Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Dekmantel
Serqet
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 23L
1,833 Elo+
Solo
Janus
Janus
MeSoOp1
Janus
Level 27
God Stats
22W - 10L
1,805 SR
Queue Stats
85W - 51L
1,699 Elo+
Solo
Zhong Kui
Zhong Kui
Patilix
Zhong Kui
Level 23
God Stats
2W - 3L
1,500 SR
Queue Stats
56W - 45L
1,646 Elo+
Solo
Danzaburou
Danzaburou
nTonyz
Danzaburou
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
150W - 116L
1,567 Elo+
Solo
Team Averages
Level 24
1,561 SR
1,649 Elo+

VS

Team Averages
Level 20
1,534 SR
1,577 Elo+
Mulan
Mulan
Epyes
Mulan
Level 16
God Stats
2W - 1L
1,484 SR
Queue Stats
24W - 20L
1,581 Elo+
Party 1
Loki
Loki
GolixXL
Loki
Level 16
God Stats
7W - 9L
1,533 SR
Queue Stats
22W - 28L
1,547 Elo+
Party 1
Janus
Janus
Jusdecorpsdhomme
Janus
Level 18
God Stats
1W - 3L
1,259 SR
Queue Stats
31W - 33L
1,559 Elo+
Party 1
Cthulhu
Cthulhu
Lompal
Cthulhu
Level 23
God Stats
5W - 1L
1,464 SR
Queue Stats
57W - 44L
1,592 Elo+
Party 1
Olorun
Olorun
choupinou01
Olorun
Level 27
God Stats
6W - 2L
1,929 SR
Queue Stats
49W - 34L
1,605 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
15
5 / 2 / 9
9,700
647
12,009
11,367
3,862
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Serqet
Dekmantel
Serqet
14
7 / 1 / 8
9,086
606
6,984
10,508
8,156
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Janus
MeSoOp1
Janus
17
10 / 1 / 8
10,597
706
8,810
7,869
2,351
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zhong Kui
Patilix
Zhong Kui
15
7 / 2 / 9
9,690
646
11,968
11,280
9,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
nTonyz
Danzaburou
16
8 / 3 / 2
10,701
713
11,805
12,440
4,763
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Epyes
Mulan
12
0 / 8 / 3
6,631
442
5,581
13,195
7,542
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Loki
GolixXL
Loki
13
6 / 6 / 0
8,651
577
7,901
12,091
3,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 8 / 0
7,318
488
3,702
11,297
3,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Lompal
Cthulhu
11
1 / 6 / 3
6,763
451
4,226
14,251
8,683
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Olorun
10
0 / 9 / 2
6,261
417
5,489
11,631
3,870
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
17
37
Kills
9
9
Deaths
37
36
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
5
2
9
4.75
W
Serqet
Dekmantel
Serqet
7
1
8
11
L
Mulan
Epyes
Mulan
0
8
3
0.19
L
Loki
GolixXL
Loki
6
6
0
1
L
2
8
0
0.25
L
Cthulhu
Lompal
Cthulhu
1
6
3
0.42
W
Janus
MeSoOp1
Janus
10
1
8
14
W
Zhong Kui
Patilix
Zhong Kui
7
2
9
5.75
L
Olorun
0
9
2
0.11
W
Danzaburou
nTonyz
Danzaburou
8
3
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,576
Damage
26,899
53,464
Taken
62,465
28,134
Mitigated
27,618
16,679
Healing
6,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
12,009
8,796
0
2,835
11,367
3,862
1,086
4,113
7,254
0
69,151
W
Serqet
Dekmantel
Serqet
6,984
1,748
135
1,625
10,508
8,156
40
2,346
8,162
0
28,145
L
Mulan
Epyes
Mulan
5,581
2,332
0
1,648
13,195
7,542
0
1,251
11,554
0
27,083
L
Loki
GolixXL
Loki
7,901
1,743
0
2,511
12,091
3,822
0
3,263
8,828
0
37,402
L
3,702
431
0
250
11,297
3,701
0
7,270
3,979
29,745
0
L
Cthulhu
Lompal
Cthulhu
4,226
697
0
1,300
14,251
8,683
182
3,755
10,375
17,717
0
W
Janus
MeSoOp1
Janus
8,810
898
0
1,031
7,869
2,351
998
1,012
6,857
74,881
0
W
Zhong Kui
Patilix
Zhong Kui
11,968
2,480
0
4,828
11,280
9,002
4,445
4,344
6,701
54,649
5,678
L
Olorun
5,489
3,250
124
1,065
11,631
3,870
978
4,410
7,221
28,751
0
W
Danzaburou
nTonyz
Danzaburou
11,805
5,128
0
6,225
12,440
4,763
4,504
1,437
10,925
0
62,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,774
Gold Earned
35,624
489
Minions Killed
269
0
Camps Cleared
0
1,421,482
Distance Traveled
1,290,223
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
9,700
647
109
7
0
300,650
5
W
Serqet
9,086
606
32
2
0
320,273
5
L
Mulan
6,631
442
50
3
0
253,001
1
L
Loki
8,651
577
72
5
0
288,996
4
L
Janus
7,318
488
64
4
0
236,158
1
L
Cthulhu
6,763
451
29
2
0
269,366
2
W
Janus
10,597
706
135
9
0
293,973
4
W
Zhong Kui
9,690
646
105
7
0
272,425
3
L
Olorun
6,261
417
54
4
0
242,702
0
W
Danzaburou
10,701
713
108
7
0
234,161
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role