Player Matchup

Danzaburou
Danzaburou
RobsiPopsi
Danzaburou
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,402 Elo+
Party 3
Arachne
Arachne
Skylent300
Arachne
Level 7
God Stats
8W - 9L
1,582 SR
Queue Stats
14W - 16L
1,462 Elo+
Solo
Scylla
Scylla
Zabuone
Scylla
Level 46
God Stats
0W - 1L
1,259 SR
Queue Stats
6W - 10L
1,298 Elo+
Party 3
Ymir
Ymir
fixihartmannr1
Ymir
Level 10
God Stats
1W - 1L
1,753 SR
Queue Stats
7W - 8L
1,422 Elo+
Party 3
Nu Wa
Nu Wa
sworddicc
Nu Wa
Level 27
God Stats
13W - 14L
1,697 SR
Queue Stats
74W - 83L
1,452 Elo+
Solo
Team Averages
Level 21
1,558 SR
1,407 Elo+

VS

Team Averages
Level 27
1,609 SR
1,553 Elo+
Medusa
Medusa
AmTheTee
Medusa
Level 25
God Stats
28W - 26L
1,679 SR
Queue Stats
178W - 178L
1,475 Elo+
Party 2
Anhur
Anhur
DankTank1999
Anhur
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 0L
1,906 Elo+
Party 1
Cerberus
Cerberus
Fincharus
Cerberus
Level 44
God Stats
8W - 11L
1,453 SR
Queue Stats
221W - 271L
1,399 Elo+
Party 1
Discordia
Discordia
Kipikapi
Discordia
Level 27
God Stats
1W - 0L
1,820 SR
Queue Stats
15W - 12L
1,512 Elo+
Solo
Nemesis
Nemesis
Trxdi
Nemesis
Level 24
God Stats
66W - 46L
1,595 SR
Queue Stats
137W - 122L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
RobsiPopsi
Danzaburou
8
1 / 4 / 0
4,959
451
3,845
6,777
1,227
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Skylent300
Arachne
9
2 / 4 / 0
5,737
522
5,508
8,444
3,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Scylla
Zabuone
Scylla
8
0 / 6 / 1
5,131
466
714
5,224
872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
0 / 5 / 0
4,724
429
1,766
9,989
2,063
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
sworddicc
Nu Wa
9
0 / 4 / 0
5,005
455
1,610
5,630
1,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AmTheTee
Medusa
10
5 / 2 / 2
6,232
567
3,999
4,688
1,514
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
6 / 0 / 2
7,378
671
8,705
5,338
1,423
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
Fincharus
Cerberus
10
3 / 1 / 6
6,343
577
3,324
6,998
4,101
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Discordia
Kipikapi
Discordia
10
3 / 0 / 1
6,113
556
3,036
2,411
625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
Trxdi
Nemesis
11
4 / 0 / 5
6,671
606
5,196
5,407
1,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
37
3
Kills
21
23
Deaths
3
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Medusa
AmTheTee
Medusa
5
2
2
3
W
6
0
2
7
W
Cerberus
Fincharus
Cerberus
3
1
6
6
W
Discordia
Kipikapi
Discordia
3
0
1
3.5
L
Danzaburou
RobsiPopsi
Danzaburou
1
4
0
0.25
L
Arachne
Skylent300
Arachne
2
4
0
0.5
W
Nemesis
Trxdi
Nemesis
4
0
5
6.5
L
Scylla
Zabuone
Scylla
0
6
1
0.08
L
0
5
0
0
L
Nu Wa
sworddicc
Nu Wa
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,443
Damage
24,260
36,064
Taken
24,842
9,065
Mitigated
9,637
7,103
Healing
6,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
AmTheTee
Medusa
3,999
1,910
0
1,356
4,688
1,514
668
500
4,104
0
21,737
W
8,705
5,717
0
2,534
5,338
1,423
225
631
4,658
0
54,579
W
Cerberus
Fincharus
Cerberus
3,324
405
0
1,424
6,998
4,101
431
1,286
5,599
14,820
0
W
Discordia
Kipikapi
Discordia
3,036
166
0
357
2,411
625
816
600
1,757
26,660
0
L
Danzaburou
RobsiPopsi
Danzaburou
3,845
1,896
0
1,385
6,777
1,227
0
390
6,387
0
24,145
L
Arachne
Skylent300
Arachne
5,508
3,528
0
3,154
8,444
3,301
0
239
8,205
0
34,338
W
Nemesis
Trxdi
Nemesis
5,196
2,791
0
991
5,407
1,974
53
631
4,634
0
35,674
L
Scylla
Zabuone
Scylla
714
195
0
109
5,224
872
263
804
4,380
10,427
0
L
1,766
602
0
1,055
9,989
2,063
0
1,451
8,538
10,117
0
L
Nu Wa
sworddicc
Nu Wa
1,610
317
0
1,400
5,630
1,602
516
3,060
2,194
24,702
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,556
Gold Earned
32,737
179
Minions Killed
309
0
Camps Cleared
0
938,370
Distance Traveled
1,065,253
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,232
567
36
3
0
193,709
2
W
Anhur
7,378
671
96
9
0
202,516
3
W
Cerberus
6,343
577
46
4
0
206,735
0
W
Discordia
6,113
556
59
5
0
209,978
3
L
Danzaburou
4,959
451
39
4
0
181,120
1
L
Arachne
5,737
522
60
5
0
194,880
1
W
Nemesis
6,671
606
72
7
0
252,315
2
L
Scylla
5,131
466
26
2
0
180,789
0
L
Ymir
4,724
429
20
2
0
190,781
1
L
Nu Wa
5,005
455
34
3
0
190,800
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role