Player Matchup

Athena
Athena
 
Athena
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bellona
Bellona
EPICPALADIN117
Bellona
Level 101
God Stats
1W - 2L
1,304 SR
Queue Stats
48W - 37L
1,578 Elo+
Solo
Raijin
Raijin
Gods Chos3n One
Raijin
Level 140
God Stats
0W - 2L
1,221 SR
Queue Stats
91W - 84L
1,480 Elo+
Solo
Sun Wukong
Sun Wukong
Lil Din0saur123
Sun Wukong
Level 79
God Stats
6W - 5L
1,500 SR
Queue Stats
255W - 269L
1,526 Elo+
Party 3
Hel
Hel
Th4BUSHI
Hel
Level 134
God Stats
13W - 11L
1,431 SR
Queue Stats
809W - 843L
1,536 Elo+
Solo
Team Averages
Level 123
1,391 SR
1,524 Elo+

VS

Team Averages
Level 115
1,576 SR
1,455 Elo+
Yemoja
Yemoja
Crazyeyedd
Yemoja
Level 140
God Stats
7W - 3L
1,427 SR
Queue Stats
488W - 474L
1,524 Elo+
Party 1
Cupid
Cupid
DaSteezykushy
Cupid
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,326 Elo+
Party 2
Sobek
Sobek
Feybrands
Sobek
Level 128
God Stats
2W - 0L
1,742 SR
Queue Stats
226W - 179L
1,537 Elo+
Party 1
Sol
Sol
SageAndy
Sol
Level 128
God Stats
1W - 0L
1,709 SR
Queue Stats
28W - 27L
1,466 Elo+
Party 2
Raijin
Raijin
SuperNeo76
Raijin
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 13L
1,423 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
17
1 / 3 / 12
9,969
712
9,534
20,265
21,831
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
1 / 5 / 9
8,876
634
11,665
20,502
21,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

17
6 / 6 / 6
10,489
749
15,503
14,473
7,149
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sun Wukong
Lil Din0saur123
Sun Wukong
17
3 / 2 / 10
10,331
738
13,270
16,437
21,495
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
3 / 5 / 5
9,719
694
10,624
16,256
10,883
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Crazyeyedd
Yemoja
16
0 / 2 / 14
9,263
662
3,546
12,315
12,091
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
8 / 5 / 9
10,927
781
18,236
15,739
7,369
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sobek
Feybrands
Sobek
19
6 / 4 / 10
11,029
788
13,884
23,225
32,810
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
7 / 2 / 11
11,550
825
31,394
17,638
7,925
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Raijin
SuperNeo76
Raijin
15
0 / 1 / 14
9,081
649
5,631
8,024
3,299
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
79
14
Kills
21
21
Deaths
14
42
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
1
3
12
2.33
W
Yemoja
Crazyeyedd
Yemoja
0
2
14
3.5
W
8
5
9
2.5
L
1
5
9
1.1
W
Sobek
Feybrands
Sobek
6
4
10
2.75
L
6
6
6
1.5
L
Sun Wukong
Lil Din0saur123
Sun Wukong
3
2
10
4
W
7
2
11
6.25
W
Raijin
SuperNeo76
Raijin
0
1
14
7
L
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,596
Damage
72,691
87,933
Taken
76,941
82,693
Mitigated
63,494
43,232
Healing
48,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
9,534
1,971
287
1,375
20,265
21,831
284
11,348
8,917
15,862
0
W
Yemoja
Crazyeyedd
Yemoja
3,546
1,371
19,979
5,269
12,315
12,091
680
6,821
5,494
7,832
0
W
18,236
14,792
2,328
1,309
15,739
7,369
1,919
6,867
8,872
0
30,268
L
11,665
3,327
2,813
4,430
20,502
21,335
184
13,250
7,252
0
24,913
W
Sobek
Feybrands
Sobek
13,884
740
913
7,672
23,225
32,810
487
10,150
13,075
31,282
0
L
15,503
1,680
1,352
3,281
14,473
7,149
880
8,912
5,561
28,637
0
L
Sun Wukong
Lil Din0saur123
Sun Wukong
13,270
3,177
1,643
4,019
16,437
21,495
558
10,137
6,300
0
27,838
W
31,394
14,377
2,243
8,290
17,638
7,925
2,661
8,080
9,558
66,508
0
W
Raijin
SuperNeo76
Raijin
5,631
973
0
498
8,024
3,299
321
3,743
4,281
14,031
0
L
10,624
582
17,162
6,870
16,256
10,883
795
10,808
5,448
18,647
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,384
Gold Earned
51,850
120
Minions Killed
145
0
Camps Cleared
0
1,287,700
Distance Traveled
1,221,780
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
9,969
712
12
1
0
273,099
0
W
Yemoja
9,263
662
6
0
0
226,012
0
W
Cupid
10,927
781
20
1
0
220,813
0
L
Bellona
8,876
634
27
2
0
291,834
2
W
Sobek
11,029
788
23
2
0
281,895
0
L
Raijin
10,489
749
33
2
0
199,227
0
L
Sun Wukong
10,331
738
20
1
0
276,625
0
W
Sol
11,550
825
79
6
0
231,772
3
W
Raijin
9,081
649
17
1
0
261,288
0
L
Hel
9,719
694
28
2
0
246,915
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role