Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
Bugalus64
Achilles
Level 155
God Stats
1W - 1L
1,847 SR
Queue Stats
96W - 82L
1,479 Elo+
Party 1
Kukulkan
Kukulkan
Irathear
Kukulkan
Level 120
God Stats
1W - 0L
1,318 SR
Queue Stats
48W - 41L
1,405 Elo+
Party 1
Danzaburou
Danzaburou
SirRichTea
Danzaburou
Level 127
God Stats
2W - 3L
1,517 SR
Queue Stats
126W - 103L
1,315 Elo+
Party 1
Tiamat
Tiamat
beans3000
Tiamat
Level 158
God Stats
1W - 1L
1,464 SR
Queue Stats
3W - 2L
1,426 Elo+
Solo
Team Averages
Level 134
1,529 SR
1,425 Elo+

VS

Team Averages
Level 112
1,505 SR
1,509 Elo+
Izanami
Izanami
ARIY0
Izanami
Level 16
God Stats
0W - 2L
1,268 SR
Queue Stats
0W - 2L
1,253 Elo+
Solo
Ullr
Ullr
TeeZerStyL
Ullr
Level 143
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Merlin
Merlin
UwULucas
Merlin
Level 102
God Stats
0W - 1L
1,448 SR
Queue Stats
6W - 5L
1,677 Elo+
Party 2
Zeus
Zeus
lRYAl-_-SrConejo
Zeus
Level 160
God Stats
43W - 23L
1,689 SR
Queue Stats
170W - 159L
1,487 Elo+
Solo
Hercules
Hercules
menolli11
Hercules
Level 138
God Stats
0W - 1L
1,619 SR
Queue Stats
6W - 7L
1,627 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
3 / 2 / 17
11,212
801
10,996
16,021
17,680
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
Bugalus64
Achilles
18
10 / 0 / 5
11,765
840
12,906
15,321
17,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Kukulkan
Irathear
Kukulkan
16
3 / 1 / 10
10,736
767
11,303
7,361
2,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
SirRichTea
Danzaburou
18
6 / 1 / 8
11,774
841
15,418
9,059
3,745
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
beans3000
Tiamat
19
8 / 0 / 5
11,968
855
16,690
11,959
9,440
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ARIY0
Izanami
13
1 / 6 / 0
8,187
585
1,605
11,606
3,778
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
0 / 6 / 0
8,130
581
5,508
12,533
4,519
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
UwULucas
Merlin
16
0 / 4 / 2
8,419
601
8,456
11,646
4,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 5 / 0
9,731
695
14,338
9,661
3,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
menolli11
Hercules
15
0 / 9 / 3
8,955
640
5,093
30,972
19,717
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
9
30
Kills
4
4
Deaths
30
45
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
2
17
5.75
L
Izanami
ARIY0
Izanami
1
6
0
0.17
W
Achilles
Bugalus64
Achilles
10
0
5
12.5
W
Kukulkan
Irathear
Kukulkan
3
1
10
8
W
Danzaburou
SirRichTea
Danzaburou
6
1
8
10
L
0
6
0
0
L
Merlin
UwULucas
Merlin
0
4
2
0.25
W
Tiamat
beans3000
Tiamat
8
0
5
10.5
L
3
5
0
0.6
L
Hercules
menolli11
Hercules
0
9
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,313
Damage
35,000
59,721
Taken
76,418
50,867
Mitigated
35,112
11,839
Healing
15,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
10,996
668
274
595
16,021
17,680
147
5,668
10,088
26,811
0
L
Izanami
ARIY0
Izanami
1,605
963
0
1,350
11,606
3,778
0
5,670
5,717
0
9,401
W
Achilles
Bugalus64
Achilles
12,906
2,358
0
3,332
15,321
17,229
1,795
5,070
8,819
0
26,413
W
Kukulkan
Irathear
Kukulkan
11,303
1,946
0
1,025
7,361
2,773
1,971
3,103
4,132
40,686
0
W
Danzaburou
SirRichTea
Danzaburou
15,418
6,151
0
2,659
9,059
3,745
3,532
3,262
5,717
0
51,866
L
5,508
2,413
0
257
12,533
4,519
1
8,504
3,988
0
30,014
L
Merlin
UwULucas
Merlin
8,456
420
0
1,621
11,646
4,065
1
6,142
5,361
41,724
0
W
Tiamat
beans3000
Tiamat
16,690
691
0
3,954
11,959
9,440
336
5,169
6,680
58,956
0
L
14,338
417
0
1,155
9,661
3,033
1
3,783
5,552
36,465
0
L
Hercules
menolli11
Hercules
5,093
1,618
0
10,831
30,972
19,717
0
15,422
14,882
0
18,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,455
Gold Earned
43,422
351
Minions Killed
266
13
Camps Cleared
5
1,511,368
Distance Traveled
1,138,992
5
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,212
801
47
3
0
306,853
0
L
Izanami
8,187
585
29
2
1
154,913
3
W
Achilles
11,765
840
37
3
0
321,494
0
W
Kukulkan
10,736
767
84
6
5
282,934
4
W
Danzaburou
11,774
841
76
5
0
288,574
0
L
Ullr
8,130
581
74
5
2
238,222
2
L
Merlin
8,419
601
82
6
0
258,519
4
W
Tiamat
11,968
855
107
8
8
311,513
1
L
Zeus
9,731
695
53
4
1
227,882
4
L
Hercules
8,955
640
28
2
1
259,456
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role