Player Matchup

Artemis
Artemis
Shizocyde
Artemis
Level 17
God Stats
3W - 2L
1,353 SR
Queue Stats
35W - 36L
1,374 Elo+
Solo
Nox
Nox
XxPR1DExX
Nox
Level 23
God Stats
17W - 36L
1,280 SR
Queue Stats
51W - 79L
1,326 Elo+
Party 1
Fenrir
Fenrir
YashPXb
Fenrir
Level 21
God Stats
19W - 26L
1,500 SR
Queue Stats
45W - 62L
1,308 Elo+
Party 1
Ymir
Ymir
ces3112
Ymir
Level 16
God Stats
1W - 4L
1,551 SR
Queue Stats
14W - 31L
1,068 Elo+
Party 1
Baron Samedi
Baron Samedi
kalisionfire
Baron Samedi
Level 21
God Stats
8W - 9L
1,176 SR
Queue Stats
71W - 104L
1,198 Elo+
Solo
Team Averages
Level 20
1,372 SR
1,255 Elo+

VS

Team Averages
Level 21
1,419 SR
1,250 Elo+
Izanami
Izanami
AnnaBusadoDemi
Izanami
Level 17
God Stats
1W - 4L
1,075 SR
Queue Stats
29W - 20L
1,305 Elo+
Solo
Kukulkan
Kukulkan
AomineZA
Kukulkan
Level 27
God Stats
2W - 3L
1,590 SR
Queue Stats
8W - 15L
1,160 Elo+
Party 2
Cthulhu
Cthulhu
Cynaite
Cthulhu
Level 13
God Stats
4W - 5L
1,411 SR
Queue Stats
15W - 16L
1,312 Elo+
Solo
Fenrir
Fenrir
MATTMELLOW420
Fenrir
Level 22
God Stats
7W - 7L
1,510 SR
Queue Stats
7W - 12L
1,349 Elo+
Party 2
Kuzenbo
Kuzenbo
stvo512
Kuzenbo
Level 26
God Stats
1W - 1L
1,507 SR
Queue Stats
1W - 6L
1,122 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Shizocyde
Artemis
10
1 / 9 / 3
6,643
415
9,034
10,733
2,353
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
3 / 3 / 5
8,648
541
4,894
10,370
3,352
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
YashPXb
Fenrir
11
6 / 3 / 3
8,253
516
5,848
8,630
3,425
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ymir
ces3112
Ymir
11
1 / 6 / 1
7,205
450
1,357
11,953
6,096
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
kalisionfire
Baron Samedi
10
0 / 6 / 1
6,161
385
5,071
9,130
3,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
18 / 2 / 0
10,750
672
15,553
11,914
4,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
AomineZA
Kukulkan
14
4 / 4 / 4
9,092
568
10,144
9,920
3,819
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
Cynaite
Cthulhu
13
4 / 1 / 3
8,210
513
5,815
7,735
6,250
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
1 / 1 / 2
8,080
505
2,642
8,474
3,452
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Kuzenbo
stvo512
Kuzenbo
12
0 / 3 / 8
7,473
467
3,131
11,329
11,076
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
44
11
Kills
27
27
Deaths
11
13
Assists
17
Player
Kills
Deaths
Assists
KDA
W
18
2
0
9
W
Kukulkan
AomineZA
Kukulkan
4
4
4
1.5
W
Cthulhu
Cynaite
Cthulhu
4
1
3
5.5
W
1
1
2
2
L
Artemis
Shizocyde
Artemis
1
9
3
0.28
L
3
3
5
1.83
L
Fenrir
YashPXb
Fenrir
6
3
3
2.5
L
Ymir
ces3112
Ymir
1
6
1
0.25
L
Baron Samedi
kalisionfire
Baron Samedi
0
6
1
0.08
W
Kuzenbo
stvo512
Kuzenbo
0
3
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,204
Damage
37,285
50,816
Taken
49,372
18,363
Mitigated
29,053
3,990
Healing
16,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,553
10,191
0
6,307
11,914
4,456
4,266
2,088
9,754
0
81,500
W
Kukulkan
AomineZA
Kukulkan
10,144
1,029
0
2,530
9,920
3,819
2,180
1,751
8,113
52,823
0
W
Cthulhu
Cynaite
Cthulhu
5,815
594
0
1,470
7,735
6,250
535
3,582
3,772
30,599
0
W
2,642
609
0
3,839
8,474
3,452
3,028
1,062
7,284
0
27,489
L
Artemis
Shizocyde
Artemis
9,034
4,885
0
168
10,733
2,353
104
2,418
8,315
0
34,106
L
4,894
1,222
0
992
10,370
3,352
711
4,207
6,163
42,053
0
L
Fenrir
YashPXb
Fenrir
5,848
1,059
0
1,520
8,630
3,425
0
3,030
5,600
0
16,531
L
Ymir
ces3112
Ymir
1,357
419
0
310
11,953
6,096
111
3,057
8,896
22,687
0
L
Baron Samedi
kalisionfire
Baron Samedi
5,071
413
207
793
9,130
3,137
64
6,378
2,752
20,465
0
W
Kuzenbo
stvo512
Kuzenbo
3,131
1,398
0
2,174
11,329
11,076
1,187
2,122
9,127
18,975
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,910
Gold Earned
43,605
223
Minions Killed
388
0
Camps Cleared
0
1,477,666
Distance Traveled
1,499,112
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,750
672
133
8
0
269,033
2
W
Kukulkan
9,092
568
97
6
0
299,201
0
W
Cthulhu
8,210
513
68
4
0
317,719
1
W
Fenrir
8,080
505
65
4
0
330,770
0
L
Artemis
6,643
415
61
4
0
248,901
3
L
Nox
8,648
541
77
5
0
308,131
3
L
Fenrir
8,253
516
23
1
0
349,837
6
L
Ymir
7,205
450
38
2
0
296,704
2
L
Baron Samedi
6,161
385
24
2
0
274,093
0
W
Kuzenbo
7,473
467
25
2
0
282,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role