Player Matchup

Scylla
Scylla
BoringUniform76
Scylla
Level 6
God Stats
10W - 13L
1,531 SR
Queue Stats
15W - 17L
1,527 Elo+
Solo
Guan Yu
Guan Yu
Currlow34
Guan Yu
Level 1
God Stats
2W - 1L
1,500 SR
Queue Stats
65W - 78L
1,500 Elo+
Party 1
Apollo
Apollo
Unrealkilla0047
Apollo
Level 15
God Stats
7W - 1L
1,500 SR
Queue Stats
19W - 12L
1,266 Elo+
Solo
Danzaburou
Danzaburou
Yuko Shomi
Danzaburou
Level 29
God Stats
10W - 5L
1,527 SR
Queue Stats
174W - 166L
1,537 Elo+
Solo
Chang'e
Chang'e
ZombieMew
Chang'e
Level 137
God Stats
3W - 3L
1,500 SR
Queue Stats
63W - 69L
1,732 Elo+
Party 1
Team Averages
Level 38
1,512 SR
1,513 Elo+

VS

Team Averages
Level 20
1,488 SR
1,439 Elo+
Pele
Pele
ChaosOlympian
Pele
Level 18
God Stats
1W - 6L
1,295 SR
Queue Stats
236W - 221L
1,556 Elo+
Party 2
Guan Yu
Guan Yu
Imphamous12
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 3L
1,675 Elo+
Party 2
Nu Wa
Nu Wa
Psycho_Hypnos
Nu Wa
Level 22
God Stats
2W - 1L
1,685 SR
Queue Stats
35W - 35L
1,356 Elo+
Solo
Nox
Nox
TareEpoch
Nox
Level 25
God Stats
3W - 9L
1,117 SR
Queue Stats
140W - 151L
1,401 Elo+
Solo
Ymir
Ymir
shirotan-f-kun
Ymir
Level 29
God Stats
0W - 1L
1,846 SR
Queue Stats
3W - 8L
1,208 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
0 / 1 / 26
12,372
952
15,323
11,379
3,497
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
Currlow34
Guan Yu
20
0 / 15 / 26
11,827
910
7,234
31,719
27,899
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
1 / 11 / 23
12,144
934
16,906
24,322
13,250
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
Yuko Shomi
Danzaburou
20
26 / 3 / 11
18,067
1,390
51,863
26,506
8,717
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chang'e
ZombieMew
Chang'e
20
11 / 1 / 23
15,672
1,206
26,964
16,980
4,821
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

101

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 7 / 18
13,110
1,008
31,740
29,296
12,894
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
Imphamous12
Guan Yu
20
1 / 13 / 19
12,531
964
16,804
33,724
44,311
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
16 / 4 / 12
14,302
1,100
25,368
15,480
13,848
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

20
5 / 4 / 16
12,399
954
13,251
15,169
6,488
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
1 / 10 / 23
12,351
950
14,804
33,364
38,135
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

147
Kill Participation
119
38
Kills
31
31
Deaths
38
109
Assists
88
Player
Kills
Deaths
Assists
KDA
W
0
1
26
13
L
8
7
18
2.43
W
Guan Yu
Currlow34
Guan Yu
0
15
26
0.87
L
Guan Yu
Imphamous12
Guan Yu
1
13
19
0.81
L
16
4
12
5.5
L
5
4
16
3.25
W
1
11
23
1.14
W
Danzaburou
Yuko Shomi
Danzaburou
26
3
11
10.5
W
Chang'e
ZombieMew
Chang'e
11
1
23
22.5
L
1
10
23
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

118,290
Damage
101,967
110,906
Taken
127,033
58,184
Mitigated
115,676
41,250
Healing
11,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,323
2,600
0
0
11,379
3,497
0
4,438
6,941
46,116
0
L
31,740
5,641
0
6,623
29,296
12,894
0
9,774
19,522
0
64,272
W
Guan Yu
Currlow34
Guan Yu
7,234
2,458
6,483
4,441
31,719
27,899
0
17,656
13,925
117
18,699
L
Guan Yu
Imphamous12
Guan Yu
16,804
2,927
1,209
3,218
33,724
44,311
0
11,840
21,884
0
32,830
L
25,368
11,673
0
0
15,480
13,848
0
4,557
10,923
47,450
0
L
13,251
2,919
0
437
15,169
6,488
0
6,208
8,961
22,194
0
W
16,906
11,439
559
1,198
24,322
13,250
0
12,398
11,924
88
45,835
W
Danzaburou
Yuko Shomi
Danzaburou
51,863
28,775
460
9,358
26,506
8,717
0
13,089
13,417
0
97,016
W
Chang'e
ZombieMew
Chang'e
26,964
2,224
11,303
7,448
16,980
4,821
0
5,704
11,276
62,931
0
L
14,804
1,545
0
0
33,364
38,135
0
10,113
23,251
39,477
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,082
Gold Earned
64,693
313
Minions Killed
221
3
Camps Cleared
6
1,063,125
Distance Traveled
1,213,726
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,372
952
61
5
0
207,764
0
L
Pele
13,110
1,008
57
4
0
256,118
0
W
Guan Yu
11,827
910
16
1
0
212,599
0
L
Guan Yu
12,531
964
25
2
1
274,675
0
L
Nu Wa
14,302
1,100
47
4
3
214,561
0
L
Nox
12,399
954
23
2
1
256,770
1
W
Apollo
12,144
934
55
4
1
176,093
0
W
Danzaburou
18,067
1,390
90
7
1
207,462
0
W
Chang'e
15,672
1,206
91
7
1
259,207
0
L
Ymir
12,351
950
69
5
1
211,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role