Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Amattes01
Morgan Le Fay
Level 15
God Stats
14W - 14L
1,366 SR
Queue Stats
50W - 62L
1,525 Elo+
Party 1
Artemis
Artemis
Murilittlw
Artemis
Level 67
God Stats
13W - 12L
1,381 SR
Queue Stats
36W - 45L
1,436 Elo+
Party 1
Set
Set
Rafa_Nogueira00
Set
Level 11
God Stats
3W - 1L
1,764 SR
Queue Stats
13W - 16L
1,291 Elo+
Party 1
Ymir
Ymir
sfc_marinho_11
Ymir
Level 16
God Stats
23W - 12L
1,579 SR
Queue Stats
56W - 53L
1,483 Elo+
Party 1
Team Averages
Level 27
1,518 SR
1,447 Elo+

VS

Team Averages
Level 22
1,510 SR
1,496 Elo+
Cupid
Cupid
BigRa247
Cupid
Level 25
God Stats
14W - 13L
1,558 SR
Queue Stats
55W - 65L
1,453 Elo+
Solo
Nu Wa
Nu Wa
CherryGoRound
Nu Wa
Level 6
God Stats
0W - 2L
1,294 SR
Queue Stats
8W - 9L
1,565 Elo+
Solo
Loki
Loki
FabioInavan
Loki
Level 24
God Stats
3W - 4L
1,580 SR
Queue Stats
71W - 98L
1,452 Elo+
Solo
Zhong Kui
Zhong Kui
FireArgentum
Zhong Kui
Level 28
God Stats
25W - 23L
1,514 SR
Queue Stats
99W - 95L
1,459 Elo+
Solo
Odin
Odin
ehtpomgo
Odin
Level 27
God Stats
21W - 24L
1,607 SR
Queue Stats
96W - 83L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
2 / 1 / 0
7,310
609
4,105
7,679
2,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Morgan Le Fay
Amattes01
Morgan Le Fay
10
0 / 3 / 2
5,795
483
5,342
6,157
1,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Murilittlw
Artemis
11
1 / 2 / 4
6,616
551
3,073
5,551
1,405
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
3 / 1 / 3
6,876
573
4,201
9,284
3,013
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

10
2 / 5 / 2
6,136
511
3,868
11,455
4,223
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
BigRa247
Cupid
10
5 / 2 / 3
6,618
552
4,998
6,509
1,923
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
2 / 1 / 5
6,039
503
6,232
6,107
1,986
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 3 / 8
5,992
499
4,729
8,930
2,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
FireArgentum
Zhong Kui
10
1 / 2 / 1
6,184
515
4,665
7,295
4,837
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Odin
8
4 / 0 / 6
6,151
513
6,016
4,096
2,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
35
8
Kills
12
12
Deaths
8
11
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
1
0
2
W
Morgan Le Fay
Amattes01
Morgan Le Fay
0
3
2
0.33
L
Cupid
BigRa247
Cupid
5
2
3
3.25
L
2
1
5
4.5
L
0
3
8
1.33
L
Zhong Kui
FireArgentum
Zhong Kui
1
2
1
0.75
W
Artemis
Murilittlw
Artemis
1
2
4
1.5
W
3
1
3
4.5
L
Odin
4
0
6
7
W
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,589
Damage
26,640
40,126
Taken
32,937
13,200
Mitigated
13,502
9,851
Healing
12,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
4,105
2,401
0
4,639
7,679
2,580
466
4,158
3,482
0
45,143
W
Morgan Le Fay
Amattes01
Morgan Le Fay
5,342
114
0
446
6,157
1,979
566
2,840
3,157
37,196
0
L
Cupid
BigRa247
Cupid
4,998
3,097
160
1,812
6,509
1,923
0
2,402
4,107
0
23,074
L
6,232
1,698
0
2,818
6,107
1,986
143
3,515
2,592
26,694
0
L
4,729
1,559
0
3,106
8,930
2,453
0
1,753
7,177
0
32,900
L
Zhong Kui
FireArgentum
Zhong Kui
4,665
335
0
3,458
7,295
4,837
873
814
6,481
30,981
0
W
Artemis
Murilittlw
Artemis
3,073
1,318
0
1,748
5,551
1,405
0
108
5,251
0
26,919
W
4,201
1,919
0
2,678
9,284
3,013
0
2,513
6,692
0
42,469
L
Odin
6,016
1,941
0
1,093
4,096
2,303
0
726
3,370
0
13,285
W
3,868
957
0
340
11,455
4,223
168
1,278
9,731
21,816
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,733
Gold Earned
30,984
328
Minions Killed
239
0
Camps Cleared
0
1,125,150
Distance Traveled
1,072,219
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,310
609
104
9
0
208,958
0
W
Morgan Le Fay
5,795
483
53
4
0
217,089
3
L
Cupid
6,618
552
35
3
0
224,858
1
L
Nu Wa
6,039
503
51
4
0
207,764
6
L
Loki
5,992
499
57
5
0
236,684
4
L
Zhong Kui
6,184
515
75
6
0
215,143
1
W
Artemis
6,616
551
49
4
0
229,072
2
W
Set
6,876
573
76
6
0
246,023
3
L
Odin
6,151
513
21
2
0
187,770
3
W
Ymir
6,136
511
46
4
0
224,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role