Player Matchup

Janus
Janus
Chrisbucket
Janus
Level 120
God Stats
5W - 6L
1,516 SR
Queue Stats
556W - 541L
1,510 Elo+
Solo
Cupid
Cupid
IRONNEE
Cupid
Level 103
God Stats
2W - 5L
1,335 SR
Queue Stats
257W - 268L
1,540 Elo+
Party 1
The Morrigan
The Morrigan
LittleOsha
The Morrigan
Level 108
God Stats
2W - 5L
1,588 SR
Queue Stats
332W - 374L
1,456 Elo+
Party 1
Ymir
Ymir
Punkasplash
Ymir
Level 60
God Stats
29W - 21L
1,678 SR
Queue Stats
143W - 127L
1,560 Elo+
Party 4
Thor
Thor
joshh141
Thor
Level 106
God Stats
6W - 6L
1,688 SR
Queue Stats
69W - 49L
1,742 Elo+
Party 4
Team Averages
Level 99
1,561 SR
1,562 Elo+

VS

Team Averages
Level 100
1,647 SR
1,497 Elo+
Merlin
Merlin
InvokedMagi
Merlin
Level 127
God Stats
50W - 33L
1,668 SR
Queue Stats
97W - 87L
1,559 Elo+
Party 3
Chang'e
Chang'e
Montes_SkyRed
Chang'e
Level 94
God Stats
8W - 2L
1,621 SR
Queue Stats
208W - 211L
1,471 Elo+
Party 2
Sun Wukong
Sun Wukong
Rekonener
Sun Wukong
Level 108
God Stats
9W - 4L
1,894 SR
Queue Stats
53W - 51L
1,515 Elo+
Party 3
Medusa
Medusa
djskin899YT
Medusa
Level 86
God Stats
5W - 7L
1,489 SR
Queue Stats
102W - 106L
1,440 Elo+
Party 2
Cu Chulainn
Cu Chulainn
malikalkir
Cu Chulainn
Level 87
God Stats
27W - 26L
1,565 SR
Queue Stats
363W - 359L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 4 / 3
10,699
509
11,305
10,892
3,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cupid
IRONNEE
Cupid
16
2 / 3 / 4
10,149
483
7,534
13,968
4,748
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

The Morrigan
LittleOsha
The Morrigan
16
1 / 5 / 4
9,831
468
7,196
11,629
4,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
4 / 4 / 5
10,217
487
7,297
17,955
12,945
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Thor
16
2 / 4 / 5
9,694
462
5,810
15,629
6,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
5 / 3 / 5
10,651
507
14,358
9,149
3,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
15
1 / 4 / 6
9,178
437
7,045
15,194
14,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sun Wukong
Rekonener
Sun Wukong
18
3 / 1 / 10
11,795
562
10,806
16,771
9,152
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Medusa
18
4 / 1 / 6
11,035
525
9,975
10,970
5,260
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
malikalkir
Cu Chulainn
19
7 / 2 / 7
11,968
570
9,249
15,283
8,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
54
11
Kills
20
20
Deaths
11
21
Assists
34
Player
Kills
Deaths
Assists
KDA
L
2
4
3
0.88
L
Cupid
IRONNEE
Cupid
2
3
4
1.33
W
Merlin
5
3
5
2.5
L
The Morrigan
LittleOsha
The Morrigan
1
5
4
0.6
W
Chang'e
1
4
6
1
L
4
4
5
1.63
W
Sun Wukong
Rekonener
Sun Wukong
3
1
10
8
W
Medusa
4
1
6
7
L
Thor
2
4
5
1.13
W
Cu Chulainn
malikalkir
Cu Chulainn
7
2
7
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,142
Damage
51,433
70,073
Taken
67,367
32,144
Mitigated
41,555
18,378
Healing
26,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,305
794
0
3,410
10,892
3,531
370
1,123
9,769
77,164
0
L
Cupid
IRONNEE
Cupid
7,534
2,773
738
4,849
13,968
4,748
576
4,001
9,967
0
59,484
W
Merlin
14,358
687
0
898
9,149
3,679
981
3,876
5,177
88,475
0
L
The Morrigan
LittleOsha
The Morrigan
7,196
1,190
475
2,614
11,629
4,692
0
3,811
7,801
66,553
0
W
Chang'e
7,045
544
2,138
3,744
15,194
14,954
437
5,486
9,570
35,253
0
L
7,297
436
0
2,072
17,955
12,945
0
9,096
8,859
26,690
0
W
Sun Wukong
Rekonener
Sun Wukong
10,806
2,043
0
8,369
16,771
9,152
547
8,350
8,377
12
70,567
W
Medusa
9,975
6,261
0
4,949
10,970
5,260
1,498
2,335
8,614
0
78,955
L
Thor
5,810
1,095
0
4,220
15,629
6,228
0
3,608
12,021
0
66,148
W
Cu Chulainn
malikalkir
Cu Chulainn
9,249
1,099
0
6,510
15,283
8,510
0
5,370
9,831
0
96,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,590
Gold Earned
54,627
548
Minions Killed
607
0
Camps Cleared
0
1,892,589
Distance Traveled
2,045,513
22
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,699
509
156
7
0
351,071
1
L
Cupid
10,149
483
115
5
0
373,067
5
W
Merlin
10,651
507
132
6
0
371,099
7
L
The Morrigan
9,831
468
136
6
0
355,508
6
W
Chang'e
9,178
437
55
3
0
375,915
4
L
Ymir
10,217
487
32
2
0
403,242
10
W
Sun Wukong
11,795
562
140
7
0
426,187
1
W
Medusa
11,035
525
132
6
0
419,461
4
L
Thor
9,694
462
109
5
0
409,701
0
W
Cu Chulainn
11,968
570
148
7
0
452,851
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role