Player Matchup

Jing Wei
Jing Wei
ForbiddenMAGE1
Jing Wei
Level 22
God Stats
13W - 9L
1,639 SR
Queue Stats
163W - 207L
1,389 Elo+
Party 2
Mercury
Mercury
HomieHadIt
Mercury
Level 25
God Stats
1W - 7L
1,309 SR
Queue Stats
395W - 450L
1,564 Elo+
Solo
Cthulhu
Cthulhu
Kxiquu
Cthulhu
Level 5
God Stats
0W - 3L
1,218 SR
Queue Stats
29W - 61L
1,523 Elo+
Party 2
Ra
Ra
upbuttcoconut123
Ra
Level 21
God Stats
0W - 3L
1,444 SR
Queue Stats
12W - 8L
1,828 Elo+
Solo
Nike
Nike
チートは初心者が大好き
Nike
Level 27
God Stats
3W - 4L
1,665 SR
Queue Stats
217W - 183L
1,539 Elo+
Solo
Team Averages
Level 20
1,455 SR
1,569 Elo+

VS

Team Averages
Level 20
1,614 SR
1,502 Elo+
Bellona
Bellona
K4P3T4
Bellona
Level 4
God Stats
2W - 0L
1,682 SR
Queue Stats
3W - 1L
1,390 Elo+
Solo
Skadi
Skadi
LordOddiues
Skadi
Level 29
God Stats
12W - 3L
1,551 SR
Queue Stats
53W - 49L
1,533 Elo+
Party 1
Ymir
Ymir
R4nsolo
Ymir
Level 24
God Stats
13W - 9L
1,486 SR
Queue Stats
15W - 11L
1,553 Elo+
Party 1
Thanatos
Thanatos
WarmRawBeaver
Thanatos
Level 24
God Stats
4W - 4L
1,500 SR
Queue Stats
200W - 229L
1,539 Elo+
Solo
Ra
Ra
kneecap123
Ra
Level 17
God Stats
4W - 2L
1,853 SR
Queue Stats
43W - 51L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
17
2 / 7 / 1
10,650
426
8,768
18,662
6,122
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mercury
HomieHadIt
Mercury
17
3 / 7 / 4
11,763
471
5,552
21,737
7,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Cthulhu
Kxiquu
Cthulhu
14
1 / 11 / 2
9,181
367
3,325
19,769
13,638
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

17
0 / 15 / 1
11,255
450
11,250
19,420
5,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
6 / 0 / 2
15,138
606
19,926
19,262
26,814
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
K4P3T4
Bellona
19
2 / 3 / 8
11,877
475
5,679
14,316
10,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
15 / 2 / 8
13,516
541
29,371
13,519
6,188
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
R4nsolo
Ymir
19
5 / 1 / 17
11,549
462
8,235
12,908
14,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thanatos
WarmRawBeaver
Thanatos
20
10 / 4 / 6
13,056
522
12,932
20,435
8,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

20
8 / 2 / 6
16,077
643
16,022
17,826
8,493
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
85
12
Kills
40
40
Deaths
12
10
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
2
7
1
0.36
L
Mercury
HomieHadIt
Mercury
3
7
4
0.71
W
Bellona
K4P3T4
Bellona
2
3
8
2
L
Cthulhu
Kxiquu
Cthulhu
1
11
2
0.18
W
15
2
8
9.5
W
Ymir
R4nsolo
Ymir
5
1
17
13.5
W
Thanatos
WarmRawBeaver
Thanatos
10
4
6
3.25
W
8
2
6
5.5
L
0
15
1
0.03

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,821
Damage
72,239
98,850
Taken
79,004
59,769
Mitigated
47,503
24,471
Healing
39,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
8,768
6,159
0
3,007
18,662
6,122
644
1,604
17,058
0
73,544
L
Mercury
HomieHadIt
Mercury
5,552
2,507
0
5,985
21,737
7,871
2,453
2,632
19,085
0
78,788
W
Bellona
K4P3T4
Bellona
5,679
795
0
4,699
14,316
10,151
952
831
11,968
0
60,822
L
Cthulhu
Kxiquu
Cthulhu
3,325
530
0
828
19,769
13,638
0
2,973
16,796
13,323
0
W
29,371
14,626
859
3,460
13,519
6,188
2,704
1,412
12,007
0
106,771
W
Ymir
R4nsolo
Ymir
8,235
1,446
504
1,041
12,908
14,266
152
2,782
9,366
46,692
0
W
Thanatos
WarmRawBeaver
Thanatos
12,932
4,782
0
16,194
20,435
8,405
883
1,652
18,123
0
93,129
W
16,022
1,602
2,643
10,341
17,826
8,493
809
7,515
9,364
139,163
0
L
11,250
2,976
0
1,361
19,420
5,324
589
13,154
5,880
73,475
0
L
19,926
2,434
0
13,290
19,262
26,814
55
3,637
15,579
0
113,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,987
Gold Earned
66,075
601
Minions Killed
754
0
Camps Cleared
0
2,192,008
Distance Traveled
2,419,904
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
10,650
426
122
5
0
449,005
1
L
Mercury
11,763
471
123
5
0
473,228
4
W
Bellona
11,877
475
139
6
0
492,829
2
L
Cthulhu
9,181
367
13
1
0
412,704
2
W
Skadi
13,516
541
166
7
0
480,231
1
W
Ymir
11,549
462
49
2
0
459,589
7
W
Thanatos
13,056
522
129
5
0
523,066
1
W
Ra
16,077
643
271
11
0
464,189
1
L
Ra
11,255
450
140
6
0
361,078
0
L
Nike
15,138
606
203
8
0
495,993
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role