveled
518,700
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
3,862
772
25
5
0
106,256
1
L
Danzaburou
3,599
720
33
7
0
100,569
3
W
The Morrigan
3,746
749
34
7
0
99,692
3
W
Mercury
3,677
735
38
8
0
138,997
0
W
Cerberus
3,156
631
11
2
0
98,736
1
L
Guan Yu
3,727
745
37
7
0
99,838
1
L
Ra
2,475
495
0
0
0
0
0
W
Neith
3,969
794
41
8
0
98,474
2
L
Jormungandr
3,197
639
15
3
0
76,612
2
W
Chronos
3,420
684
36
7
0
82,801
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role