Player Matchup

Thor
Thor
Jaguartom
Thor
Level 29
God Stats
2W - 4L
1,487 SR
Queue Stats
42W - 46L
1,486 Elo+
Solo
Terra
Terra
Kuoid
Terra
Level 4
God Stats
1W - 3L
1,496 SR
Queue Stats
2W - 3L
1,535 Elo+
Party 2
Ao Kuang
Ao Kuang
Saleshh
Ao Kuang
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
188W - 198L
1,437 Elo+
Party 2
Team Averages
Level 18
1,494 SR
1,486 Elo+

VS

Team Averages
Level 78
1,680 SR
1,410 Elo+
Scylla
Scylla
Ossiry
Scylla
Level 27
God Stats
1W - 0L
1,624 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Izanami
Izanami
Purpleuh
Izanami
Level 101
God Stats
1W - 0L
1,925 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Hercules
Hercules
Sephiroph7
Hercules
Level 107
God Stats
2W - 3L
1,491 SR
Queue Stats
5W - 4L
1,231 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
11
2 / 4 / 2
8,022
669
7,784
7,710
2,717
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Terra
Kuoid
Terra
9
1 / 4 / 2
6,777
565
2,727
14,851
11,297
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ao Kuang
Saleshh
Ao Kuang
10
0 / 7 / 3
7,068
589
4,395
13,190
4,473
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Ossiry
Scylla
13
8 / 1 / 6
9,430
786
14,433
5,893
1,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Purpleuh
Izanami
13
6 / 0 / 6
9,209
767
9,633
5,566
1,803
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
Sephiroph7
Hercules
12
1 / 3 / 10
8,433
703
6,204
13,571
10,993
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
3
Kills
15
15
Deaths
4
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Thor
2
4
2
0.75
L
Terra
Kuoid
Terra
1
4
2
0.5
W
Scylla
Ossiry
Scylla
8
1
6
11
W
Izanami
Purpleuh
Izanami
6
0
6
9
L
Ao Kuang
Saleshh
Ao Kuang
0
7
3
0.21
W
Hercules
Sephiroph7
Hercules
1
3
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,906
Damage
30,270
35,751
Taken
25,030
18,487
Mitigated
14,627
5,541
Healing
4,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
7,784
809
0
0
7,710
2,717
0
2,507
5,025
0
24,547
L
Terra
Kuoid
Terra
2,727
1,275
1,542
2,058
14,851
11,297
0
6,271
8,216
7,270
0
W
Scylla
Ossiry
Scylla
14,433
956
0
500
5,893
1,831
550
1,751
4,142
34,210
0
W
Izanami
Purpleuh
Izanami
9,633
6,889
0
1,076
5,566
1,803
1,681
1,879
3,687
0
45,450
L
Ao Kuang
Saleshh
Ao Kuang
4,395
324
0
1,941
13,190
4,473
0
5,599
7,190
17,887
0
W
Hercules
Sephiroph7
Hercules
6,204
1,653
403
2,356
13,571
10,993
457
3,492
10,079
4,032
22,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,867
Gold Earned
27,072
65
Minions Killed
152
0
Camps Cleared
0
592,774
Distance Traveled
658,782
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,022
669
37
3
0
199,721
0
L
Terra
6,777
565
9
1
0
192,726
0
W
Scylla
9,430
786
53
4
0
219,153
0
W
Izanami
9,209
767
68
6
0
215,703
0
L
Ao Kuang
7,068
589
19
2
0
200,327
1
W
Hercules
8,433
703
31
3
0
223,926
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role