Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Kiritosde
Danzaburou
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,504 Elo+
Solo
Scylla
Scylla
Pingohedron
Scylla
Level 16
God Stats
1W - 2L
1,186 SR
Queue Stats
21W - 11L
1,733 Elo+
Solo
Vamana
Vamana
PollonAsesino
Vamana
Level 18
God Stats
4W - 1L
1,846 SR
Queue Stats
4W - 4L
1,532 Elo+
Solo
Gilgamesh
Gilgamesh
maderjuan
Gilgamesh
Level 29
God Stats
3W - 1L
1,416 SR
Queue Stats
61W - 56L
1,589 Elo+
Solo
Team Averages
Level 16
1,490 SR
1,572 Elo+

VS

Team Averages
Level 18
1,610 SR
1,626 Elo+
Chaac
Chaac
Efekan_106
Chaac
Level 16
God Stats
14W - 10L
1,755 SR
Queue Stats
111W - 101L
1,574 Elo+
Party 1
Rama
Rama
LadyNell
Rama
Level 20
God Stats
2W - 5L
1,500 SR
Queue Stats
287W - 190L
1,926 Elo+
Solo
Merlin
Merlin
ScroUzi
Merlin
Level 12
God Stats
0W - 3L
1,315 SR
Queue Stats
7W - 7L
1,538 Elo+
Solo
Thanatos
Thanatos
Snip3Down
Thanatos
Level 29
God Stats
1W - 1L
1,753 SR
Queue Stats
20W - 14L
1,554 Elo+
Solo
Ymir
Ymir
Toffellel
Ymir
Level 14
God Stats
12W - 8L
1,727 SR
Queue Stats
20W - 18L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
3 / 10 / 2
9,726
423
12,421
13,767
3,907
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Danzaburou
Kiritosde
Danzaburou
12
0 / 8 / 2
8,786
382
4,480
13,308
4,402
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
20
15 / 2 / 1
15,090
656
21,395
14,157
5,320
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
10 / 0 / 5
14,590
634
25,444
23,646
25,213
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Gilgamesh
maderjuan
Gilgamesh
15
0 / 5 / 10
10,512
457
12,320
18,437
10,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
13
2 / 7 / 2
8,957
389
9,838
20,261
23,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Rama
17
11 / 4 / 6
11,855
515
14,600
17,371
6,057
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
ScroUzi
Merlin
16
4 / 6 / 8
10,677
464
13,403
13,763
4,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Snip3Down
Thanatos
14
6 / 8 / 5
9,971
434
12,722
21,018
7,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
13
1 / 3 / 14
9,626
419
6,322
29,023
23,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
59
28
Kills
24
25
Deaths
28
20
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
3
10
2
0.4
L
Chaac
2
7
2
0.43
W
Danzaburou
Kiritosde
Danzaburou
0
8
2
0.13
L
Rama
11
4
6
3.5
W
Scylla
15
2
1
7.75
W
10
0
5
12.5
L
Merlin
ScroUzi
Merlin
4
6
8
1.33
L
Thanatos
Snip3Down
Thanatos
6
8
5
1.06
L
Ymir
1
3
14
2.67
W
Gilgamesh
maderjuan
Gilgamesh
0
5
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,060
Damage
56,885
83,315
Taken
101,436
49,275
Mitigated
64,934
19,144
Healing
37,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
12,421
7,248
0
2,009
13,767
3,907
1,545
4,731
9,036
0
49,019
L
Chaac
9,838
1,498
0
6,219
20,261
23,690
161
3,304
16,957
0
40,509
W
Danzaburou
Kiritosde
Danzaburou
4,480
2,021
0
2,157
13,308
4,402
1,056
4,127
9,103
0
39,230
L
Rama
14,600
11,642
0
5,201
17,371
6,057
2,430
4,606
12,765
0
83,124
W
Scylla
21,395
1,764
0
2,148
14,157
5,320
2,134
4,138
9,925
122,367
0
W
25,444
12,209
0
8,623
23,646
25,213
985
5,031
17,322
4,055
110,256
L
Merlin
ScroUzi
Merlin
13,403
855
307
1,702
13,763
4,587
138
5,842
7,921
63,252
0
L
Thanatos
Snip3Down
Thanatos
12,722
3,562
0
14,212
21,018
7,440
371
3,341
17,677
0
62,627
L
Ymir
6,322
1,688
0
9,435
29,023
23,160
399
6,729
22,294
23,843
0
W
Gilgamesh
maderjuan
Gilgamesh
12,320
3,494
0
4,207
18,437
10,433
0
1,698
16,534
0
71,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,704
Gold Earned
51,086
588
Minions Killed
415
0
Camps Cleared
0
2,086,120
Distance Traveled
1,983,815
26
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,726
423
61
3
0
399,940
3
L
Chaac
8,957
389
61
3
0
422,373
0
W
Danzaburou
8,786
382
53
2
0
328,939
6
L
Rama
11,855
515
142
6
0
385,748
2
W
Scylla
15,090
656
177
8
0
448,814
2
W
Vamana
14,590
634
211
9
0
456,138
8
L
Merlin
10,677
464
94
4
0
381,677
4
L
Thanatos
9,971
434
88
4
0
372,749
2
L
Ymir
9,626
419
30
1
0
421,268
0
W
Gilgamesh
10,512
457
86
4
0
452,289
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role