Player Matchup

Sol
Sol
Amalie21
Sol
Level 89
God Stats
20W - 29L
1,438 SR
Queue Stats
334W - 433L
1,346 Elo+
Solo
Artemis
Artemis
XxMa-deexX
Artemis
Level 30
God Stats
13W - 18L
1,549 SR
Queue Stats
35W - 58L
1,371 Elo+
Party 1
Osiris
Osiris
xXiiSkitzz-_
Osiris
Level 100
God Stats
12W - 22L
1,402 SR
Queue Stats
372W - 494L
1,384 Elo+
Party 1
Team Averages
Level 73
1,463 SR
1,367 Elo+

VS

Team Averages
Level 59
1,476 SR
1,414 Elo+
Neith
Neith
 
Neith
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
ManLikeSlowBurn
Merlin
Level 42
God Stats
60W - 85L
1,427 SR
Queue Stats
672W - 856L
1,367 Elo+
Solo
Hercules
Hercules
twhnd1
Hercules
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 35L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 3 / 5
11,595
725
9,373
9,594
4,380
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
XxMa-deexX
Artemis
14
2 / 7 / 7
10,380
649
7,480
12,040
4,638
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Osiris
15
7 / 3 / 6
11,324
708
10,229
13,821
18,237
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
6 / 8 / 6
12,058
754
9,767
14,119
6,093
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
3 / 4 / 4
10,871
679
11,111
10,963
3,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hercules
twhnd1
Hercules
15
4 / 3 / 6
10,785
674
6,664
14,732
15,619
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
29
15
Kills
13
13
Deaths
15
18
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
6
8
6
1.13
L
6
3
5
2.83
W
3
4
4
1.25
L
Artemis
XxMa-deexX
Artemis
2
7
7
0.79
W
Hercules
twhnd1
Hercules
4
3
6
2.33
L
Osiris
7
3
6
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,082
Damage
27,542
35,455
Taken
39,814
27,255
Mitigated
25,611
7,786
Healing
11,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
9,767
2,953
0
2,564
14,119
6,093
736
3,832
10,287
0
37,790
L
9,373
1,170
0
2,281
9,594
4,380
17
4,298
5,165
43,020
0
W
11,111
204
0
3,839
10,963
3,899
651
2,790
8,173
58,486
0
L
Artemis
XxMa-deexX
Artemis
7,480
2,094
145
1,147
12,040
4,638
710
3,862
7,877
0
31,742
W
Hercules
twhnd1
Hercules
6,664
1,443
0
5,091
14,732
15,619
170
2,751
11,981
0
22,625
L
Osiris
10,229
3,474
120
4,093
13,821
18,237
0
2,951
10,259
0
21,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,299
Gold Earned
33,714
136
Minions Killed
174
0
Camps Cleared
0
743,473
Distance Traveled
827,349
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,058
754
56
4
0
257,898
1
L
Sol
11,595
725
60
4
0
255,046
0
W
Merlin
10,871
679
83
5
0
260,232
3
L
Artemis
10,380
649
51
3
0
213,802
3
W
Hercules
10,785
674
35
2
0
309,219
1
L
Osiris
11,324
708
25
2
0
274,625
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role